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<blockquote data-quote="Jemal" data-source="post: 5964023" data-attributes="member: 9026"><p>Trust me, it don't work. SOME optical tricks fool SOME people SOME of the time, but trying something like that would give serious bonuses.</p><p></p><p>most people can tell the difference between a small object close and a big object far, even without shadows and other extraneous clues.</p><p></p><p>Thats not taking into account the fact that to even try a trick like that, you would have to know details on the targets visual acuity, how good their depth perception is, and you'd have to anticipate any fraction of an inch of movement they make so you could compensate and keep the illusory toy car at the exact right distance and angle. If they turned or moved their head and you didn't compensate perfectly, the relative distance to the car would change dramatically. </p><p>EX: If the target turns his head, and his left eye is now 3" further away, and said car is '1 foot' away but simulated to be 10' away, the car will appear to be now 25% further away. (3" out of 12), so it'll appear as though by moving his head, the car has 'moved' 3 feet away!!!</p><p>And the bigger the scale difference you try, the more noticable any tiny move will make the difference.</p><p></p><p>And what happens if something moves between where the 'car' IS (1 ft away) and where it APPEARS (10' away). A person walking 3 ft away will appear to be 3X as far away as the car, but all other input will tell the viewer that said person is only a few feet away, telling them that one of these inputs is faulty.</p><p></p><p>the reason 3d graphics don't work properly is b/c our eyes DO see the difference between real depth and simulated depth.</p><p></p><p>For another analogy/take, check out any of Penn & Tellers explanations of Magic.</p><p>A magic trick/illusion only works b/c the audience is looking at it from the right direction/distance/angle. One of the primary tricks to magic (Aside from misdirection) is setting the stage so you know where the viewer is going to look(usually using the aforementioned and primary trick, misdirection), and can place the illusion appropriately.</p><p></p><p>Now, a character based around doing stuff like THAT would be pretty interesting...</p><p></p><p></p><p>Be happy you've never tried against a nerd. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Jemal, post: 5964023, member: 9026"] Trust me, it don't work. SOME optical tricks fool SOME people SOME of the time, but trying something like that would give serious bonuses. most people can tell the difference between a small object close and a big object far, even without shadows and other extraneous clues. Thats not taking into account the fact that to even try a trick like that, you would have to know details on the targets visual acuity, how good their depth perception is, and you'd have to anticipate any fraction of an inch of movement they make so you could compensate and keep the illusory toy car at the exact right distance and angle. If they turned or moved their head and you didn't compensate perfectly, the relative distance to the car would change dramatically. EX: If the target turns his head, and his left eye is now 3" further away, and said car is '1 foot' away but simulated to be 10' away, the car will appear to be now 25% further away. (3" out of 12), so it'll appear as though by moving his head, the car has 'moved' 3 feet away!!! And the bigger the scale difference you try, the more noticable any tiny move will make the difference. And what happens if something moves between where the 'car' IS (1 ft away) and where it APPEARS (10' away). A person walking 3 ft away will appear to be 3X as far away as the car, but all other input will tell the viewer that said person is only a few feet away, telling them that one of these inputs is faulty. the reason 3d graphics don't work properly is b/c our eyes DO see the difference between real depth and simulated depth. For another analogy/take, check out any of Penn & Tellers explanations of Magic. A magic trick/illusion only works b/c the audience is looking at it from the right direction/distance/angle. One of the primary tricks to magic (Aside from misdirection) is setting the stage so you know where the viewer is going to look(usually using the aforementioned and primary trick, misdirection), and can place the illusion appropriately. Now, a character based around doing stuff like THAT would be pretty interesting... Be happy you've never tried against a nerd. :p [/QUOTE]
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