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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Rathan" data-source="post: 4836969" data-attributes="member: 1322"><p>I realize FULL well that the feral and Rho could have EASILY killed Arineil..... not to mention whoever passed out due to grappling could have well died as well.. and to be honest if my character had she would have died in the way her concept would have been PREFECTLY ok with..... you didn't do this though.. you used restraint and gave me at least for my end a VERY entertaining battle with actions and key decisions I needed to make to allow things to go smoothly and still remain fun... I had a blast myself.. I found myself wanting to check the IC thread every time someone new posted or an update was done..... I think things were VERY challenging.. but in doing so it made it VERY fun as well... I say kudos to you Jemal for making the first combat of the game what it should have been... a good strong opening to the game..</p><p></p><p>Likes: </p><p></p><p>The way you didn't used your knowledge of everyones stats to your advantage... you could have tailored each NPC to totally Nullify us all and this was not done... went nicely.... </p><p></p><p>Loved how you are introducing bloodlines.... a trigger with something unknown to the player leaves the game is suspense and always keeps us guessing as to who is next to transcend.... </p><p></p><p>I think combat went really smoothly we only a few minor hiccups as well.. it's not easy to make a combat go that smoothly... ESPECIALLY a near epic level combat at that.....</p><p></p><p>Dislikes: </p><p></p><p>That damned Ray of Venom spell.. that's crazy powerful..... LOL</p><p></p><p>I didn't like how unorganized our group as a whole seemed to be.... granted *I* didn't help that much.... then again I was more hoping for a 'single one out and take it down... move on to the next' tactic.. I feel with the party setup this is REALLY easy to do... but not so hard to master.... not saying anyone was to blame as I had just as much a hand in it as everyone else.. but I say next combat all... lets formulate a plan.... then again I must remember.. my character is only used to two people here in our little trope.... I guess working together will come in time....</p><p></p><p></p><p></p><p></p><p>Question: is the freedom of movement going to continue to allow those with it to move freely when paralyze is used.. or was that a ruling for JUST this combat?.....If this as been completely clarified can I have a recap of the final ruling on this please?</p><p></p><p></p><p>GOOD LORD.. that's some fricken armor man.... I JUST got to reading the IC postings.. and CRAP I wish that wasn't evil breastplate or I'd SO call dibs LOL</p></blockquote><p></p>
[QUOTE="Rathan, post: 4836969, member: 1322"] I realize FULL well that the feral and Rho could have EASILY killed Arineil..... not to mention whoever passed out due to grappling could have well died as well.. and to be honest if my character had she would have died in the way her concept would have been PREFECTLY ok with..... you didn't do this though.. you used restraint and gave me at least for my end a VERY entertaining battle with actions and key decisions I needed to make to allow things to go smoothly and still remain fun... I had a blast myself.. I found myself wanting to check the IC thread every time someone new posted or an update was done..... I think things were VERY challenging.. but in doing so it made it VERY fun as well... I say kudos to you Jemal for making the first combat of the game what it should have been... a good strong opening to the game.. Likes: The way you didn't used your knowledge of everyones stats to your advantage... you could have tailored each NPC to totally Nullify us all and this was not done... went nicely.... Loved how you are introducing bloodlines.... a trigger with something unknown to the player leaves the game is suspense and always keeps us guessing as to who is next to transcend.... I think combat went really smoothly we only a few minor hiccups as well.. it's not easy to make a combat go that smoothly... ESPECIALLY a near epic level combat at that..... Dislikes: That damned Ray of Venom spell.. that's crazy powerful..... LOL I didn't like how unorganized our group as a whole seemed to be.... granted *I* didn't help that much.... then again I was more hoping for a 'single one out and take it down... move on to the next' tactic.. I feel with the party setup this is REALLY easy to do... but not so hard to master.... not saying anyone was to blame as I had just as much a hand in it as everyone else.. but I say next combat all... lets formulate a plan.... then again I must remember.. my character is only used to two people here in our little trope.... I guess working together will come in time.... Question: is the freedom of movement going to continue to allow those with it to move freely when paralyze is used.. or was that a ruling for JUST this combat?.....If this as been completely clarified can I have a recap of the final ruling on this please? GOOD LORD.. that's some fricken armor man.... I JUST got to reading the IC postings.. and CRAP I wish that wasn't evil breastplate or I'd SO call dibs LOL [/QUOTE]
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