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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Rathan" data-source="post: 5524625" data-attributes="member: 1322"><p>Do sources of Impervious stack? Like 4 ranks in Enhanced Trait Stamina Impervious and Protection 4 Impervious? Both add to toughness, would this not net a total Impervious to my toughness rank at +8 Impervious?</p><p></p><p>EDIT: Also, do I get the max +'s and -'s from growth no matter what size I am in between seeing as you allow PC's to go anywhere from normal size to max growth?</p><p></p><p>EDIT2: If this still looks.... wonky Jemal please, by all means, whip a character up that you think would flow better.. I'm floundering here and 'hoping' at best that I remotely know what I'm doing... any and all help here would be wonderful... I'd rather have a character someone helped me revamp and is effective than something I made and is in a lot of ways.. useless in some aspects heh...</p><p></p><p>Ok.. take two... lets see how I did this time!</p><p></p><p>[sblock=James "Tinman" Corin]</p><p>Name: James "Tinman" Corin</p><p>Race: Human/Mutant</p><p>Power Level: 9 (145 PP's)</p><p>Trait: Powerful</p><p>Points Left to Spend: [2]</p><p></p><p>Str 1 ([12], +7 Enh Trait, +4 Growth) </p><p>Sta 1 ([8], +4 Enh Trait, +4 Growth) </p><p>Dex 0 </p><p>Agi 0 </p><p>Fgt 1 ([8] +7 Enh Trait) </p><p>Int 2 </p><p>Awe 1 </p><p>Pre 2 </p><p>16 Pts</p><p></p><p>Offense</p><p>Initiative: +0</p><p>Melee Attk (Unarmed): +3(+10), 9 Damage [+1(8) Fgt, +2 Skill]</p><p>Melee Attk(Grab): +3(+10) [+1(8) Fgt, +2 Skill]</p><p></p><p>Defenses</p><p>Dodge: +9 (9 Pts.) [+7 w/Growth]</p><p>Parry: +9 (9 Base + 1 Fgt) [+7 w/Growth]</p><p>Toughness: +10 [Impervious 8] ( +0 Base, +10 Powers)</p><p>Fort: +6(+13) (+5 Base +1(8) Sta)</p><p>Will: +6 (+5 Base, +1 Awe)</p><p>28 Pts.</p><p></p><p>Skills</p><p>Close Combat (Unarmed) [Fgt] +3(10) (+2 Base, +1(8) Fgt) </p><p>Close Combat (Grab) [Fgt] +3(10) (+2 Base, +1(8) Fgt)</p><p>Investigation [Int] +5 (+3 Base, +2 Int)</p><p>Persuation [Pre] +5 (+3 Base, +2 Pre)</p><p>Expertise (Current Events) [Int] +5 (+2 Base, +2 Int)</p><p>7 Pts</p><p></p><p>Advantages</p><p>Choke Hold (Grab can cause opponent to suffocate)</p><p>Contacts (May make Investigation check in one min to contacts)</p><p>Improved Grab (Make grabs with just one arm)</p><p>Improved hold (Opponents in grab get -5 to escape checks)</p><p>Improved Defense (+2 circumstance defensive checks when taking defend action)</p><p>Great Endurance (+5 circumstand bonus against fatigue, breathing, hot or cold env. etc..)</p><p>6 Pts.</p><p></p><p>Powers:</p><p>Razor Claws +9 (Damage, Penetrating +1/r) 18 Pts.</p><p>Steel Strength [Str] 7 (Enhanced Trait, Linked - Protection) 14 Pts.</p><p>Iron Toughness [Sta] 4 (Enhanced Trait, Linked - Protection, Impervious +1/r) 8 Pts.</p><p>Titanium Fists [Fgt] 7 (Enhanced Trait, Linked - Protection) 14 Pts.</p><p>Mass of Steel 4 [12 Ft. Tall] (Growth, Linked - Protection, +4 Str and Sta, +4 Intim. -4 Stealth -2 Parry and Dodge) 8 Pts.