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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Jemal" data-source="post: 4773664" data-attributes="member: 9026"><p>Ethandrew</p><p>Because the bonuses are Un-named they stack unless the source SPECIFICALLY states they do not. However, Rpgramen was wrong about </p><p></p><p>There's nothing in the feat that says this. It REQUIRES that you have focus/specialization in A weapon of the appropriate damage type (bludgeoning, piercing, or slashing), and gives a flat +2 atk/dmg to all weapons of that damage type you wield. If you took weapon focus/spec with multiple weapons, then you could get the stacking bonuses on those. </p><p></p><p>EX 1: You have w.focus/spec with long sword. You take melee weapon mastery: Slashing. You would then have +3 atk/+4 damage with the long sword, and +2 atk/dmg with all other slashing weapons. </p><p>EX 2: a character with w.focus/spec long sword and weapon focus greatsword would have +3 atk/+4 damage with the long sword, +3 atk/+2 dmg with the greatsword, and +2atk/dmg with all other slashing weapons.)</p><p></p><p></p><p>Shayuri</p><p>I've playtested supernatural invocations with a couple groups. Unlike spells, there's a lot less sources to draw broken powers from, hence it's not overpowered, so I'm sure.</p><p></p><p>As far as Fey Skin - Don't know why I didn't suggest that one.. heck, I've used it on several warlocks. (Including one of the NPCs in this ga.. er disregard that...)</p><p></p><p>As far as not needing Vitriolic - Ignoring SR aint all its good for. Sometimes, it's useful to have acid. (Destroying a metal door for example), and don't discount the persistant damage, at your lvl it's an additional 2d6/round for 4 rounds, or 8d6 extra damage. </p><p>Also, if you apply any essences/shapes to it (Such as Spear to increase the distance), it still counts as an SLA unless you take supernatural on THAT invocation as well. </p><p>ALSO if it's a supernatural ability, you can't use things like empower/maximize/quicken spell-like ability or Sudden metamagic feats.</p><p></p><p>Supernatural transformation isn't god-mode. There's always a catch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the intelligent rod - I think that'd be awesome. Why not change it to a warlock's scepter(Complete arcane) if you don't want the extra blast essence? </p><p>Also, her personality would have to be that of a grim.. well, I think you get it.</p></blockquote><p></p>
[QUOTE="Jemal, post: 4773664, member: 9026"] Ethandrew Because the bonuses are Un-named they stack unless the source SPECIFICALLY states they do not. However, Rpgramen was wrong about There's nothing in the feat that says this. It REQUIRES that you have focus/specialization in A weapon of the appropriate damage type (bludgeoning, piercing, or slashing), and gives a flat +2 atk/dmg to all weapons of that damage type you wield. If you took weapon focus/spec with multiple weapons, then you could get the stacking bonuses on those. EX 1: You have w.focus/spec with long sword. You take melee weapon mastery: Slashing. You would then have +3 atk/+4 damage with the long sword, and +2 atk/dmg with all other slashing weapons. EX 2: a character with w.focus/spec long sword and weapon focus greatsword would have +3 atk/+4 damage with the long sword, +3 atk/+2 dmg with the greatsword, and +2atk/dmg with all other slashing weapons.) Shayuri I've playtested supernatural invocations with a couple groups. Unlike spells, there's a lot less sources to draw broken powers from, hence it's not overpowered, so I'm sure. As far as Fey Skin - Don't know why I didn't suggest that one.. heck, I've used it on several warlocks. (Including one of the NPCs in this ga.. er disregard that...) As far as not needing Vitriolic - Ignoring SR aint all its good for. Sometimes, it's useful to have acid. (Destroying a metal door for example), and don't discount the persistant damage, at your lvl it's an additional 2d6/round for 4 rounds, or 8d6 extra damage. Also, if you apply any essences/shapes to it (Such as Spear to increase the distance), it still counts as an SLA unless you take supernatural on THAT invocation as well. ALSO if it's a supernatural ability, you can't use things like empower/maximize/quicken spell-like ability or Sudden metamagic feats. Supernatural transformation isn't god-mode. There's always a catch. :) As for the intelligent rod - I think that'd be awesome. Why not change it to a warlock's scepter(Complete arcane) if you don't want the extra blast essence? Also, her personality would have to be that of a grim.. well, I think you get it. [/QUOTE]
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