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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 5960790" data-attributes="member: 9026"><p>I'm not really fond of 'lots of powers' in this mutant setting. Str/invul is an ok combination b/c that's a classic/easy to explain. If you wanted to take the super-jumping from original that'd be fine (It's a common power of super-strength characters), but adding flight to the combo isn't something I think fits with the theme of the campaign.</p><p></p><p>Of course we could come up with a 'one theme explanation' for pretty much any combination of powers, but my general idea with this is one or two powers centralized around your mutation. I've already let some people add a few not-so-obvious ones (Grid's teleport/permeate for example.) But for the most part they all have a simple, short 'theme' that sums them up, and you can guess just from that what they're capable of.</p><p>Uomo - Immortal spy</p><p>Cassanda - Telekinesis</p><p>Grid - Electrically powered Hacker</p><p>Felix - Werecat</p><p>Laura - Life-Draining(like Rogue) *Laura's got several enhanced traits that break the trend, but there are story reasons behind her mutation being different*</p><p></p><p>If we said your power was "gravity control", that doesn't immediately make people think "Oh he's super strong, invulnerable, and capable of flight".</p><p>Do you understand where I'm coming from on this?</p></blockquote><p></p>
[QUOTE="Jemal, post: 5960790, member: 9026"] I'm not really fond of 'lots of powers' in this mutant setting. Str/invul is an ok combination b/c that's a classic/easy to explain. If you wanted to take the super-jumping from original that'd be fine (It's a common power of super-strength characters), but adding flight to the combo isn't something I think fits with the theme of the campaign. Of course we could come up with a 'one theme explanation' for pretty much any combination of powers, but my general idea with this is one or two powers centralized around your mutation. I've already let some people add a few not-so-obvious ones (Grid's teleport/permeate for example.) But for the most part they all have a simple, short 'theme' that sums them up, and you can guess just from that what they're capable of. Uomo - Immortal spy Cassanda - Telekinesis Grid - Electrically powered Hacker Felix - Werecat Laura - Life-Draining(like Rogue) *Laura's got several enhanced traits that break the trend, but there are story reasons behind her mutation being different* If we said your power was "gravity control", that doesn't immediately make people think "Oh he's super strong, invulnerable, and capable of flight". Do you understand where I'm coming from on this? [/QUOTE]
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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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