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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Fangor the Fierce" data-source="post: 3923361" data-attributes="member: 17100"><p>[sblock=]</p><p>Spike</p><p>180pp</p><p></p><p>Abilities (28pp): </p><p>STR: 24 [18] (+7), DEX: 14 (+2), CON: 20 (+5), INT: 12 (+1), WIS: 12 (+1), CHA: 12 (+1)</p><p></p><p>Combat (20pp): Attack (10pp) +5 (+7 Melee/+11Spikes) [Spikes +11 dmg], Defense (10pp) 21 (12 flat-footed), Init +6, Grapple +12, Knockback -10</p><p></p><p>Saves (34pp): Toughness +11 (2 Impervious), Fortitude +16, Reflex +14, Will +12 </p><p></p><p>Skills (15pp): Bluff 14 (+15), Notice 16 (+17), Sense Motive 14 (+15), Knowledge Tactics 14 (+15), Languages 2 (Japanese, French, English)</p><p></p><p>Feats (18pp): Attack Focus 2 (Melee), Uncanny Dodge (hearing), Dodge Focus 6, Fearless, Taunt, Diehard, Move by Action, Luck 2, Instant Up, Evasion 2</p><p></p><p>Powers (65pp):</p><p>Container 6 (Mutant Skeleton; Power Feat: Innate) (31 pp)</p><p>Enhanced Skeletal Structure: </p><p> (10pp)Permanent Density 3 [+6 Strength, Protection 1 (Extra: Impervious), Immovable 1, Super Strength 1, Mass x2, Extra: Duration (Continuous); Flaw: Permanent, Drawback: Noticeable(His Protection takes the form of a form of exoskeleton, with some of the armored plating revealing itself on his shoulders, back, chest, legs, arms, and crown.)]</p><p> (6pp)Protection 5 (Impervious 1)</p><p> (1pp) Elongation 1 (Move action to grow spiked limbs, standard action to attack range 10’)</p><p> (9pp)Strike 5 (PF: Accurate 2, Mighty, Thrown 2 (20’); Drawback: Only Lethal Damage)</p><p> (2pp)Super-Movement 2 (Wall-Crawling 2, Full Speed)</p><p> (2pp) Immovable 2 (+2 Bonus to Knockback, +8 vs trip/push/rush/throw)</p><p> </p><p>Regeneration 19 (19pp) (Bruised/Injured 1 per round with no rest, Staggered 1 minute, Disabled 1 hour, Resurrection 2 (DC10 in 24 hours to resurrect); PF: Persistent, Regrowth)</p><p></p><p>Immunity 2 (2pp)(Aging, Poison)</p><p></p><p>Super Speed 1 (4pp)(10mph, Routine Tasks twice normal speed, +4 Initiative, Rapid Attack 1; 5’ Radius/10' with Elongated Spikes)</p><p></p><p>Super Senses 9 (9pp)(Hearing [Extended 1, Acute 1, Accurate 2], Tremorsense 3, Danger Sense 1, Ultra-Hearing 1)</p><p>[/sblock]</p><p></p><p>I have already made a few adjustments, to not be exactly as Wolverine. Here's what concepts I went for and any other detailed info:</p><p></p><p>Abilities: He's not as knowledgeable as his mentor, but he is slightly stronger, and more charismatic.</p><p></p><p>Combat/Defense: He's got pretty good with both. Base Attack at +5, maxed with strike, and Defense maxed as well, with good chance to not be caught flat footed with feats and skills. He's also got some decent knockback modifiers, due to Immovable and Impervious.</p><p></p><p>Saves: Tried to go big here, as he's used to having to get out of all sorts of predicaments. Toughness is maxed, as well as being Impervious (2). Saves, almost maxed!</p><p></p><p>Skills: He's learned the tactics in battle as well, and it will show. He has also taken a knack for languages, now able to speak Japanese and French fluently.</p><p></p><p>Feats: Mainly melee attack focused, with some Dodge capabilities. His evasion is a good addition, as he has seen many an attack go foul. He's learned from the best, and that includes the taunting. He's learned to use it to his and his allies advantage, and he's not afraid to try. He's lucky, and able to move and attack with ease. When he does get knocked down, it's not for long.</p><p></p><p>Powers:</p><p></p><p>Density is going to increase to 3 ranks, so that it would show as a much different substance and unusual even for a mutant. It's not metal, so there won't be the drawback of magnetic vulnerability that wolverine has. It's a much different alloy, and with Spike's control, he is able to break off pieces, which is actually his skeletal structure disjoining a portion of the skeleton for his use. So, instead of actually worrying about Spike having the strength to actually break off such a hard substance, it would be the other way around; the body removing a part of itself for Spike.</p><p></p><p>Elongation works well with this concept, as it now takes a move action to grow his long spiked weapons, which protrude from his forearms, like over sized punching daggers. His skeletal structure allows extra strength, protection in the form of plates of hard bone-like structures all over his body, and a little resistance to being bullied around the battlefield. </p><p></p><p>His strike is his lone mutant attack, but it's what he does best. It's accurate, mighty, and if needed, he can shoot the spikes at foes up to 20' away with ease. He does have to regrow the spikes again, but that's possible now with his Elongation. </p><p></p><p>Other feats not associated with his Skeletal Structured ones include Regeneration (with Resurrection added), Immunity to Aging and Poison, SuperSpeed for Rapid Attacks, increased movement, and better initiative, and Super Senses. With his skeletal structure, his ear canals have even been modified to allow him the ability to use Tremorsense with his whole body. He also has Danger sense dependent on Auditory sense, as well as the ability to hear Ultra High and Low frequencies.