</p><p>Steelskin 4 (Protection, Sustained, Impervious +1/r) 8 Pts</p><p>Super Leap 8 [1800 ft. leap, 12 Seconds] (Leaping, Linked - Protection, Affects Others +1/r) 16 Pts. </p><p>86 Pts.[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 5524625, member: 1322"] Do sources of Impervious stack? Like 4 ranks in Enhanced Trait Stamina Impervious and Protection 4 Impervious? Both add to toughness, would this not net a total Impervious to my toughness rank at +8 Impervious? EDIT: Also, do I get the max +'s and -'s from growth no matter what size I am in between seeing as you allow PC's to go anywhere from normal size to max growth? EDIT2: If this still looks.... wonky Jemal please, by all means, whip a character up that you think would flow better.. I'm floundering here and 'hoping' at best that I remotely know what I'm doing... any and all help here would be wonderful... I'd rather have a character someone helped me revamp and is effective than something I made and is in a lot of ways.. useless in some aspects heh... Ok.. take two... lets see how I did this time! [sblock=James "Tinman" Corin] Name: James "Tinman" Corin Race: Human/Mutant Power Level: 9 (145 PP's) Trait: Powerful Points Left to Spend: [2] Str 1 ([12], +7 Enh Trait, +4 Growth) Sta 1 ([8], +4 Enh Trait, +4 Growth) Dex 0 Agi 0 Fgt 1 ([8] +7 Enh Trait) Int 2 Awe 1 Pre 2 16 Pts Offense Initiative: +0 Melee Attk (Unarmed): +3(+10), 9 Damage [+1(8) Fgt, +2 Skill] Melee Attk(Grab): +3(+10) [+1(8) Fgt, +2 Skill] Defenses Dodge: +9 (9 Pts.) [+7 w/Growth] Parry: +9 (9 Base + 1 Fgt) [+7 w/Growth] Toughness: +10 [Impervious 8] ( +0 Base, +10 Powers) Fort: +6(+13) (+5 Base +1(8) Sta) Will: +6 (+5 Base, +1 Awe) 28 Pts. Skills Close Combat (Unarmed) [Fgt] +3(10) (+2 Base, +1(8) Fgt) Close Combat (Grab) [Fgt] +3(10) (+2 Base, +1(8) Fgt) Investigation [Int] +5 (+3 Base, +2 Int) Persuation [Pre] +5 (+3 Base, +2 Pre) Expertise (Current Events) [Int] +5 (+2 Base, +2 Int) 7 Pts Advantages Choke Hold (Grab can cause opponent to suffocate) Contacts (May make Investigation check in one min to contacts) Improved Grab (Make grabs with just one arm) Improved hold (Opponents in grab get -5 to escape checks) Improved Defense (+2 circumstance defensive checks when taking defend action) Great Endurance (+5 circumstand bonus against fatigue, breathing, hot or cold env. etc..) 6 Pts. Powers: Razor Claws +9 (Damage, Penetrating +1/r) 18 Pts. Steel Strength [Str] 7 (Enhanced Trait, Linked - Protection) 14 Pts. Iron Toughness [Sta] 4 (Enhanced Trait, Linked - Protection, Impervious +1/r) 8 Pts. Titanium Fists [Fgt] 7 (Enhanced Trait, Linked - Protection) 14 Pts. Mass of Steel 4 [12 Ft. Tall] (Growth, Linked - Protection, +4 Str and Sta, +4 Intim. -4 Stealth -2 Parry and Dodge) 8 Pts. Steelskin 4 (Protection, Sustained, Impervious +1/r) 8 Pts Super Leap 8 [1800 ft. leap, 12 Seconds] (Leaping, Linked - Protection, Affects Others +1/r) 16 Pts. 86 Pts.[/sblock] [/QUOTE]
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