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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Jemal" data-source="post: 4825623" data-attributes="member: 9026"><p>Flesh - Stop givin away my secrets. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Seriously though, you guys are very close to finding out what the bear actually is, and suffice to say that feeblemind has absolutely zero effect on his ability to change shape. The feeblemind has altered his tactics, but only one of his class abilities has been affected... though granted the one class ability he did loose was worth 6 levels, so that feeblemind was quite a nerf.</p><p></p><p>Myth - I roll the miss chances, your meteors got rather lucky this round (And I forgot about it before). As to the ray - ALL forms of attack have to roll vs the greater blink (Unless you can see invis AND the attack affects Ethereal creatures), and I'll be doing the miss chance rolling myself. (Guess you should hope I keep forgetting)</p><p></p><p>Also, someone empowering <em>themselves</em> into a different form may be hazardous to their enemies, but that is not a 'magical or mundane hazard', which is what the ruby ray targets. It's for undoing hazardous transformations to friends, not buffs to enemies. </p><p></p><p></p><p>I will not be updating between each PC. I understand that the results of certain actions can change your intentions, but I prefer a much more fluid form of combat where things are actuallly happening at the same time, instead of "Bob walks forward, bob swings. tom walks forward, tom swings, Susan casts a spell - in that order", it's a lot of "meanwhiles" and "During this times" and "as he's swingings".</p><p>The reason I pointed out the delaying was for co-ordination and tactics, not so you could see the results of X persons action before deciding what to do with your action You can see what they're going to do (AKA what they post as their action), but not the results of it. </p><p>Keep in mind the entirety of the round is happening over the course of six seconds, there's not much time for people to be standing around waiting for someone else to finish their six seconds worth of actions before deciding what they should do.</p><p></p><p></p><p>As to damage assessments - I only do that every couple rounds, when there has been a visible change in how injured an opponent <em>appears</em> to be. If you want a better estimate of your targets HP, you'll have to find some way of figuring that out IC or through some rule/feat/spell.</p><p></p><p></p><p>I hate DM's that specifically try to do stuff like that, and I sincerely hope you learn better early on in your DMing career.. The point of DMing is to provide interesting, challenging encounters - not kick the crap out of your PCs. If I wanted to be a prick and use all the douchebag tactics that my roommates and I joke about, I've no doubt that Rho by himself could kill half this party, but I don't see how anybody would have fun from said encounter.. That doesn't mean that I'm holding back, it just means I'm not being an ass. There is a difference.</p><p></p><p>One must also keep in mind what the NPC's actually KNOW about the PC's. Sure, I could've had the feral avoid all the people that he can't stun/paralyze. I could've read through each of your character sheets and figured out the most efficient way to beat the snot out of you... </p><p>but why? The NPC's shouldn't know that stuff, and I shouldn't be using that information against you unless it's plot significant or the NPC's have learned said information... either from observation or prior encounters.</p><p></p><p> *L* trust me with all the ways I've forgotten to kill you guys and the defenses I've forgotten to take into account on my NPC's(Rho in particular I keep forgetting his greater blink), you should be very glad that I don't go back on allready posted actions.</p><p></p><p></p><p>The problem is, It says "without penalty and without first making a grapple check".. I can only presume that they are referring to the ony actual 'penalty' reffered to in the grapple section about attacks: Attacks in a grapple suffer a -4 penalty. Yes, only being able to wield light weapons in a grapple is "A Penalty", but then again, so is having your weapon broken.. or facing someone immune to sneak attack(If you happen to have sneak attack). If you allow a braoder definition of penalty than the actual listed "Penalty", a rules lawyer could and would use said terminology to overcome many things when grappled that are clearly not in the intent of the feat... Damage Reduction, Hold Person, being disarmed, etc, etc.</p><p></p><p>I also don't see how being good with.. say, a greatsword.. gives you the room to manuever enough to swing it. It doesn't seem so much a matter of skill as of simple relative size</p></blockquote><p></p>
[QUOTE="Jemal, post: 4825623, member: 9026"] Flesh - Stop givin away my secrets. ;) Seriously though, you guys are very close to finding out what the bear actually is, and suffice to say that feeblemind has absolutely zero effect on his ability to change shape. The feeblemind has altered his tactics, but only one of his class abilities has been affected... though granted the one class ability he did loose was worth 6 levels, so that feeblemind was quite a nerf. Myth - I roll the miss chances, your meteors got rather lucky this round (And I forgot about it before). As to the ray - ALL forms of attack have to roll vs the greater blink (Unless you can see invis AND the attack affects Ethereal creatures), and I'll be doing the miss chance rolling myself. (Guess you should hope I keep forgetting) Also, someone empowering [I]themselves[/I] into a different form may be hazardous to their enemies, but that is not a 'magical or mundane hazard', which is what the ruby ray targets. It's for undoing hazardous transformations to friends, not buffs to enemies. I will not be updating between each PC. I understand that the results of certain actions can change your intentions, but I prefer a much more fluid form of combat where things are actuallly happening at the same time, instead of "Bob walks forward, bob swings. tom walks forward, tom swings, Susan casts a spell - in that order", it's a lot of "meanwhiles" and "During this times" and "as he's swingings". The reason I pointed out the delaying was for co-ordination and tactics, not so you could see the results of X persons action before deciding what to do with your action You can see what they're going to do (AKA what they post as their action), but not the results of it. Keep in mind the entirety of the round is happening over the course of six seconds, there's not much time for people to be standing around waiting for someone else to finish their six seconds worth of actions before deciding what they should do. As to damage assessments - I only do that every couple rounds, when there has been a visible change in how injured an opponent [I]appears[/I] to be. If you want a better estimate of your targets HP, you'll have to find some way of figuring that out IC or through some rule/feat/spell. I hate DM's that specifically try to do stuff like that, and I sincerely hope you learn better early on in your DMing career.. The point of DMing is to provide interesting, challenging encounters - not kick the crap out of your PCs. If I wanted to be a prick and use all the douchebag tactics that my roommates and I joke about, I've no doubt that Rho by himself could kill half this party, but I don't see how anybody would have fun from said encounter.. That doesn't mean that I'm holding back, it just means I'm not being an ass. There is a difference. One must also keep in mind what the NPC's actually KNOW about the PC's. Sure, I could've had the feral avoid all the people that he can't stun/paralyze. I could've read through each of your character sheets and figured out the most efficient way to beat the snot out of you... but why? The NPC's shouldn't know that stuff, and I shouldn't be using that information against you unless it's plot significant or the NPC's have learned said information... either from observation or prior encounters. *L* trust me with all the ways I've forgotten to kill you guys and the defenses I've forgotten to take into account on my NPC's(Rho in particular I keep forgetting his greater blink), you should be very glad that I don't go back on allready posted actions. The problem is, It says "without penalty and without first making a grapple check".. I can only presume that they are referring to the ony actual 'penalty' reffered to in the grapple section about attacks: Attacks in a grapple suffer a -4 penalty. Yes, only being able to wield light weapons in a grapple is "A Penalty", but then again, so is having your weapon broken.. or facing someone immune to sneak attack(If you happen to have sneak attack). If you allow a braoder definition of penalty than the actual listed "Penalty", a rules lawyer could and would use said terminology to overcome many things when grappled that are clearly not in the intent of the feat... Damage Reduction, Hold Person, being disarmed, etc, etc. I also don't see how being good with.. say, a greatsword.. gives you the room to manuever enough to swing it. It doesn't seem so much a matter of skill as of simple relative size [/QUOTE]
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