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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Shayuri" data-source="post: 4774376" data-attributes="member: 4936"><p>Speaking of fortresses...</p><p></p><p>[sblock=Bramble - Abode of Sigil of the Fey!]"Bramble" - 155,375</p><p></p><p>Description</p><p>Bramble at first glance looks like the gigantic truncated stump of what was once a truly monstrously sized tree. A good thirty feet across at its base, it slopes to a narrower 20' tip, jagged and broken looking. Its bark is thick and hoary, with clinging vines and moss and lichens. A sharp eye though will spot shuttered windows that light squeezes out through, and a merrily smoking iron pipe in the back. And of course, there's the large, intricately worked iron double doors in the front.</p><p></p><p>The front doors open into the great hall, or reception hall. A thin (illusory) mist swirls low over the floor, which slopes gently up towards the rear end. There, perched at the high point in the room, is a magnificent throne of carved and shaped wood, inlaid with gold and silver. All along the walls, ghostly (illusory) forms stand vigil, along with gorgeous glowing (illusory) tapestries that slowly undulate in an intangible wind. Suspended from the ceiling in the center of the great hall is a large golden brazier that shines upward like a tiny sun, illuminating the entire room with the only shadow being directly underneath it.</p><p></p><p>Behind the throne is the well hidden door that leads to the kitchen and the staircase that leads upwards. The kitchen has a wood burning oven, and two magical fixtures...a basin of water that never empties, and a pantry that is always full of food. It is here that Tatterdemalion cooks meals for Sigil and herself, and whatever guests may be visiting.</p><p></p><p>Up the staircase is a gorgeously worked wooden door that leads to Sigil's bedroom. This is a large chamber with a luxurious bed and several chairs and a writing desk next to a window. Behind a thin moveable cloth screen is a depression in the floor that can be filled with water for bathing. A small, unobtrusive door leads from here to the privy, which deposits its contents out behind the fortress periodically.</p><p></p><p>Farther up the stairs is the study, which has a small library of books and scrolls, a large work desk, and a plush chair that faces the door that leads out to the balcony.</p><p></p><p>The stairs finally wind up to the roof, which is a flat area on top surrounded by the jags of "broken" wood that give the odd house its 'snapped off' look from the ground. These jags of wood serve as battlements, giving cover to people on top. An enchantment lets anyone on top summon protective winds that encircle the whole roof, diverting arrows and other ranged attacks (no effect on ranged spells or siege weapons). This also prevents such projectiles from being fired out though.</p><p></p><p>Should anyone approach the outer wall of ground level of Bramble, the vines and roots snap out and attempt to entangle the unfortunate, as the Entangle spell. Additionally, the front doors, the trapdoor leading up to the roof, and the balcony door all have statues near them of a griffon rampant. When someone approaches these doors other than Sigil or Tatterdemalion, a mental alert is sent to Sigil (as Alarm spell). Each room of the structure has an invisible force that functions as an Unseen Servant that can be commanded by anyone in the room. The great hall and bedroom in Bramble are always 70 degrees and full of fresh air, regardless of outside conditions. Light, other than that of the Brazier in the great hall, is provided by everburning torches in divots in the walls. All the walls regrow quickly after being damaged, healing 1HP per turn.</p><p></p><p>Most fantastic of all, Bramble can move! The vines growing on its trunk writhe and twist together, forming four thick, low slung legs that it can carry itself along at a ground speed of 10' per round. Bramble cannot double move, nor run...but it can move continuously with no rests, allowing it to cover up to 24 miles per day on good terrain. Bramble can also float easily, and 'swim' across bodies of water at the same rate it can walk at.</p><p></p><p>4 stronghold spaces (21,900)</p><p></p><p>Third Floor</p><p>Fancy Office - 2,500gp + 400gp height</p><p></p><p>Second Floor</p><p>Fancy Bedroom Suite - 5,000gp</p><p></p><p>First floor</p><p>Basic Kitchen - 2,000gp</p><p>Fancy Throne Room - 12,000gp</p><p></p><p>Walls (11,000)</p><p>Exterior Walls (80%)</p><p>4sp Living Wood - 6,400</p><p>1sp Windguard - 3,000</p><p>1sp Tanglewood - 2,500</p><p></p><p>Interior Walls (20%) - </p><p>4sp Living Wood - 1,600</p><p></p><p>Doors (3575)</p><p>Main Entrance - 2 Iron Doors, 1,000gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp)</p><p>Door to Kitchen - 1 secret (DC30) strong wood door, 240gp (amazing (DC40) lock, 150gp)</p><p>Door to Bedroom - 1 Strong Wood Door, 40gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp)</p><p>Door to Bedroom Privy - 1 simple wooden door, free</p><p>Door to Study - 1 Strong Wood Door, 40gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp)</p><p>Door to Balcony - 1 Strong Wood Door, 40gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp)</p><p>Trapdoor to Roof - 1 secret (DC30) strong wood door, 240gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp)</p><p></p><p>Mobility: (60,000)</p><p>Crawling (4sp) - 4,000gp</p><p>Sailing (4sp) - 12,000</p><p>Speed (1mph) - 44,000gp</p><p></p><p>Other Stuff (55,500)</p><p>Brazier of Daylight, 