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Gaming w/Jemal: Mutant Apocalypse Issue 1
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<blockquote data-quote="jkason" data-source="post: 5733534" data-attributes="member: 2710"><p><strong>Terry Quinlan, The Grid</strong></p><p></p><p>Terry chuffs out a large puff of air and leans back in his chair.</p><p></p><p><span style="color: orange">"No dice on hacking their surveillance and disabling it, I'm afraid. Shot down going both the normal and the mutant-powered route. </span></p><p><span style="color: orange"></span></p><p><span style="color: orange">"We can confirm they don't have eyes on our girl, though. Which means there's no surveillance inside her room, at least. The 'ride the power lines to the room next door' plan might still work for getting a message in to her, though I don't have a ready way to get her out. Or, if I'm being honest, to do much to convince her I'm not just another part of her nightmare; I'm a lot better at talking computers into liking me than people. </span></p><p><span style="color: orange"></span></p><p><span style="color: orange">"I can try building something to mask us from the surveillance tech, but it'll take me at least a day. And that only covers us from the machines. We'll still need to avoid drawing the attention of the organics."</span></p><p></p><p>[sblock=ooc]Okay, looked up the Inventing Advantage. Improvised Tools makes things less complicated, since as long as Terry has something to work with, I don't need to worry about if they're 'the right' tools. It's still a bit of figuring, so my process below for sanity checking:</p><p></p><p>Inventing requires both a Design and a Construction Check. Both have a DC of 10 + the PP of the invention. Designing takes an hour per PP; Constructing takes 4 times that. Each of those can be reduced by one time rank per -5 the inventor is willing to take on the relevant check. Time ranks include the full range of time from the upper limit of the previous rank to the upper limit of the new one. Okay, so:</p><p></p><p><strong>Concealment</strong> (visual and audio)</p><p></p><p>2 ranks all visual, 1 rank normal hearing = 3 ranks</p><p></p><p>Base cost / rank = 2</p><p></p><p>Advantage: Affects others +1/rank (so we can all be masked)</p><p></p><p>Advantage: Range +1/rank (so we don't have to conspicuously all be touching the Gizmo)</p><p></p><p>Flaw: Limited (technological sensors only) -1/rank (we can still be observed by agents in a position to eyeball us)</p><p></p><p>Flaw: Blending -1/rank (since we don't want to draw attention to ourselves, I don't figure slowing down a bit hurts us)</p><p></p><p>+1+1-1-1 = 0 net change to base cost</p><p></p><p>Total cost: 2/rank x 3 ranks = 6</p><p></p><p>Check target: 16</p><p></p><p>Terry's Tech bonus = +17. Routine check = 27</p><p></p><p>6 hours design (rank 12). Reduce to 1.5 hours (rank 10) for -10 to check (still succeeds by 1)</p><p></p><p>24 hours construct (rank 14) Reduce to 9 hours (rank 12) for -10 to check (succeeds by 1).[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5733534, member: 2710"] [b]Terry Quinlan, The Grid[/b] Terry chuffs out a large puff of air and leans back in his chair. [color=orange]"No dice on hacking their surveillance and disabling it, I'm afraid. Shot down going both the normal and the mutant-powered route. "We can confirm they don't have eyes on our girl, though. Which means there's no surveillance inside her room, at least. The 'ride the power lines to the room next door' plan might still work for getting a message in to her, though I don't have a ready way to get her out. Or, if I'm being honest, to do much to convince her I'm not just another part of her nightmare; I'm a lot better at talking computers into liking me than people. "I can try building something to mask us from the surveillance tech, but it'll take me at least a day. And that only covers us from the machines. We'll still need to avoid drawing the attention of the organics."[/color] [sblock=ooc]Okay, looked up the Inventing Advantage. Improvised Tools makes things less complicated, since as long as Terry has something to work with, I don't need to worry about if they're 'the right' tools. It's still a bit of figuring, so my process below for sanity checking: Inventing requires both a Design and a Construction Check. Both have a DC of 10 + the PP of the invention. Designing takes an hour per PP; Constructing takes 4 times that. Each of those can be reduced by one time rank per -5 the inventor is willing to take on the relevant check. Time ranks include the full range of time from the upper limit of the previous rank to the upper limit of the new one. Okay, so: [b]Concealment[/b] (visual and audio) 2 ranks all visual, 1 rank normal hearing = 3 ranks Base cost / rank = 2 Advantage: Affects others +1/rank (so we can all be masked) Advantage: Range +1/rank (so we don't have to conspicuously all be touching the Gizmo) Flaw: Limited (technological sensors only) -1/rank (we can still be observed by agents in a position to eyeball us) Flaw: Blending -1/rank (since we don't want to draw attention to ourselves, I don't figure slowing down a bit hurts us) +1+1-1-1 = 0 net change to base cost Total cost: 2/rank x 3 ranks = 6 Check target: 16 Terry's Tech bonus = +17. Routine check = 27 6 hours design (rank 12). Reduce to 1.5 hours (rank 10) for -10 to check (still succeeds by 1) 24 hours construct (rank 14) Reduce to 9 hours (rank 12) for -10 to check (succeeds by 1).[/sblock] [/QUOTE]
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