</p><p></p><p>So, here's the new concept, take a look, let me know if its unbalanced, and I can ammend from there. </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 3923361, member: 17100"] [sblock=] Spike 180pp Abilities (28pp): STR: 24 [18] (+7), DEX: 14 (+2), CON: 20 (+5), INT: 12 (+1), WIS: 12 (+1), CHA: 12 (+1) Combat (20pp): Attack (10pp) +5 (+7 Melee/+11Spikes) [Spikes +11 dmg], Defense (10pp) 21 (12 flat-footed), Init +6, Grapple +12, Knockback -10 Saves (34pp): Toughness +11 (2 Impervious), Fortitude +16, Reflex +14, Will +12 Skills (15pp): Bluff 14 (+15), Notice 16 (+17), Sense Motive 14 (+15), Knowledge Tactics 14 (+15), Languages 2 (Japanese, French, English) Feats (18pp): Attack Focus 2 (Melee), Uncanny Dodge (hearing), Dodge Focus 6, Fearless, Taunt, Diehard, Move by Action, Luck 2, Instant Up, Evasion 2 Powers (65pp): Container 6 (Mutant Skeleton; Power Feat: Innate) (31 pp) Enhanced Skeletal Structure: (10pp)Permanent Density 3 [+6 Strength, Protection 1 (Extra: Impervious), Immovable 1, Super Strength 1, Mass x2, Extra: Duration (Continuous); Flaw: Permanent, Drawback: Noticeable(His Protection takes the form of a form of exoskeleton, with some of the armored plating revealing itself on his shoulders, back, chest, legs, arms, and crown.)] (6pp)Protection 5 (Impervious 1) (1pp) Elongation 1 (Move action to grow spiked limbs, standard action to attack range 10’) (9pp)Strike 5 (PF: Accurate 2, Mighty, Thrown 2 (20’); Drawback: Only Lethal Damage) (2pp)Super-Movement 2 (Wall-Crawling 2, Full Speed) (2pp) Immovable 2 (+2 Bonus to Knockback, +8 vs trip/push/rush/throw) Regeneration 19 (19pp) (Bruised/Injured 1 per round with no rest, Staggered 1 minute, Disabled 1 hour, Resurrection 2 (DC10 in 24 hours to resurrect); PF: Persistent, Regrowth) Immunity 2 (2pp)(Aging, Poison) Super Speed 1 (4pp)(10mph, Routine Tasks twice normal speed, +4 Initiative, Rapid Attack 1; 5’ Radius/10' with Elongated Spikes) Super Senses 9 (9pp)(Hearing [Extended 1, Acute 1, Accurate 2], Tremorsense 3, Danger Sense 1, Ultra-Hearing 1) [/sblock] I have already made a few adjustments, to not be exactly as Wolverine. Here's what concepts I went for and any other detailed info: Abilities: He's not as knowledgeable as his mentor, but he is slightly stronger, and more charismatic. Combat/Defense: He's got pretty good with both. Base Attack at +5, maxed with strike, and Defense maxed as well, with good chance to not be caught flat footed with feats and skills. He's also got some decent knockback modifiers, due to Immovable and Impervious. Saves: Tried to go big here, as he's used to having to get out of all sorts of predicaments. Toughness is maxed, as well as being Impervious (2). Saves, almost maxed! Skills: He's learned the tactics in battle as well, and it will show. He has also taken a knack for languages, now able to speak Japanese and French fluently. Feats: Mainly melee attack focused, with some Dodge capabilities. His evasion is a good addition, as he has seen many an attack go foul. He's learned from the best, and that includes the taunting. He's learned to use it to his and his allies advantage, and he's not afraid to try. He's lucky, and able to move and attack with ease. When he does get knocked down, it's not for long. Powers: Density is going to increase to 3 ranks, so that it would show as a much different substance and unusual even for a mutant. It's not metal, so there won't be the drawback of magnetic vulnerability that wolverine has. It's a much different alloy, and with Spike's control, he is able to break off pieces, which is actually his skeletal structure disjoining a portion of the skeleton for his use. So, instead of actually worrying about Spike having the strength to actually break off such a hard substance, it would be the other way around; the body removing a part of itself for Spike. Elongation works well with this concept, as it now takes a move action to grow his long spiked weapons, which protrude from his forearms, like over sized punching daggers. His skeletal structure allows extra strength, protection in the form of plates of hard bone-like structures all over his body, and a little resistance to being bullied around the battlefield. His strike is his lone mutant attack, but it's what he does best. It's accurate, mighty, and if needed, he can shoot the spikes at foes up to 20' away with ease. He does have to regrow the spikes again, but that's possible now with his Elongation. Other feats not associated with his Skeletal Structured ones include Regeneration (with Resurrection added), Immunity to Aging and Poison, SuperSpeed for Rapid Attacks, increased movement, and better initiative, and Super Senses. With his skeletal structure, his ear canals have even been modified to allow him the ability to use Tremorsense with his whole body. He also has Danger sense dependent on Auditory sense, as well as the ability to hear Ultra High and Low frequencies. So, here's the new concept, take a look, let me know if its unbalanced, and I can ammend from there. Thanks! [/QUOTE]
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