6,000</p><p>Guardian Statues (3) - 9,000</p><p>Invisible Helpers (4) - 6,000</p><p>Chambers of Comfort (2) - 15,000</p><p>Everful Basin - 4,500</p><p>Everfull Larder - 15,000</p><p>10 Everburning Torches - 900gp[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4774376, member: 4936"] Speaking of fortresses... [sblock=Bramble - Abode of Sigil of the Fey!]"Bramble" - 155,375 Description Bramble at first glance looks like the gigantic truncated stump of what was once a truly monstrously sized tree. A good thirty feet across at its base, it slopes to a narrower 20' tip, jagged and broken looking. Its bark is thick and hoary, with clinging vines and moss and lichens. A sharp eye though will spot shuttered windows that light squeezes out through, and a merrily smoking iron pipe in the back. And of course, there's the large, intricately worked iron double doors in the front. The front doors open into the great hall, or reception hall. A thin (illusory) mist swirls low over the floor, which slopes gently up towards the rear end. There, perched at the high point in the room, is a magnificent throne of carved and shaped wood, inlaid with gold and silver. All along the walls, ghostly (illusory) forms stand vigil, along with gorgeous glowing (illusory) tapestries that slowly undulate in an intangible wind. Suspended from the ceiling in the center of the great hall is a large golden brazier that shines upward like a tiny sun, illuminating the entire room with the only shadow being directly underneath it. Behind the throne is the well hidden door that leads to the kitchen and the staircase that leads upwards. The kitchen has a wood burning oven, and two magical fixtures...a basin of water that never empties, and a pantry that is always full of food. It is here that Tatterdemalion cooks meals for Sigil and herself, and whatever guests may be visiting. Up the staircase is a gorgeously worked wooden door that leads to Sigil's bedroom. This is a large chamber with a luxurious bed and several chairs and a writing desk next to a window. Behind a thin moveable cloth screen is a depression in the floor that can be filled with water for bathing. A small, unobtrusive door leads from here to the privy, which deposits its contents out behind the fortress periodically. Farther up the stairs is the study, which has a small library of books and scrolls, a large work desk, and a plush chair that faces the door that leads out to the balcony. The stairs finally wind up to the roof, which is a flat area on top surrounded by the jags of "broken" wood that give the odd house its 'snapped off' look from the ground. These jags of wood serve as battlements, giving cover to people on top. An enchantment lets anyone on top summon protective winds that encircle the whole roof, diverting arrows and other ranged attacks (no effect on ranged spells or siege weapons). This also prevents such projectiles from being fired out though. Should anyone approach the outer wall of ground level of Bramble, the vines and roots snap out and attempt to entangle the unfortunate, as the Entangle spell. Additionally, the front doors, the trapdoor leading up to the roof, and the balcony door all have statues near them of a griffon rampant. When someone approaches these doors other than Sigil or Tatterdemalion, a mental alert is sent to Sigil (as Alarm spell). Each room of the structure has an invisible force that functions as an Unseen Servant that can be commanded by anyone in the room. The great hall and bedroom in Bramble are always 70 degrees and full of fresh air, regardless of outside conditions. Light, other than that of the Brazier in the great hall, is provided by everburning torches in divots in the walls. All the walls regrow quickly after being damaged, healing 1HP per turn. Most fantastic of all, Bramble can move! The vines growing on its trunk writhe and twist together, forming four thick, low slung legs that it can carry itself along at a ground speed of 10' per round. Bramble cannot double move, nor run...but it can move continuously with no rests, allowing it to cover up to 24 miles per day on good terrain. Bramble can also float easily, and 'swim' across bodies of water at the same rate it can walk at. 4 stronghold spaces (21,900) Third Floor Fancy Office - 2,500gp + 400gp height Second Floor Fancy Bedroom Suite - 5,000gp First floor Basic Kitchen - 2,000gp Fancy Throne Room - 12,000gp Walls (11,000) Exterior Walls (80%) 4sp Living Wood - 6,400 1sp Windguard - 3,000 1sp Tanglewood - 2,500 Interior Walls (20%) - 4sp Living Wood - 1,600 Doors (3575) Main Entrance - 2 Iron Doors, 1,000gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp) Door to Kitchen - 1 secret (DC30) strong wood door, 240gp (amazing (DC40) lock, 150gp) Door to Bedroom - 1 Strong Wood Door, 40gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp) Door to Bedroom Privy - 1 simple wooden door, free Door to Study - 1 Strong Wood Door, 40gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp) Door to Balcony - 1 Strong Wood Door, 40gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp) Trapdoor to Roof - 1 secret (DC30) strong wood door, 240gp (improved arcane lock, 215gp, amazing (DC40) lock, 150gp) Mobility: (60,000) Crawling (4sp) - 4,000gp Sailing (4sp) - 12,000 Speed (1mph) - 44,000gp Other Stuff (55,500) Brazier of Daylight, 6,000 Guardian Statues (3) - 9,000 Invisible Helpers (4) - 6,000 Chambers of Comfort (2) - 15,000 Everful Basin - 4,500 Everfull Larder - 15,000 10 Everburning Torches - 900gp[/sblock] [/QUOTE]
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