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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Victim" data-source="post: 4186543" data-attributes="member: 78"><p>Unless you have Luck Control, you can't a spend a Hero Point to make Quicksilver reroll his save.</p><p></p><p>Slam attacks are basically like charging, except that you get a damage bonus (possibly, depending on your speed) instead of an attack bonus. And can take damage yourself. The damage bonus from the slam REPLACES your STR bonus to damage. So, IIRC, Spike would be attacking at +7 and getting a +3 damage bonus instead of his +7 bonus from STR. In other words, it's weaker than your normal attack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Basically, Slam attacks aren't particularly useful unless your ranks in a movement power exceed your damage bonus. Or you really need some secondary attack form. I would just call his attack a charge, even if he's ramming someone in this case.</p><p></p><p>Impervious doesn't reduce damage, it lets you ignore damage less than your impervious rank. </p><p></p><p>On the other hand, even a weak hit on Quicksilver would probably be incapacitating, since he apparently has an extreme defense tradeoff.</p><p></p><p>------------------------------------------------</p><p></p><p>This building has plumbing (I assume <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) and Calypso has a water detecting sense and a Perception TK on water. Go grab some h2o. Or use any blood on the floor after Spike impales Mr. Speed. Or stunt something - like a dehydrating Con drain as you suck the water out of someone's body.</p></blockquote><p></p>
[QUOTE="Victim, post: 4186543, member: 78"] Unless you have Luck Control, you can't a spend a Hero Point to make Quicksilver reroll his save. Slam attacks are basically like charging, except that you get a damage bonus (possibly, depending on your speed) instead of an attack bonus. And can take damage yourself. The damage bonus from the slam REPLACES your STR bonus to damage. So, IIRC, Spike would be attacking at +7 and getting a +3 damage bonus instead of his +7 bonus from STR. In other words, it's weaker than your normal attack. :( Basically, Slam attacks aren't particularly useful unless your ranks in a movement power exceed your damage bonus. Or you really need some secondary attack form. I would just call his attack a charge, even if he's ramming someone in this case. Impervious doesn't reduce damage, it lets you ignore damage less than your impervious rank. On the other hand, even a weak hit on Quicksilver would probably be incapacitating, since he apparently has an extreme defense tradeoff. ------------------------------------------------ This building has plumbing (I assume :D ) and Calypso has a water detecting sense and a Perception TK on water. Go grab some h2o. Or use any blood on the floor after Spike impales Mr. Speed. Or stunt something - like a dehydrating Con drain as you suck the water out of someone's body. [/QUOTE]
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