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<blockquote data-quote="Shayuri" data-source="post: 3689878" data-attributes="member: 4936"><p>Here's Calypso...she's no great shakes normally, but you don't want to get her mad when she's anywhere near a supply of water.</p><p></p><p>Note that some of her feats have unusual explanations. All out attack and defensive attack for example are not the result of special training here, but rather a question about how she uses her water. If she uses it to block and to defend, it interferes with her attacks as well. If she wants to use it to attack, there's less left to defend with. Evasion is similarly not so much because she's lightnin' fast...it's a question of if she succeeds in shielding herself against the blast with a protective screen of water. Technically that makes those feats water-dependent too, but for 1 point each I'm not quibbling. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>[sblock=Calypso]CODENAME Calypso</p><p>Concept/Archetype: Elemental</p><p>Power Level: 11</p><p>Power Points: 180</p><p>Experience Points:</p><p>Hero Points: 1</p><p></p><p>ABILITIES 25</p><p>STR 10 +0 (0 PP)</p><p>DEX 16 +3 (6 PP)</p><p>CON 16 +3 (6 PP)</p><p>INT 13 +1 (3 PP)</p><p>WIS 10 +0 (0 PP)</p><p>CHA 20 +5 (10 PP)</p><p></p><p>SAVES 11</p><p>TOUG +3 (3 Con)</p><p>FORT +6 (3 Base + 3 Con) (3 PP)</p><p>REF +7 (4 Base + 3 Dex ) (4 PP)</p><p>WILL +4 (4 Base + 0 Wis) (4 PP)</p><p></p><p>COMBAT 36</p><p>INIT +3</p><p>BASE DEF +8 (16 PP)</p><p>DEF 18 (10 + 8 Base)</p><p>FLAT-FOOTED 14</p><p>BASE ATT +10 (20 PP)</p><p></p><p>ATTACK</p><p>Melee:Attack +X (DC XX SAVE, CRIT, TYPE)</p><p>Ranged:Attack +X (DC XX SAVE, CRIT, RANGE, TYPE)</p><p></p><p>SKILLS 40 SP (10 PP)</p><p>Bluff +10 (5 ranks + 5 Cha)</p><p>Concentration +5 (5 ranks + 0 Wis)</p><p>Drive +8 (5 ranks + 3 Dex)</p><p>Intimidate +10 (5 ranks + 5 Cha)</p><p>Knowledge (current events) +5 (4 ranks + 1 Int)</p><p>Medicine +4 (4 ranks + 0 Wis)</p><p>Notice +5 (5 ranks + 0 Wis)</p><p>Profession +2 (2 ranks + 0 Wis)</p><p>Swim +5 (5 ranks + 0 Str)</p><p></p><p>LANGUAGES (0 Ranks)</p><p>English</p><p></p><p>MOVEMENT</p><p>SPEED 30/60/120</p><p>SWIM MPH: 25</p><p></p><p>FEATS 10</p><p>Attractive 1</p><p>All Out Attack 1</p><p>Defensive Attack 1</p><p>Evasion 2</p><p>Favored Environment (water) 1</p><p>Environmental Adaptation (water) 1</p><p>Rage 3</p><p></p><p>POWERS 88</p><p>Water Control +11 (28pp)</p><p>- AP Create Object (Movable, Medium:water, PF Tether, PF Progression) +10</p><p>- AP Nonlethal Blast (Medium: Water, Link to Trip) +11</p><p>- - Trip (Knockback, Medium: Water, Link to Blast) +11</p><p>- AP Lethal Blast (Medium: Water, Autofire) +11</p><p>- AP Snare (Medium: Water, PF Reversible) +10</p><p>- AP Strike (Medium: Water, PF Extended 2) +11</p><p>- AP Suffocate (Medium: Water, Sustained) +11</p><p></p><p>Environment Control (distract DC 10/hamper movement 1/2) +5 (15pp)</p><p>Obscure (all sight) +5 (5pp)</p><p></p><p>Deflect (All Ranged, Free, Medium: Water) +10 (30pp)</p><p>Super Move: Water Walk (2pp)</p><p>Super Sense: Detect Water (mental, range, radius, acute) +4 (4pp)</p><p>Swimming +4 (4pp)</p><p></p><p>EQUIPEMENT</p><p>Equipment</p><p></p><p>COST</p><p>Abilities [25]</p><p>Combat [36]</p><p>Saves [11]</p><p>Skills [10]</p><p>Feats [10]</p><p>Powers [88]</p><p>Drawbacks [XX]</p><p>Total [180]</p><p>Unspent [0]</p><p></p><p>NOTES</p><p>Real Name: Astrid Moore</p><p>Gender: Female</p><p>Age: 17</p><p>Height: 5'5"</p><p>Weight: 120lbs</p><p>Hair: Brown</p><p>Eyes: Blue</p><p>Nationality: American (northeasterner)</p><p>Ethnicity: White</p><p>Tradeoffs: None</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3689878, member: 4936"] Here's Calypso...she's no great shakes normally, but you don't want to get her mad when she's anywhere near a supply of water. Note that some of her feats have unusual explanations. All out attack and defensive attack for example are not the result of special training here, but rather a question about how she uses her water. If she uses it to block and to defend, it interferes with her attacks as well. If she wants to use it to attack, there's less left to defend with. Evasion is similarly not so much because she's lightnin' fast...it's a question of if she succeeds in shielding herself against the blast with a protective screen of water. Technically that makes those feats water-dependent too, but for 1 point each I'm not quibbling. :) [sblock=Calypso]CODENAME Calypso Concept/Archetype: Elemental Power Level: 11 Power Points: 180 Experience Points: Hero Points: 1 ABILITIES 25 STR 10 +0 (0 PP) DEX 16 +3 (6 PP) CON 16 +3 (6 PP) INT 13 +1 (3 PP) WIS 10 +0 (0 PP) CHA 20 +5 (10 PP) SAVES 11 TOUG +3 (3 Con) FORT +6 (3 Base + 3 Con) (3 PP) REF +7 (4 Base + 3 Dex ) (4 PP) WILL +4 (4 Base + 0 Wis) (4 PP) COMBAT 36 INIT +3 BASE DEF +8 (16 PP) DEF 18 (10 + 8 Base) FLAT-FOOTED 14 BASE ATT +10 (20 PP) ATTACK Melee:Attack +X (DC XX SAVE, CRIT, TYPE) Ranged:Attack +X (DC XX SAVE, CRIT, RANGE, TYPE) SKILLS 40 SP (10 PP) Bluff +10 (5 ranks + 5 Cha) Concentration +5 (5 ranks + 0 Wis) Drive +8 (5 ranks + 3 Dex) Intimidate +10 (5 ranks + 5 Cha) Knowledge (current events) +5 (4 ranks + 1 Int) Medicine +4 (4 ranks + 0 Wis) Notice +5 (5 ranks + 0 Wis) Profession +2 (2 ranks + 0 Wis) Swim +5 (5 ranks + 0 Str) LANGUAGES (0 Ranks) English MOVEMENT SPEED 30/60/120 SWIM MPH: 25 FEATS 10 Attractive 1 All Out Attack 1 Defensive Attack 1 Evasion 2 Favored Environment (water) 1 Environmental Adaptation (water) 1 Rage 3 POWERS 88 Water Control +11 (28pp) - AP Create Object (Movable, Medium:water, PF Tether, PF Progression) +10 - AP Nonlethal Blast (Medium: Water, Link to Trip) +11 - - Trip (Knockback, Medium: Water, Link to Blast) +11 - AP Lethal Blast (Medium: Water, Autofire) +11 - AP Snare (Medium: Water, PF Reversible) +10 - AP Strike (Medium: Water, PF Extended 2) +11 - AP Suffocate (Medium: Water, Sustained) +11 Environment Control (distract DC 10/hamper movement 1/2) +5 (15pp) Obscure (all sight) +5 (5pp) Deflect (All Ranged, Free, Medium: Water) +10 (30pp) Super Move: Water Walk (2pp) Super Sense: Detect Water (mental, range, radius, acute) +4 (4pp) Swimming +4 (4pp) EQUIPEMENT Equipment COST Abilities [25] Combat [36] Saves [11] Skills [10] Feats [10] Powers [88] Drawbacks [XX] Total [180] Unspent [0] NOTES Real Name: Astrid Moore Gender: Female Age: 17 Height: 5'5" Weight: 120lbs Hair: Brown Eyes: Blue Nationality: American (northeasterner) Ethnicity: White Tradeoffs: None [/sblock] [/QUOTE]
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