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Gaming w/Jemal: Mutant Apocalypse Cast
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<blockquote data-quote="Moon_Goddess" data-source="post: 5962849" data-attributes="member: 33"><p><strong>Katrina "The Material Girl" Hallman</strong></p><p></p><p><strong><em>Katrina Hallman</em></strong> - PL 9</p><p><strong>Codename:</strong> The Material Girl</p><p></p><p><strong>Complication:</strong></p><p></p><p>Responsibility: Katrina watched movies of superheroes as a child with her father who made her a cape out of a sheet so she could play Supergirl. When her own powers manifested she felt a responsibility to do good deeds like the heroes of the movies.</p><p></p><p>Relationship: Katrina’s boyfriend is a normal and as such could be used against her. She is out to him about being a meta and while it caused some problems they have come to grips with it now even though he does at times have issues with the idea she may have to protect him.</p><p></p><p></p><p><strong>Description:</strong></p><p></p><p><strong>Tradeoffs:</strong> None</p><p><strong>Trait:</strong> Powerful (+10PP)</p><p><strong>Earned Points:</strong> 0</p><p><strong>Points Spent:</strong> 0</p><p><strong>Hero Points:</strong> 0</p><p></p><p><strong>Abilities:</strong> 16 Pts</p><p>STR 0</p><p>STA 0 </p><p>AGL 0</p><p>DEX 0</p><p>FGT 3</p><p>INT 0</p><p>AWE 3</p><p>PRE 2</p><p></p><p><strong>Offense:</strong> 0 pts</p><p>Initiative:¹ +4 (+4 Improved Init)</p><p>Melee:¹ +3(+3 Fgt), damage +0(+0 Str)</p><p>Unarmed:¹ +7 (+3 Fgt, 4 Close Combat), damage +0(+0 Str)</p><p>Improvised Weapon +7 (+3 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)</p><p></p><p></p><p><strong>Defense:</strong> 12 pts </p><p>Dodge:¹ +3 (+3 base)</p><p>Parry: +6 (+3 base, +3 FGT)</p><p>Fortitude:¹ +3 (+3 base)</p><p>Toughness:¹ +3 (+3 Defensive Roll)</p><p>Will: +6 (+3 base +3 AWE) </p><p></p><p><strong>Skills:</strong> 16pts</p><p>Acrobatics¹ +4 (4 base, +0 AGL)</p><p>Athletics¹ +4 (4 base, +0 STR)</p><p>Close Combat (Unarmed)¹ +7 (4 base, +3 FGT)</p><p>Deception +6(4 base, +2 PRE)</p><p>Perception +5 (4 base, +1 AWE)</p><p>Persuation +6 (4 base, +2 PRE)</p><p>Slight of Hand¹ +4 (4 base, +0 DEX)</p><p>Stealth¹ +4 (4 base, +0 AGL)</p><p></p><p><strong>Advantages:</strong> 10 pts. Defensive Roll 3, Improved Initiative 1, Improvised Weapon 5, Jack of all Trades, </p><p></p><p><strong>Powers:</strong> 91 pts</p><p><em>Mimic:</em> (13 ranks) 91 pts. Take on the traits and form of material attuned or appearance of person attuned. (up to 65 pts worth) Limited (-1) : Required Close Touch Attack (Standard Action) to attune, only one person or material may be attuned at a time. (Mutant Biological)</p><p></p><p></p><p></p><p></p><p><strong>Power Points Total:</strong> Abilities 16 + Powers 91 + Advantages 10 + Skills 16 + Combat 12 = 145</p><p></p><p><strong>Background:</strong></p><p></p><p>Kat grew up in a modest middle class home with her mother and father. Her father was a comic book fan and they bonded over super hero movies. When she was nine years old her father died in an accident with a drunk driver. Her mother was devastated and grew distant. Kat fell into a bad crowd and experimented with alcohol and sex during her teen years. However when her powers manifested memories of her father came to light and she relized she would have to do something more important with her life. She moved to a different city (Wherever she’s being brought into the game), broke contact with her old friends. Now she is working at a starbucks, dating a nice boy named David and secretly trying to help the helpless.