Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5530952" data-attributes="member: 2710"><p>Believe I made all the changes.</p><p></p><p></p><p></p><p>My initial concern was that a burst would be likely to knock out allies electronics, too, so a cone had a bit more tactical advantage. But looking at the others, I don't see a lot of tech, so I changed to a burst. I'm assuming that since its actual effect is nullify electronics, the fact that I've named it EMP won't make using it screw up Tinman's powers from his magnetism complication. Let me know if that's not the case, 'cause then I'd definitely need to change it back to a cone or something else I can control / aim a bit better.</p><p></p><p></p><p></p><p>Works for me. added note to that effect on both powers.</p><p></p><p></p><p></p><p>Done. Also realized I had some more points I could spend on that alt (especially since Limited brings down the permeate cost), so I added Penetrates Concealment as another linked ability. So he can 'see' what's on either side of anything he's moving through, but only when he's in that form / moving through something already. It didn't seem to be a big game changer.</p><p></p><p>Question: I was realizing that, with the above addition, Terry has two visual powers for use in scouting. I can't seem to find anything in the book about lip reading. Would that be a skill? It seems wrong to make it a really high Perception check, since generally clueless folks might conceivable have learned to lip read while still missing lots of other things, but I wasn't sure what it might be.</p></blockquote><p></p>
[QUOTE="jkason, post: 5530952, member: 2710"] Believe I made all the changes. My initial concern was that a burst would be likely to knock out allies electronics, too, so a cone had a bit more tactical advantage. But looking at the others, I don't see a lot of tech, so I changed to a burst. I'm assuming that since its actual effect is nullify electronics, the fact that I've named it EMP won't make using it screw up Tinman's powers from his magnetism complication. Let me know if that's not the case, 'cause then I'd definitely need to change it back to a cone or something else I can control / aim a bit better. Works for me. added note to that effect on both powers. Done. Also realized I had some more points I could spend on that alt (especially since Limited brings down the permeate cost), so I added Penetrates Concealment as another linked ability. So he can 'see' what's on either side of anything he's moving through, but only when he's in that form / moving through something already. It didn't seem to be a big game changer. Question: I was realizing that, with the above addition, Terry has two visual powers for use in scouting. I can't seem to find anything in the book about lip reading. Would that be a skill? It seems wrong to make it a really high Perception check, since generally clueless folks might conceivable have learned to lip read while still missing lots of other things, but I wasn't sure what it might be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
Top