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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Rathan" data-source="post: 5526670" data-attributes="member: 1322"><p>Posting James again here with complications and my other 9 points spent... thanks again to Jemal for making him look neat and tidy!!!</p><p></p><p>[sblock=James "Tinman" Corin]</p><p>James "Tinman" Corin - PL 9</p><p>Trait: Powerful(+10 pp)</p><p>Earned Points: 0</p><p>Points Unspent: 7</p><p></p><p>Abilities: 16 pts</p><p>STR 1(11 Metal)</p><p>STA 1(8 Metal)</p><p>DEX 0</p><p>AGI 0</p><p>FGT 1(7 Metal)</p><p>INT 2</p><p>AWE 1</p><p>PRE 2</p><p></p><p>Offenses:</p><p>Initiative +0</p><p>Melee Attack: +1(7 Metal)</p><p>Specific Attacks: Unarmed +7 atk, damage 11</p><p></p><p>Defenses:</p><p>Dodge: +0 (7 training: 7pts)</p><p>Parry: +7</p><p>Toughness: +1(11 Metal, 10 Impervious)</p><p>Fort +1 (11 Metal)</p><p>Will +1 (7 Metal)</p><p></p><p>Skills: (36 ranks) 18 pts</p><p>Athletics: +6(10) *5 ranks + 1 Str(+5 Str Metal)</p><p>Intimidation: +8 *6 ranks + 2 Pre</p><p>Investigation: +8 *6 ranks + 2 Int</p><p>Perception: +8 *7 ranks +1 Awe</p><p>Persuasion: +8 *6 ranks +2 Pre</p><p>Expertise[Current Events]: +8 *6 ranks +2 Int</p><p></p><p>Advantages: 10 pts</p><p>Fast Grab, Improved Grab, Improved Hold, Great Endurance, Power Attack, Choke Hold, Contacts, Improved Defense, Eqipment 2 (Large Home, Expensive Car, etc.. Nothing special thusfar though)</p><p></p><p>Powers:</p><p>METAL FORM (*All Linked*) - 94 pts</p><p>- Steel Strength: Enhanced Str 6 (Sustained, Improved Reach 2) - 14 pts</p><p>- Titanium Fists: Enhanced Fgt 6 (Sustained) - 12 pts</p><p>- Iron Toughness: Enhanced Sta 3 (Sustained, Impervious +1/r) - 9 pts</p><p>- Steelskin: Protection Rank 3 (Sustained, Impervious +1/r) - 6 pts</p><p>- Mass of Steel: Density Rank 4 (+4 str/sta, +4 mass, Impervious +1/r) - 12 pts</p><p>- Adamantine Determination: Enhanced Fort 3; Enhanced Will 6 - 9 pts</p><p>- Immunities: Cold/hot/High Pressure Environments, Critical hits - 5 pts</p><p>- Nonconductive: Immunity Rank 20 (Electric and Fire damage) - 20 pts</p><p>- Leaping Rank 7 (900 ft/rnd) - 7 pts</p><p></p><p>Equipment:</p><p></p><p>Complications: </p><p>Bleeding Heart: James is a good man at heart, his experience as a television reporter hardened him in some ways, watching the vile world around him let the good in people be stripped and cut away day after day. With his experience with his new found powers at hand he's vowed to use them to help make a difference this time instead of just reporting the vile, he vows to clean it up in whatever way he can. </p><p></p><p>Magnetic Weakness: If metal has one weakness it's magnetic attraction. In his metal form he's so dense little magnets are no more than an annoyance, however a large enough magnetic field could wreak havoc with his powers as most of them are completely dependent on his ability to manipulate his metal form.