</p><p></p><p></p><p>¹ Will change with modified abilities.</p><p></p><p><strong>Mimic Forms:</strong></p><p></p><p><strong>Solid (Stone, Wood or Metal) (58pts) </strong> [sblock]</p><p><strong>Powers:</strong></p><p><em>Enhanced Stamina</em> +6 (18pts) (Impervious)</p><p><em>Enhanced Strength</em> +9 (18pts) </p><p><em>Immunity</em> 10 (10pts) life support</p><p></p><p></p><p><strong>Offense:</strong> </p><p>Initiative: +4 (+4 Improved Init)</p><p>Melee: +3 (+3 Fgt), damage +9 (+9 Str)</p><p>Unarmed: +7 (+3 Fgt, +4Close Combat), damage +9 (+9 Str)</p><p>Improvised Weapon +7 (+3 Fgt, +4 Close Combat), damage +9 (+9 Str, +4 Improvised Weapon)</p><p></p><p></p><p><strong>Defense:</strong> </p><p>Dodge: +3 (+3 base)</p><p>Parry: +6 (+3 base, +3 FGT)</p><p>Fortitude: +9 (+3 base, +9 STR)</p><p>Toughness: +9 (6 Impervious) (+3 Defensive Roll, +6 STA)</p><p>Will: +4 (+3 base +1 AWE) </p><p>[/sblock]</p><p></p><p><strong>Liquid (Water)</strong> [64pts][sblock]</p><p><strong>Powers:</strong></p><p><em>Affliction</em> (Suffocate) 9 (29 pts) (Fort: 1st Impaired-Coughing; 2nd stunned; 3rd incapacitated) (Progressive, Accurate X2)</p><p><em>Concealment</em> 4 (4 pts) (All Visual) , (-1) Limited to Underwater</p><p><em>Elongation</em> 2 (2pts) </p><p><em>Immunity</em> 15 (15pts) life support, fire damage</p><p><em>Insubstantial</em> 1 (5pts)</p><p><em>Protection</em> 6 (6pts)</p><p><em>Swimming</em> 3 (3pts)</p><p></p><p><strong>Offense:</strong> </p><p>Initiative: +4 (+4 Improved Init)</p><p>Melee: +3(+3 Fgt), damage +0(+0 Str)</p><p>Unarmed: +7(+3 Fgt, 4 Close Combat), damage +0(+0 Str)</p><p>Improvised Weapon +7 (+3 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)</p><p>Suffocate +7 (+3 FGT, +4 Accurate)</p><p></p><p></p><p><strong>Defense:</strong> </p><p>Dodge: +3 (+3 base)</p><p>Parry: +6 (+3 base, +3 FGT)</p><p>Fortitude: +3 (+3 base)</p><p>Toughness: +9 (+3 Defensive Roll, +6 Protection)</p><p>Will: +4 (+3 base +1 AWE) </p><p>[/sblock]</p><p></p><p></p><p><strong>Particulate (Sand) </strong> (43pts)[sblock]</p><p><strong>Powers:</strong></p><p>“Sand Slam” <em>Damage</em> 9 (21 pts) (+1 Area: Shapeable, +4 Accurate(2pts), Alternate Effect (1pts) )</p><p> ‣ “Sand Burst” <em>Damage</em> 9 (20pts) (+1 Area: Burst, +4 Accurate(2pts)</p><p><em>Elongation</em> 2 (2 pts)</p><p><em>Enhanced Advantages</em>: Defensive Roll 6, Instant Up (7pts)</p><p><em>Flight</em> 2 (3pts) (-1 Flat Quirk: Affected by Wind)</p><p><em>Immunity</em> 30 (30pts) life support, slashing</p><p><em>Insubstantial</em> 1 (5pts)</p><p><em>Movement</em> (Slithering) (2pts)</p><p></p><p><strong>Offense:</strong> </p><p>Initiative: +4 (+4 Improved Init)</p><p>Melee: +3(+3 Fgt), damage +0(+0 Str)</p><p>Unarmed: +7(+3 Fgt, 4 Close Combat), damage +0(+0 Str)</p><p>Improvised Weapon +7 (+3 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)</p><p>“Sand Cloud” +9</p><p>“Sand Blast” +9</p><p></p><p></p><p></p><p><strong>Defense:</strong> </p><p>Dodge: +3 (+3 base)</p><p>Parry: +6 (+3 base, +3 FGT)</p><p>Fortitude: +3 (+3 base)</p><p>Toughness: +9 (+9 Defensive Roll)</p><p>Will: +4 (+3 base +1 AWE) </p><p>[/sblock]</p><p></p><p><strong>Rubber</strong> (57 pts) [sblock]</p><p><strong>Powers:</strong></p><p><em>Elongation</em> 4 (4pts) </p><p><em>Enhanced