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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Voidrazor" data-source="post: 5963727" data-attributes="member: 41605"><p>Sorry, will do.</p><p></p><p>Yes, the potential vulnerability to having his stuff grabbed away was intended.</p><p></p><p>I was thinking of taking a quirk on wealth to represent that he doesn't actually have the money now, but could make it pretty quickly in, say, Las Vegas, with some potential issues problems arising from doing so. </p><p></p><p></p><p>Yep, can't read or speak. I'll either remove the check or fiddle with things to make it fail-able.</p><p></p><p></p><p>I took Offense as his trait, which allows +2 PL on to hit/attacks, no trade offs. Or did I misinterpret how that works? How do you suggest representing the ability to implant a post-hypnotic suggestion?</p><p></p><p></p><p></p><p>Yep, shoulda been linked. With them linked does that mean that the damage would only work if the illusion is successful? I do want that to be the case, but if it is not automatically that way, can the additional save on the blast refer to the illusion's save? The 30' radius is already much bigger than the size the illusion can be. 2000 cubic feet is a little under an 8 foot radius.</p><p></p><p></p><p>Derp. Bummer about the variable. I'll work something else out.</p><p></p><p></p><p>Points might be a problem here. But I'll keep that in mind and see what I can do. He's not supposed to be able to stand up all that well against opponents that notice and hit him though.</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 5963727, member: 41605"] Sorry, will do. Yes, the potential vulnerability to having his stuff grabbed away was intended. I was thinking of taking a quirk on wealth to represent that he doesn't actually have the money now, but could make it pretty quickly in, say, Las Vegas, with some potential issues problems arising from doing so. Yep, can't read or speak. I'll either remove the check or fiddle with things to make it fail-able. I took Offense as his trait, which allows +2 PL on to hit/attacks, no trade offs. Or did I misinterpret how that works? How do you suggest representing the ability to implant a post-hypnotic suggestion? Yep, shoulda been linked. With them linked does that mean that the damage would only work if the illusion is successful? I do want that to be the case, but if it is not automatically that way, can the additional save on the blast refer to the illusion's save? The 30' radius is already much bigger than the size the illusion can be. 2000 cubic feet is a little under an 8 foot radius. Derp. Bummer about the variable. I'll work something else out. Points might be a problem here. But I'll keep that in mind and see what I can do. He's not supposed to be able to stand up all that well against opponents that notice and hit him though. [/QUOTE]
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