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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Salthorae" data-source="post: 4779729" data-attributes="member: 1095"><p>Jemal - I have edited equipment costs/craftings etc so Chevik should be good now. </p><p></p><p>Here is the info on the Book of All Knowledge:[sblock=Book of All Knowledge]The pages of this enormous tome are rough-edged and yellowed. Embossed on the worn, blue leather cover is the holy symbol of Boccob.</p><p></p><p>A book of all knowledge is said to contain all the secrets of the world, but few mortals are capable of accessing all that information. Its pages are apparently infinite; no matter how many you turn, more still remain unturned. Once per day, you can attempt a single Knowledge check (as if you were trained) with a +10 insight bonus after perusing the book for 2d4 hours.</p><p>If you're a worshiper of Boccob (or any deity that offers access to the Knowledge domain), the time required is only 1d4 hours.</p><p></p><p>Cost to Create: 1, 500 gp, 120 XP, 3 days.</p><p>Prerequisites: Craft Wondrous Item, lore of the gods* (Spell from Complete Champion), worshiper of Boccob.[/sblock]</p><p></p><p>[Sblock=Lore of the Gods - Spell]<strong>LORE OF THE GODS</strong></p><p>Divination</p><p>level: Cleric 2</p><p>Components:V, S</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 10 minutes/level or until discharged</p><p></p><p>Your mind opens to the secrets of the cosmos and briefly touches the omniscience of the gods.</p><p></p><p>You gain a +5 insight bonus on all Knowledge checks. At any point before the duration expires, you can make a check with a Knowledge skill in which you have no ranks, or retry a Knowledge check you have previously failed. The +5 insight bonus still applies in both of those cases, but utilizing this option reduces the spell's remaining duration to 1 minute/level.</p><p>If you worship a deity who grants access to the Knowledge domain, the bonus is +10 rather than +5—even if you did not choose that domain.[/sblock]</p><p></p><p>As for Aerial combat, Chevik can cast Airwalk on himself or Windwalk, or emulate any spell to give flight through Miracle...though I don't expect him to be doing a lot of hand to hand really.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 4779729, member: 1095"] Jemal - I have edited equipment costs/craftings etc so Chevik should be good now. Here is the info on the Book of All Knowledge:[sblock=Book of All Knowledge]The pages of this enormous tome are rough-edged and yellowed. Embossed on the worn, blue leather cover is the holy symbol of Boccob. A book of all knowledge is said to contain all the secrets of the world, but few mortals are capable of accessing all that information. Its pages are apparently infinite; no matter how many you turn, more still remain unturned. Once per day, you can attempt a single Knowledge check (as if you were trained) with a +10 insight bonus after perusing the book for 2d4 hours. If you're a worshiper of Boccob (or any deity that offers access to the Knowledge domain), the time required is only 1d4 hours. Cost to Create: 1, 500 gp, 120 XP, 3 days. Prerequisites: Craft Wondrous Item, lore of the gods* (Spell from Complete Champion), worshiper of Boccob.[/sblock] [Sblock=Lore of the Gods - Spell][B]LORE OF THE GODS[/B] Divination level: Cleric 2 Components:V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 10 minutes/level or until discharged Your mind opens to the secrets of the cosmos and briefly touches the omniscience of the gods. You gain a +5 insight bonus on all Knowledge checks. At any point before the duration expires, you can make a check with a Knowledge skill in which you have no ranks, or retry a Knowledge check you have previously failed. The +5 insight bonus still applies in both of those cases, but utilizing this option reduces the spell's remaining duration to 1 minute/level. If you worship a deity who grants access to the Knowledge domain, the bonus is +10 rather than +5—even if you did not choose that domain.[/sblock] As for Aerial combat, Chevik can cast Airwalk on himself or Windwalk, or emulate any spell to give flight through Miracle...though I don't expect him to be doing a lot of hand to hand really. [/QUOTE]
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