Advantages</em>: Defensive Roll 6, Fast Grab (7pts)</p><p><em>Enhanded Agility</em> 5 (10 pts)</p><p><em>Enhanced Dexterity</em> 5 (10 pts)</p><p><em>Immunity</em> 20 (20pts) life support, electricty</p><p><em>Leaping</em> 4 (4pts)</p><p><em>Movement</em> (Safe Fall) (2pts)</p><p></p><p><strong>Offense:</strong> </p><p>Initiative:¹ +5 (+4 Improved Init, +5 AGL)</p><p>Melee:¹ +3(+3 Fgt), damage +0(+0 Str)</p><p>Unarmed:¹ +7(+3 Fgt, 4 Close Combat), damage +0(+0 Str)</p><p>Improvised Weapon +7 (+3 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)</p><p></p><p></p><p></p><p><strong>Defense:</strong> </p><p>Dodge: +8 (+3 base, +5 AGL)</p><p>Parry: +6 (+3 base, +3 FGT)</p><p>Fortitude: +3 (+3 base)</p><p>Toughness: +9 (+9 Defensive Roll)</p><p>Will: +4 (+3 base +1 AWE) </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Moon_Goddess, post: 5962849, member: 33"] [b]Katrina "The Material Girl" Hallman[/b] [b][i]Katrina Hallman[/i][/b] - PL 9 [b]Codename:[/b] The Material Girl [b]Complication:[/b] Responsibility: Katrina watched movies of superheroes as a child with her father who made her a cape out of a sheet so she could play Supergirl. When her own powers manifested she felt a responsibility to do good deeds like the heroes of the movies. Relationship: Katrina’s boyfriend is a normal and as such could be used against her. She is out to him about being a meta and while it caused some problems they have come to grips with it now even though he does at times have issues with the idea she may have to protect him. [b]Description:[/b] [b]Tradeoffs:[/b] None [b]Trait:[/b] Powerful (+10PP) [b]Earned Points:[/b] 0 [b]Points Spent:[/b] 0 [b]Hero Points:[/b] 0 [b]Abilities:[/b] 16 Pts STR 0 STA 0 AGL 0 DEX 0 FGT 3 INT 0 AWE 3 PRE 2 [b]Offense:[/b] 0 pts Initiative:¹ +4 (+4 Improved Init) Melee:¹ +3(+3 Fgt), damage +0(+0 Str) Unarmed:¹ +7 (+3 Fgt, 4 Close Combat), damage +0(+0 Str) Improvised Weapon +7 (+3 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon) [b]Defense:[/b] 12 pts Dodge:¹ +3 (+3 base) Parry: +6 (+3 base, +3 FGT) Fortitude:¹ +3 (+3 base) Toughness:¹ +3 (+3 Defensive Roll) Will: +6 (+3 base +3 AWE) [b]Skills:[/b] 16pts Acrobatics¹ +4 (4 base, +0 AGL) Athletics¹ +4 (4 base, +0 STR) Close Combat (Unarmed)¹ +7 (4 base, +3 FGT) Deception +6(4 base, +2 PRE) Perception +5 (4 base, +1 AWE) Persuation +6 (4 base, +2 PRE) Slight of Hand¹ +4 (4 base, +0 DEX) Stealth¹ +4 (4 base, +0 AGL) [b]Advantages:[/b] 10 pts. Defensive Roll 3, Improved Initiative 1, Improvised Weapon 5, Jack of all Trades, [b]Powers:[/b] 91 pts [i]Mimic:[/i] (13 ranks) 91 pts. Take on the traits and form of material attuned or appearance of person attuned. (up to 65 pts worth) Limited (-1) : Required Close Touch Attack (Standard Action) to attune, only one person or material may be attuned at a time. (Mutant Biological) [b]Power Points Total:[/b] Abilities 16 + Powers 91 + Advantages 10 + Skills 16 + Combat 12 = 145 [b]Background:[/b] Kat grew up in a modest middle class home with her mother and father. Her father was a comic book fan and they bonded over super hero movies. When she was nine years old her father died in an accident with a drunk driver. Her mother was devastated and grew distant. Kat fell into a bad crowd and experimented with alcohol and sex during her teen years. However when her powers manifested memories of her father came to light and she relized she would have to do something more important