Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jemal" data-source="post: 4794005" data-attributes="member: 9026"><p>'hokay, lotta stuff to go over...</p><p></p><p></p><p>Sorry, got her and Sabastian mixed up, you're not grappled. </p><p>Also keep in mind to point out contingencies when they happen, with 10 PC's if it isn't in your little combat post I won't be seeing it. There'll be a little lee-way for the first round or two as you guys get used to including the info, but after that if it's not in the combat post then it doesn't exist for that round.</p><p></p><p>You do still need to post an action, though.</p><p></p><p></p><p></p><p>Good luck with that. *Evil grin* I've gone on record in numerous games that I dislike instant death. I've also informed you all in this thread that I believe in the 'mutually assured destruction'& 'Eye for an Eye' modes of GMing. If you guys start using instadeath, so will I.</p><p></p><p>Also, there's not going to be an opportunity to go shopping for a while unless</p><p>A: You decide not to go on this quest</p><p>B: you're a wayfarer guide capable of teleporting long distances</p><p>C: you pay the XP to gate/planeshift.</p><p></p><p></p><p></p><p></p><p>I've bolded the parts from my initial post that pertain to your question, b/c I'm not sure how else to explain it. Basically with a caster level of 18-24 you'd have to cast it 6 times per day to have it count as a 'daily buff'.</p><p></p><p></p><p>Voidrazor - What book did you find that has an intermediate godess with 4 domains? Or are you just asking for what you'd like her to have?</p><p></p><p>Tagret - Sorry, didn't realize you were finished your character. I'll go over him for approval.</p><p></p><p></p><p></p><p>RE: Freedom of Movement</p><p></p><p>I counter your link with my own</p><p><a href="http://www.wizards.com/default.asp?x=dnd/4ask/20080226a" target="_blank">http://www.wizards.com/default.asp?x=dnd/4ask/20080226a</a></p><p>According to THIS link, freedom of Movement should only stop 'physcial' limitations, not mental ones.</p><p>The problem with 'official' answers is that they tend to just make things more complicated and contradictory. For example this link states that under the answerers ruling, Hold Person would not be prevented by Freedom of Movement.. which is, I think we both agree, bogus.</p><p></p><p>I think my whole problem with the spell is pointed out in this answer's first line " Freedom of movement is one of those tricky spells that has a lot of open-ended wording that might lead to confusion." Yeah, understatement much?</p><p></p><p>I'm not sure where you got the "actions vs Movement" Argument, I've never heard that one before, and you're using examples that don't appear in the book, so I must assume this is your own personal opinion, just as I have allready shared mine.</p><p></p><p>Back to your first response </p><p></p><p>If the subject 'moves and attacks normally for the duration of the spell' and THAT is the line that matters, then it WOULD make you immune to ANYTHING that would stop you from doing so, regardless of whether it does so by preventing actions, movement, etc. Death prevents you from moving and acting normally. So does unconsciousnes. So does sleep. So does dexterity damage. So does wearing heavy armour, etc. </p><p></p><p>Many spells have the problem of mixing flavour text with rules text and this completely messes with the spell, as I believe is the case with Freedom of Movement. </p><p>I believe that the first sentence of the spell is a poor combination of flavour text (Enables you to move and attack normally" and rules text "Magic that impedes your movement such as..."</p><p></p><p></p><p></p><p>*Edit: Also, this is my 6,666th post, just had to say that. I may dissapear into a puff of smoke shortly, so if you don't hear from me soon.. SEND HELP!!! *L*</p></blockquote><p></p>
[QUOTE="Jemal, post: 4794005, member: 9026"] 'hokay, lotta stuff to go over... Sorry, got her and Sabastian mixed up, you're not grappled. Also keep in mind to point out contingencies when they happen, with 10 PC's if it isn't in your little combat post I won't be seeing it. There'll be a little lee-way for the first round or two as you guys get used to including the info, but after that if it's not in the combat post then it doesn't exist for that round. You do still need to post an action, though. Good luck with that. *Evil grin* I've gone on record in numerous games that I dislike instant death. I've also informed you all in this thread that I believe in the 'mutually assured destruction'& 'Eye for an Eye' modes of GMing. If you guys start using instadeath, so will I. Also, there's not going to be an opportunity to go shopping for a while unless A: You decide not to go on this quest B: you're a wayfarer guide capable of teleporting long distances C: you pay the XP to gate/planeshift. I've bolded the parts from my initial post that pertain to your question, b/c I'm not sure how else to explain it. Basically with a caster level of 18-24 you'd have to cast it 6 times per day to have it count as a 'daily buff'. Voidrazor - What book did you find that has an intermediate godess with 4 domains? Or are you just asking for what you'd like her to have? Tagret - Sorry, didn't realize you were finished your character. I'll go over him for approval. RE: Freedom of Movement I counter your link with my own [url]http://www.wizards.com/default.asp?x=dnd/4ask/20080226a[/url] According to THIS link, freedom of Movement should only stop 'physcial' limitations, not mental ones. The problem with 'official' answers is that they tend to just make things more complicated and contradictory. For example this link states that under the answerers ruling, Hold Person would not be prevented by Freedom of Movement.. which is, I think we both agree, bogus. I think my whole problem with the spell is pointed out in this answer's first line " Freedom of movement is one of those tricky spells that has a lot of open-ended wording that might lead to confusion." Yeah, understatement much? I'm not sure where you got the "actions vs Movement" Argument, I've never heard that one before, and you're using examples that don't appear in the book, so I must assume this is your own personal opinion, just as I have allready shared mine. Back to your first response If the subject 'moves and attacks normally for the duration of the spell' and THAT is the line that matters, then it WOULD make you immune to ANYTHING that would stop you from doing so, regardless of whether it does so by preventing actions, movement, etc. Death prevents you from moving and acting normally. So does unconsciousnes. So does sleep. So does dexterity damage. So does wearing heavy armour, etc. Many spells have the problem of mixing flavour text with rules text and this completely messes with the spell, as I believe is the case with Freedom of Movement. I believe that the first sentence of the spell is a poor combination of flavour text (Enables you to move and attack normally" and rules text "Magic that impedes your movement such as..." *Edit: Also, this is my 6,666th post, just had to say that. I may dissapear into a puff of smoke shortly, so if you don't hear from me soon.. SEND HELP!!! *L* [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
Top