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<blockquote data-quote="Shayuri" data-source="post: 6094396" data-attributes="member: 4936"><p>I see what you're saying Jemal, but I'm not sure I agree entirely. Would it have been more acceptable if Cassandra had choked out each guard we encountered? That's pretty tough for mooks to resist too, and has similar effects in terms of getting us through checkpoints.</p><p></p><p>Admittedly, for spy stuff, illusions is more versatile and far better, because if it works not only does it raise no alarms, but people don't even know anything happened.</p><p></p><p>It has the downside of leaving a lot of enemies at our backs though, if alarms are later raised.</p><p></p><p>My gut says that before we nerf or replace, we should look at the rules that exist for illusions and make sure they're being used correctly. Did the guards get their Insight checks, for example? Even one guard with a lucky roll can spoil things. Admittedly, not having any mutant opposition until the end made our job a lot easier...and it's tough to justify mutants supporting this...but that won't always be the case.</p><p></p><p>And there are perhaps ways that 'normal' people could acquire the powers necessary to counter mutations. Cybernetics. Super-serums. Etc.</p><p></p><p>I mean, I get you can't pull stuff like that out at every turn...</p><p></p><p>I dunno. It's hard to judge what constitutes overpowered in this situation.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6094396, member: 4936"] I see what you're saying Jemal, but I'm not sure I agree entirely. Would it have been more acceptable if Cassandra had choked out each guard we encountered? That's pretty tough for mooks to resist too, and has similar effects in terms of getting us through checkpoints. Admittedly, for spy stuff, illusions is more versatile and far better, because if it works not only does it raise no alarms, but people don't even know anything happened. It has the downside of leaving a lot of enemies at our backs though, if alarms are later raised. My gut says that before we nerf or replace, we should look at the rules that exist for illusions and make sure they're being used correctly. Did the guards get their Insight checks, for example? Even one guard with a lucky roll can spoil things. Admittedly, not having any mutant opposition until the end made our job a lot easier...and it's tough to justify mutants supporting this...but that won't always be the case. And there are perhaps ways that 'normal' people could acquire the powers necessary to counter mutations. Cybernetics. Super-serums. Etc. I mean, I get you can't pull stuff like that out at every turn... I dunno. It's hard to judge what constitutes overpowered in this situation. [/QUOTE]
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