with her life. She moved to a different city (Wherever she’s being brought into the game), broke contact with her old friends. Now she is working at a starbucks, dating a nice boy named David and secretly trying to help the helpless. ¹ Will change with modified abilities. [b]Mimic Forms:[/b] [b]Solid (Stone, Wood or Metal) (58pts) [/b] [sblock] [b]Powers:[/b] [i]Enhanced Stamina[/i] +6 (18pts) (Impervious) [i]Enhanced Strength[/i] +9 (18pts) [i]Immunity[/i] 10 (10pts) life support [b]Offense:[/b] Initiative: +4 (+4 Improved Init) Melee: +3 (+3 Fgt), damage +9 (+9 Str) Unarmed: +7 (+3 Fgt, +4Close Combat), damage +9 (+9 Str) Improvised Weapon +7 (+3 Fgt, +4 Close Combat), damage +9 (+9 Str, +4 Improvised Weapon) [b]Defense:[/b] Dodge: +3 (+3 base) Parry: +6 (+3 base, +3 FGT) Fortitude: +9 (+3 base, +9 STR) Toughness: +9 (6 Impervious) (+3 Defensive Roll, +6 STA) Will: +4 (+3 base +1 AWE) [/sblock] [b]Liquid (Water)[/b] [64pts][sblock] [b]Powers:[/b] [i]Affliction[/i] (Suffocate) 9 (29 pts) (Fort: 1st Impaired-Coughing; 2nd stunned; 3rd incapacitated) (Progressive, Accurate X2) [i]Concealment[/i] 4 (4 pts) (All Visual) , (-1) Limited to Underwater [i]Elongation[/i] 2 (2pts) [i]Immunity[/i] 15 (15pts) life support, fire damage [i]Insubstantial[/i] 1 (5pts) [i]Protection[/i] 6 (6pts) [i]Swimming[/i] 3 (3pts) [b]Offense:[/b] Initiative: +4 (+4 Improved Init) Melee: +3(+3 Fgt), damage +0(+0 Str) Unarmed: +7(+3 Fgt, 4 Close Combat), damage +0(+0 Str) Improvised Weapon +7 (+3 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon) Suffocate +7 (+3 FGT, +4 Accurate) [b]Defense:[/b] Dodge: +3 (+3 base) Parry: +6 (+3 base, +3 FGT) Fortitude: +3 (+3 base) Toughness: +9 (+3 Defensive Roll, +6 Protection) Will: +4 (+3 base +1 AWE) [/sblock] [b]Particulate (Sand) [/b] (43pts)[sblock] [b]Powers:[/b] “Sand Slam” [i]Damage[/i] 9 (21 pts) (+1 Area: Shapeable, +4 Accurate(2pts), Alternate Effect (1pts) ) ‣ “Sand Burst” [i]Damage[/i] 9 (20pts) (+1 Area: Burst, +4 Accurate(2pts) [i]Elongation[/i] 2 (2 pts) [i]Enhanced Advantages[/i]: Defensive Roll 6, Instant Up (7pts) [i]Flight[/i] 2 (3pts) (-1 Flat Quirk: Affected by Wind) [i]Immunity[/i] 30 (30pts) life support, slashing [i]Insubstantial[/i] 1 (5pts) [i]Movement[/i] (Slithering) (2pts) [b]Offense:[/b] Initiative: +4 (+4 Improved Init) Melee: +3(+3 Fgt), damage +0(+0 Str) Unarmed: +7(+3 Fgt, 4 Close Combat), damage +0(+0 Str) Improvised Weapon +7 (+3 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon) “Sand Cloud” +9 “Sand Blast” +9 [b]Defense:[/b] Dodge: +3 (+3 base) Parry: +6 (+3 base, +3 FGT) Fortitude: +3 (+3 base) Toughness: +9 (+9 Defensive Roll) Will: +4 (+3 base +1 AWE) [/sblock] [b]Rubber[/b] (57 pts) [sblock] [b]Powers:[/b] [i]Elongation[/i] 4 (4pts) [i]Enhanced Advantages[/i]: Defensive Roll 6, Fast Grab (7pts) [i]Enhanded Agility[/i] 5 (10 pts) [i]Enhanced Dexterity[/i] 5 (10 pts) [i]Immunity[/i] 20 (20pts) life support, electricty [i]Leaping[/i] 4 (4pts) [i]Movement[/i] (Safe Fall) (2pts) [b]Offense:[/b] Initiative:¹ +5 (+4 Improved Init, +5 AGL) Melee:¹ +3(+3 Fgt), damage +0(+0 Str) Unarmed:¹ +7(+3 Fgt, 4 Close Combat), damage +0(+0 Str) Improvised Weapon +7 (+3 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon) [b]Defense:[/b] Dodge: +8 (+3 base, +5 AGL) Parry: +6 (+3 base, +3 FGT) Fortitude: +3 (+3 base) Toughness: +9 (+9 Defensive Roll) Will: +4 (+3 base +1 AWE) [/sblock] [/QUOTE]
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