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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Myth and Legend" data-source="post: 4807143" data-attributes="member: 82679"><p>Well i should have planned a bit more, but prior to game launch i had emotional stuff to deal with so i couldn't concentrate. For example, if i had packed a Bigby's Crushing Hand (I have it, just didn't prepare it) it could have helped with the grappling bear thing.</p><p></p><p>Ray of stupidity i want to use with the Rod of Empower to disable spellcasters, not combine with other stat-draining spells to instantly kill NPCs. Right now nothing can stop Rho from casting spells. But if you are opposed i will not buy it - i don't feel restricted if i don't have it, just give me a suggestion on how to disable enemy casters that can fly (otherwise that Howling Chain sounds the way to go)</p><p></p><p>Also, yes Sila has dealt the most damage but that's because she is an AOE blaster - that still doesn't make her all that useful since the enemy is in obvious good health. And, mind you, she is using the best tricks she has up her sleeve.</p><p></p><p>uhhh, sphere of chaos is a spell from Baldur's Gate II (which used AD&D), what i meant was <a href="http://www.d20srd.org/srd/spells/prismaticSphere.htm" target="_blank">Prismatic Sphere</a> it seems really good.</p><p></p><p>Overall since i'm pretty new to all this i'm not sure that i build the character to be of use at this level. Sure Sila can be devastating versus most of the critters i have read about or seen i a game, but vs strong NPCs with character levels, i'm starting to doubt myself. So Jemal you think she is good enough as she is?</p><p></p><p>edit: i was reading the RG thread.. How did <strong>Sigil</strong> get so many overlapping contingencies? I thought you can have only one active at any given moment... If not I'm sure to stack several (stoneskin, fly and mirror image at least).</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 4807143, member: 82679"] Well i should have planned a bit more, but prior to game launch i had emotional stuff to deal with so i couldn't concentrate. For example, if i had packed a Bigby's Crushing Hand (I have it, just didn't prepare it) it could have helped with the grappling bear thing. Ray of stupidity i want to use with the Rod of Empower to disable spellcasters, not combine with other stat-draining spells to instantly kill NPCs. Right now nothing can stop Rho from casting spells. But if you are opposed i will not buy it - i don't feel restricted if i don't have it, just give me a suggestion on how to disable enemy casters that can fly (otherwise that Howling Chain sounds the way to go) Also, yes Sila has dealt the most damage but that's because she is an AOE blaster - that still doesn't make her all that useful since the enemy is in obvious good health. And, mind you, she is using the best tricks she has up her sleeve. uhhh, sphere of chaos is a spell from Baldur's Gate II (which used AD&D), what i meant was [URL="http://www.d20srd.org/srd/spells/prismaticSphere.htm"]Prismatic Sphere[/URL] it seems really good. Overall since i'm pretty new to all this i'm not sure that i build the character to be of use at this level. Sure Sila can be devastating versus most of the critters i have read about or seen i a game, but vs strong NPCs with character levels, i'm starting to doubt myself. So Jemal you think she is good enough as she is? edit: i was reading the RG thread.. How did [B]Sigil[/B] get so many overlapping contingencies? I thought you can have only one active at any given moment... If not I'm sure to stack several (stoneskin, fly and mirror image at least). [/QUOTE]
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