Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jemal" data-source="post: 4773506" data-attributes="member: 9026"><p>First things first: Sorry I forgot to put up the RG. <a href="http://www.enworld.org/forum/plots-places/255303-jemals-legends-gallery.html" target="_blank">Here</a> it is</p><p></p><p>Rathan</p><p>High will save isn't needed vs intelligent items unless they disagree with you (And have a high ego), don't forget you only have to make the save once every 24 hours(and only if you and the item are in disagreement). Since not everybody's done their character, feel free to add one if you feel like it. Though keep in mind that it's personality should be based partially off that of the person creating it, partially off it's alignment, and partially off what it's meant for.. IE it's powers. (A vicious, Vorpal sword for example would probably be much different from a Merciful Holy sword).</p><p>Truthfully, I was kinda hoping there'd be one intelligent item in the party. I do so enjoy them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do have a suggestion to up your damage: Switch to a Bastard Sword. it's only a 1pt increase in dice, BUT if you're willing to sacrifice one level, it'll get you access to the exotic weapon master PrC, which has some very neat little tricks in it. Specifically: Uncanny Blow (When wielding a one handed exotic weapon in two hands, you treat it as two-handed for power attack purposes, AND add 2X your str bonus to damage). </p><p>(ALSO Shayuri forgot to note that G.Sword lets you add 1.5X str bonus to damage, instead of just the 1x used by the one-handed long sword, which makes it a bit more viable option.)</p><p></p><p>As far as Feats - I would suggest agaisnt Karmic Strike/Robillars gambit. Firstly b/c I just dislike them, secondly: As I've stated before, I work off the 'mutually assured destruction' mode of DMing, so if you take them there's a good chance you'll meet someone with them at some point, and have a good old fashioned 1-round double ko.</p><p></p><p>Feat selection I'd suggest Exotic Proficiency(Bastard Sword), W. Focus, W.Spec, Power Attack, Cleave, Great Cleave, Imp Crit as highest on the list.</p><p>Quick Draw has limited usage, and Improved Initiative is only worth taking if you really need to go first (IMO), such as for sneak attackers. </p><p>I'm not too fond of Greater weapon focus/specialization, but they're good filler feats if you've got nothing better.</p><p>Also, Pain Mastery can be interesting if you're playing the tank type. Note that it's not 50pts of damage <em>in a single attack</em>, it's just +2(UNNAMED) bonus to STR for each 50 dmg you take in the encounter, though you become exhausted afterwards.</p><p></p><p>OnlytheStrong</p><p>My apologies, I was under the impression it DID stack with itself. Kinda OP now that I look back on it *L* thnx guys for pointing that out. Tell you what, I'll let you take an improvement to it as a single advancement to it for pointing out my flaw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Call it Greater Natural Attack (Think of it as 1 more stack).</p><p></p><p>Shayuri </p><p>Depends on which rules you're talking about using to create your 'mobile fortress'. It'd have to be something permanent to count for Leadership (IE not Daerns instant fortress or Mord's Mansion-style ability)</p><p></p><p>For Feats, How about Thick Skinned? (From Savage Species) It would up your DR to 7/cold iron, which is fairly respectable.</p><p>Or, Supernatural Transformation (Also savage species). It's been 'officially' erratad that only racial SLA's count, but I've always disagreed and felt that warlock invocations should be considered innate. and I'm the DM, so <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />. Hell, take supernatural transformation: Eldritch blast and you now have a supernatural eldritch blast that overcomes SR (Though it would become an SLA if you used any invocations on it, unless they were also supernatural)</p><p></p><p>Myth</p><p>Heh. constructs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Biggest concern: Don't ride a horse. Unless you can get a mount that's got some meat to it, your mount will be dead the first combat. A single fireball/lightning bolt/stray arrow and your beloved animal is gone.</p><p></p><p>Hmm.. If you want, we could talk about you taking a horse as a familiar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For elemental traits all you really have to do is create a section on your sheet called Special Qualities or some such, and just copy all of your traits there. </p><p></p><p>A few questions & Suggestions: </p><p>Why Spell focus Necromancy? Wouldn't conjuration make more sense for a fire mage?</p><p>Energy Admixture can be fun, and greater spell focus may be useful, but at Epic, Fire Immunity/resistance isn't all that uncommon. I think if you're looking for a fire mage, you'd be better off finding room for the Searing Spell metamagic feat, as voidrazor suggested. I'd be ok with it for a dedicated fire mage.</p><p></p><p>Not sure what you're planning on spending your archmage lvls on, but I'd suggest using at least one of them for mastery of shaping, so you don't boom your buddies.</p><p>For the others.. spellpower+4 can be fun.</p></blockquote><p></p>
