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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Salthorae" data-source="post: 4828298" data-attributes="member: 1095"><p>I would have to agree... with ishalleatyourflesh on the killing a helpless opponent when they are fleeing. </p><p></p><p>I also don't think that you could catch them, as it will require you a standard action to cast the spell, and you will need take most of your 1st round of movement just getting into the air, while they will have a full round (600' at a run) of movment, by which time you won't be able to see them. </p><p></p><p>I think we should subdue/kill the remaining opponents if possible and then have to face Rho and the dragon at a later date... the ever problem of the 'good' guys, you're merciful to your opponents and they just come back later to attack when it's least good for you, but if we don't do that, then we risk our goodness.</p><p></p><p>I think that either Sigil or Arineil should ready an action to blast the feral in case he tries to cast a teleportation spell. DC on a concentration check is 10+Damage Dealt or lose the spell Feral was going to cast... just an idea.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 4828298, member: 1095"] I would have to agree... with ishalleatyourflesh on the killing a helpless opponent when they are fleeing. I also don't think that you could catch them, as it will require you a standard action to cast the spell, and you will need take most of your 1st round of movement just getting into the air, while they will have a full round (600' at a run) of movment, by which time you won't be able to see them. I think we should subdue/kill the remaining opponents if possible and then have to face Rho and the dragon at a later date... the ever problem of the 'good' guys, you're merciful to your opponents and they just come back later to attack when it's least good for you, but if we don't do that, then we risk our goodness. I think that either Sigil or Arineil should ready an action to blast the feral in case he tries to cast a teleportation spell. DC on a concentration check is 10+Damage Dealt or lose the spell Feral was going to cast... just an idea. [/QUOTE]
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