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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 5524253" data-attributes="member: 9026"><p>*L* looks like Rath got a bit impatient. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>The '90 points in powers' restriction is only a restriction for the 'powerful' variant that gets more pp, and it was originally supposed to be 90 points in POWERS only, but I'm going to expand it a bit to say you can buy some enhanced abilities/Feats so long as they are part of your SUPER POWERS, and would be negated/countered by any effect which could counter your super-powers. (Basically 90 of the points spent has to have the 'meta-human trait' descriptor, or something along those lines.)</p><p></p><p>As to Growth - I've always been under the impression that abilities like that aren't 'all or nothing' unless they say so. If you want to use a power at partial strength, you can. So if you have say Growth 10, that means that when you 'grow', you can grow to any point UP TO and Including 10.</p><p></p><p>I would also suggest that for your character Trait, you take either Powerful (Since you'll likely be spending a lot of points on straight powers anyways) with a +2tough/-2Def and +2 dmg/-2 atk Trade-off, or Trained, with +2 tough/+1atk/+1 dmg.</p><p></p><p></p><p>Now, A disection of your character as posted: </p><p></p><p>Please note which Trait your character has.</p><p></p><p>Having BASE Str/Stam of 5 is ~ Best in Nation, signifying that your character WITHOUT meta-human abilities is of Olympian stature. If you wish to show that part or all of his enhanced metabolism is from being meta-human, they should be bought as Enhanced abilities via Powers. (And yes, how you buy them does matter as there are things in the world that can enhance/nullify meta-human abilities)</p><p></p><p>Offenses: Not sure how you got those numbers.</p><p>5 Fighting + 7 close combat grab/punch/kick would equal 12, not 9.</p><p>Though on that note, your skills say you payed 2 for punch/kick(Making the TOTAL 7 when you add 5 fgt), and 4 for grab(TOTAL 9 with fgt). </p><p></p><p>0 dodge = EEP! Even if you do want to be the big-tough, easy to hit brick, I'd suggest maxing your dodge (Whatever the max ends up being after tradeoffs) simply for comat Balance issues. Same goes for Parry.</p><p></p><p>Toughness: You've got it listed as 5 base, 9(Impervious) in Metal Form. Now a little math : the 5 base is from stam. You bought 9 impervious protection, which should ADD to your toughness, and you've also got the growth, which will add 4 stam. As you have it your toughness would be 18, with 9 of it impervious, when you are in metalform. I'd suggest figuring out your trait & Trade-offs, then lowering one of them so you're not buying a bunch of 'extra' toughness that you aren't getting to use.</p><p></p><p></p><p>The only other thing I have a problem with is the Regeneration. I don't like Tough characters with regeneration, as it makes them TOO sturdy. Very hard to hurt AND when you finally do get hurt you heal it quickly. </p><p></p><p>In fact, I dislike Regeneration in general unless it's the primary focus of the character. It's too easy to add to pretty much any build and say it fits, thus I'm going to limit it to only Regenerating characters.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5524253, member: 9026"] *L* looks like Rath got a bit impatient. ;) The '90 points in powers' restriction is only a restriction for the 'powerful' variant that gets more pp, and it was originally supposed to be 90 points in POWERS only, but I'm going to expand it a bit to say you can buy some enhanced abilities/Feats so long as they are part of your SUPER POWERS, and would be negated/countered by any effect which could counter your super-powers. (Basically 90 of the points spent has to have the 'meta-human trait' descriptor, or something along those lines.) As to Growth - I've always been under the impression that abilities like that aren't 'all or nothing' unless they say so. If you want to use a power at partial strength, you can. So if you have say Growth 10, that means that when you 'grow', you can grow to any point UP TO and Including 10. I would also suggest that for your character Trait, you take either Powerful (Since you'll likely be spending a lot of points on straight powers anyways) with a +2tough/-2Def and +2 dmg/-2 atk Trade-off, or Trained, with +2 tough/+1atk/+1 dmg. Now, A disection of your character as posted: Please note which Trait your character has. Having BASE Str/Stam of 5 is ~ Best in Nation, signifying that your character WITHOUT meta-human abilities is of Olympian stature. If you wish to show that part or all of his enhanced metabolism is from being meta-human, they should be bought as Enhanced abilities via Powers. (And yes, how you buy them does matter as there are things in the world that can enhance/nullify meta-human abilities) Offenses: Not sure how you got those numbers. 5 Fighting + 7 close combat grab/punch/kick would equal 12, not 9. Though on that note, your skills say you payed 2 for punch/kick(Making the TOTAL 7 when you add 5 fgt), and 4 for grab(TOTAL 9 with fgt). 0 dodge = EEP! Even if you do want to be the big-tough, easy to hit brick, I'd suggest maxing your dodge (Whatever the max ends up being after tradeoffs) simply for comat Balance issues. Same goes for Parry. Toughness: You've got it listed as 5 base, 9(Impervious) in Metal Form. Now a little math : the 5 base is from stam. You bought 9 impervious protection, which should ADD to your toughness, and you've also got the growth, which will add 4 stam. As you have it your toughness would be 18, with 9 of it impervious, when you are in metalform. I'd suggest figuring out your trait & Trade-offs, then lowering one of them so you're not buying a bunch of 'extra' toughness that you aren't getting to use. The only other thing I have a problem with is the Regeneration. I don't like Tough characters with regeneration, as it makes them TOO sturdy. Very hard to hurt AND when you finally do get hurt you heal it quickly. In fact, I dislike Regeneration in general unless it's the primary focus of the character. It's too easy to add to pretty much any build and say it fits, thus I'm going to limit it to only Regenerating characters. [/QUOTE]
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