[QUOTE="Jemal, post: 4773506, member: 9026"] First things first: Sorry I forgot to put up the RG. [url=http://www.enworld.org/forum/plots-places/255303-jemals-legends-gallery.html]Here[/url] it is Rathan High will save isn't needed vs intelligent items unless they disagree with you (And have a high ego), don't forget you only have to make the save once every 24 hours(and only if you and the item are in disagreement). Since not everybody's done their character, feel free to add one if you feel like it. Though keep in mind that it's personality should be based partially off that of the person creating it, partially off it's alignment, and partially off what it's meant for.. IE it's powers. (A vicious, Vorpal sword for example would probably be much different from a Merciful Holy sword). Truthfully, I was kinda hoping there'd be one intelligent item in the party. I do so enjoy them. :) I do have a suggestion to up your damage: Switch to a Bastard Sword. it's only a 1pt increase in dice, BUT if you're willing to sacrifice one level, it'll get you access to the exotic weapon master PrC, which has some very neat little tricks in it. Specifically: Uncanny Blow (When wielding a one handed exotic weapon in two hands, you treat it as two-handed for power attack purposes, AND add 2X your str bonus to damage). (ALSO Shayuri forgot to note that G.Sword lets you add 1.5X str bonus to damage, instead of just the 1x used by the one-handed long sword, which makes it a bit more viable option.) As far as Feats - I would suggest agaisnt Karmic Strike/Robillars gambit. Firstly b/c I just dislike them, secondly: As I've stated before, I work off the 'mutually assured destruction' mode of DMing, so if you take them there's a good chance you'll meet someone with them at some point, and have a good old fashioned 1-round double ko. Feat selection I'd suggest Exotic Proficiency(Bastard Sword), W. Focus, W.Spec, Power Attack, Cleave, Great Cleave, Imp Crit as highest on the list. Quick Draw has limited usage, and Improved Initiative is only worth taking if you really need to go first (IMO), such as for sneak attackers. I'm not too fond of Greater weapon focus/specialization, but they're good filler feats if you've got nothing better. Also, Pain Mastery can be interesting if you're playing the tank type. Note that it's not 50pts of damage [I]in a single attack[/I], it's just +2(UNNAMED) bonus to STR for each 50 dmg you take in the encounter, though you become exhausted afterwards. OnlytheStrong My apologies, I was under the impression it DID stack with itself. Kinda OP now that I look back on it *L* thnx guys for pointing that out. Tell you what, I'll let you take an improvement to it as a single advancement to it for pointing out my flaw. ;) Call it Greater Natural Attack (Think of it as 1 more stack). Shayuri Depends on which rules you're talking about using to create your 'mobile fortress'. It'd have to be something permanent to count for Leadership (IE not Daerns instant fortress or Mord's Mansion-style ability) For Feats, How about Thick Skinned? (From Savage Species) It would up your DR to 7/cold iron, which is fairly respectable. Or, Supernatural Transformation (Also savage species). It's been 'officially' erratad that only racial SLA's count, but I've always disagreed and felt that warlock invocations should be considered innate. and I'm the DM, so :P. Hell, take supernatural transformation: Eldritch blast and you now have a supernatural eldritch blast that overcomes SR (Though it would become an SLA if you used any invocations on it, unless they were also supernatural) Myth Heh. constructs. :D Biggest concern: Don't ride a horse. Unless you can get a mount that's got some meat to it, your mount will be dead the first combat. A single fireball/lightning bolt/stray arrow and your beloved animal is gone. Hmm.. If you want, we could talk about you taking a horse as a familiar. ;) For elemental traits all you really have to do is create a section on your sheet called Special Qualities or some such, and just copy all of your traits there. A few questions & Suggestions: Why Spell focus Necromancy? Wouldn't conjuration make more sense for a fire mage? Energy Admixture can be fun, and greater spell focus may be useful, but at Epic, Fire Immunity/resistance isn't all that uncommon. I think if you're looking for a fire mage, you'd be better off finding room for the Searing Spell metamagic feat, as voidrazor suggested. I'd be ok with it for a dedicated fire mage. Not sure what you're planning on spending your archmage lvls on, but I'd suggest using at least one of them for mastery of shaping, so you don't boom your buddies. For the others.. spellpower+4 can be fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
Top