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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Roronoa" data-source="post: 4780582" data-attributes="member: 83444"><p>My suggestion in regards to the Spell Focus is to take Necromancy for Horrid Wilting. Its got a save, so it gets an advantage, but still deals damage if the save is successful, has a fort save so you can use it on people who are good against ref, and has a bigger area than most boom spells. You won't have to worry about resistances either. </p><p> </p><p>Also, one other thing about Searing Spell for you to know Myth. Your energy admixture is only one element that you have to pick when you take the feat (for you I'm guessing it will be fire). Mastery of Elements/Energy Substitution don't change the energy type of the energy admixtured damage, so searing spell will always be a plus if you are using energy admixture.</p></blockquote><p></p>
[QUOTE="Roronoa, post: 4780582, member: 83444"] My suggestion in regards to the Spell Focus is to take Necromancy for Horrid Wilting. Its got a save, so it gets an advantage, but still deals damage if the save is successful, has a fort save so you can use it on people who are good against ref, and has a bigger area than most boom spells. You won't have to worry about resistances either. Also, one other thing about Searing Spell for you to know Myth. Your energy admixture is only one element that you have to pick when you take the feat (for you I'm guessing it will be fire). Mastery of Elements/Energy Substitution don't change the energy type of the energy admixtured damage, so searing spell will always be a plus if you are using energy admixture. [/QUOTE]
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