</p><p></p><p>Ryan Corin: James has one son age 14. His mother passed away when the boy was 8 from cancer. This brought the two very close, but after Ryan learned of his fathers powers he withdrew from James thinking he would loose his father much like he lost is mother but this time to something almost completely unknown to most. Ryan is currently living with James parents in a small town outside the city while he tries to come to grips with what has happened to his father. </p><p></p><p>Tradeoffs: -2 Def/+2 Tough; -2 Atk/+2 dmg; -2 Will/+2 Fort</p><p>COST: 16 Abilities + 18 Skills + 10 Advantages + 94 Powers +7 combat = 145/145[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 5526670, member: 1322"] Posting James again here with complications and my other 9 points spent... thanks again to Jemal for making him look neat and tidy!!! [sblock=James "Tinman" Corin] James "Tinman" Corin - PL 9 Trait: Powerful(+10 pp) Earned Points: 0 Points Unspent: 7 Abilities: 16 pts STR 1(11 Metal) STA 1(8 Metal) DEX 0 AGI 0 FGT 1(7 Metal) INT 2 AWE 1 PRE 2 Offenses: Initiative +0 Melee Attack: +1(7 Metal) Specific Attacks: Unarmed +7 atk, damage 11 Defenses: Dodge: +0 (7 training: 7pts) Parry: +7 Toughness: +1(11 Metal, 10 Impervious) Fort +1 (11 Metal) Will +1 (7 Metal) Skills: (36 ranks) 18 pts Athletics: +6(10) *5 ranks + 1 Str(+5 Str Metal) Intimidation: +8 *6 ranks + 2 Pre Investigation: +8 *6 ranks + 2 Int Perception: +8 *7 ranks +1 Awe Persuasion: +8 *6 ranks +2 Pre Expertise[Current Events]: +8 *6 ranks +2 Int Advantages: 10 pts Fast Grab, Improved Grab, Improved Hold, Great Endurance, Power Attack, Choke Hold, Contacts, Improved Defense, Eqipment 2 (Large Home, Expensive Car, etc.. Nothing special thusfar though) Powers: METAL FORM (*All Linked*) - 94 pts - Steel Strength: Enhanced Str 6 (Sustained, Improved Reach 2) - 14 pts - Titanium Fists: Enhanced Fgt 6 (Sustained) - 12 pts - Iron Toughness: Enhanced Sta 3 (Sustained, Impervious +1/r) - 9 pts - Steelskin: Protection Rank 3 (Sustained, Impervious +1/r) - 6 pts - Mass of Steel: Density Rank 4 (+4 str/sta, +4 mass, Impervious +1/r) - 12 pts - Adamantine Determination: Enhanced Fort 3; Enhanced Will 6 - 9 pts - Immunities: Cold/hot/High Pressure Environments, Critical hits - 5 pts - Nonconductive: Immunity Rank 20 (Electric and Fire damage) - 20 pts - Leaping Rank 7 (900 ft/rnd) - 7 pts Equipment: Complications: Bleeding Heart: James is a good man at heart, his experience as a television reporter hardened him in some ways, watching the vile world around him let the good in people be stripped and cut away day after day. With his experience with his new found powers at hand he's vowed to use them to help make a difference this time instead of just reporting the vile, he vows to clean it up in whatever way he can. Magnetic Weakness: If metal has one weakness it's magnetic attraction. In his metal form he's so dense little magnets are no more than an annoyance, however a large enough magnetic field could wreak havoc with his powers as most of them are completely dependent on his ability to manipulate his metal form. Ryan Corin: James has one son age 14. His mother passed away when the boy was 8 from cancer. This brought the two very close, but after Ryan learned of his fathers powers he withdrew from James thinking he would loose his father much like he lost is mother but this time to something almost completely unknown to most. Ryan is currently living with James parents in a small town outside the city while he tries to come to grips with what has happened to his father. Tradeoffs: -2 Def/+2 Tough; -2 Atk/+2 dmg; -2 Will/+2 Fort COST: 16 Abilities + 18 Skills + 10 Advantages + 94 Powers +7 combat = 145/145[/sblock] [/QUOTE]
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