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Gaming w/Jemal: Mutant Apocalypse
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<blockquote data-quote="Jemal" data-source="post: 5601551" data-attributes="member: 9026"><p><strong>Drake Centre</strong></p><p></p><p>Drake leaps from his chair, ready to fight, but calms when the two men do not appear aggressive.</p><p></p><p><span style="color: green">"Its.. It's fine, we were just about finished our meeting anyways, I was just taken aback by your sudden appearance. Perhaps the lobby next time?"</span></p><p></p><p></p><p><em>"You try teleporting across the country. I'm just glad we didn't materialize inside something."</em> Gryphon coughs and straightens himself, recovering <em>"Apologies, It's been a while since I've travelled so far, took a bit more out of me than I'd anticipated."</em> He looks to Drake <em>"Mister Drake, a pleasure to finally meet you, though I wish the circumstances were different. As I'm sure you've deduced by now, we are like you - meta-humans, mutants, whatever you want to call us. And we currently both have the same problem."</em> </p><p>He holds out a picture of a young man, whom Frost and Jax recognize as the Telikinetic from the memorial.</p><p> </p><p><span style="color: green">"Yes, we were just talking about that."</span> Drake responds, still somewhat cautious. <span style="color: green">"We had been working up a plan to stop him from doing any more damage, perhaps you have some insight?"</span></p><p></p><p><em>"Well, I should.. after all, he's my son."</em></p><p> </p><p> </p><p>[sblock=ooc]</p><p>H4H - No, dangersense is not active. Also, keep in mind that it doesn't tell you whether people ARE dangerous/intend you harm, it's just a 'sixth sense/warning' of <em>imminent</em> danger, like Spider-sense, or the Foresight spell from D&D.</p><p> </p><p>Also, to all- remember that the point of this game is that YOU are the important characters, and your actions/responses are what matter. If your actions/responses are to watch what the NPCs do and wait for instructions, that's kinda counter-productive. [/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 5601551, member: 9026"] [b]Drake Centre[/b] Drake leaps from his chair, ready to fight, but calms when the two men do not appear aggressive. [color=green]"Its.. It's fine, we were just about finished our meeting anyways, I was just taken aback by your sudden appearance. Perhaps the lobby next time?"[/color] [I]"You try teleporting across the country. I'm just glad we didn't materialize inside something."[/I] Gryphon coughs and straightens himself, recovering [I]"Apologies, It's been a while since I've travelled so far, took a bit more out of me than I'd anticipated."[/I] He looks to Drake [I]"Mister Drake, a pleasure to finally meet you, though I wish the circumstances were different. As I'm sure you've deduced by now, we are like you - meta-humans, mutants, whatever you want to call us. And we currently both have the same problem."[/I] He holds out a picture of a young man, whom Frost and Jax recognize as the Telikinetic from the memorial. [COLOR=green]"Yes, we were just talking about that."[/COLOR] Drake responds, still somewhat cautious. [color=green]"We had been working up a plan to stop him from doing any more damage, perhaps you have some insight?"[/color] [I]"Well, I should.. after all, he's my son."[/I] [sblock=ooc] H4H - No, dangersense is not active. Also, keep in mind that it doesn't tell you whether people ARE dangerous/intend you harm, it's just a 'sixth sense/warning' of [I]imminent[/I] danger, like Spider-sense, or the Foresight spell from D&D. Also, to all- remember that the point of this game is that YOU are the important characters, and your actions/responses are what matter. If your actions/responses are to watch what the NPCs do and wait for instructions, that's kinda counter-productive. [/sblock] [/QUOTE]
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