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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Victim" data-source="post: 4198697" data-attributes="member: 78"><p>With so much Luck, you can stunt that array pretty frequently.</p><p></p><p>----------------------------------</p><p></p><p>I don't see any Penetrating on your Spikes.</p><p></p><p>From what I see on your sheet right now, Spike already has +11 attack with his Spikes, and does +12 damage (+7 STR, +5 Strike Mighty - no extras, so it seems like it should get the full bonus). Oops? Then he'd already be partway to his level 12 caps.</p><p></p><p>-----------------------------------------</p><p></p><p>I'm spending 1 free point and 2 skills points on:</p><p></p><p>Sense Motive +2</p><p>Bluff +2</p><p>Medicine +2</p><p>Climb +2</p><p>Diplomacy +2</p><p>Stealth +2</p><p></p><p>1 free point: +1 Toughness</p><p></p><p>Not sure about the other 4 points I have (after dropping a point of Luck). I'm thinking of either of adding all the points into saves. However, trying to grab PL related ASAP to fully provide the boost to 12 is also tempting. Eric's big skill boost seems like it might make going heavy into skills somewhat less attractive. I didn't really think we'd be increasing in PL anytime soon (soon being extremely relative in pbp <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />), so I'm not not totally sure how to work those upgrades into the things I already wanted to buy.</p><p></p><p>I was also thinking about putting a no knockback drawback on her attack array - her power should be chewing up or unraveling things it hits, not tossing them about.</p></blockquote><p></p>
[QUOTE="Victim, post: 4198697, member: 78"] With so much Luck, you can stunt that array pretty frequently. ---------------------------------- I don't see any Penetrating on your Spikes. From what I see on your sheet right now, Spike already has +11 attack with his Spikes, and does +12 damage (+7 STR, +5 Strike Mighty - no extras, so it seems like it should get the full bonus). Oops? Then he'd already be partway to his level 12 caps. ----------------------------------------- I'm spending 1 free point and 2 skills points on: Sense Motive +2 Bluff +2 Medicine +2 Climb +2 Diplomacy +2 Stealth +2 1 free point: +1 Toughness Not sure about the other 4 points I have (after dropping a point of Luck). I'm thinking of either of adding all the points into saves. However, trying to grab PL related ASAP to fully provide the boost to 12 is also tempting. Eric's big skill boost seems like it might make going heavy into skills somewhat less attractive. I didn't really think we'd be increasing in PL anytime soon (soon being extremely relative in pbp :)), so I'm not not totally sure how to work those upgrades into the things I already wanted to buy. I was also thinking about putting a no knockback drawback on her attack array - her power should be chewing up or unraveling things it hits, not tossing them about. [/QUOTE]
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