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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Jemal" data-source="post: 4198971" data-attributes="member: 9026"><p>Kirinke - I'll allow it, but with limits: Max speed 1 full round, and no ranks in recovering from any of the following conditions: Disabled, Staggered, Dying, Unconscious, ressurection.</p><p></p><p>Victim - All sounds good so far, I agree with the knockback drawback, though you're allready wondering what to put your points in, so you'd then have to figure out what to do with the new points. </p><p>You could up your AC/Attack bonus.</p><p></p><p>Drothgery - As victim said, lotsa luck can get you doing practically whatever you want with power stunts. Other than that, we'll see what you can do and figure somethin out.</p><p></p><p>Fangor - When you use penetrating attacks, you don't need to change anything, you just need to point out to your GM (me) that you have penetrating, and I'll take it into account when rolling opponents toughness saves. </p><p>And Victim's right, you don't currently have any penetrating listed on your sheet.</p><p></p><p>As far as your spike's are concerned, the math looks right. Strike 5, Mighty(+7strmod) = 12 damage. Base attack 5+3 attack focus melee + 4 accurate=+12. </p><p></p><p>What are you planning on doing with the 5 points in your container? Adding penetrating 5 would be one way to go, it'd mean you'd be capable of hurting people with invulnerable.</p><p></p><p>Shayuri - I think I am gonna just say no to the transform thing.. I don't know what it is, but everytime I try picturing it I get this bad feeling. sry.</p><p></p><p>Anybody else know what they're doing with their level ups/new characters? I'd like to get this stuff done so I can continue the main thread.</p></blockquote><p></p>
[QUOTE="Jemal, post: 4198971, member: 9026"] Kirinke - I'll allow it, but with limits: Max speed 1 full round, and no ranks in recovering from any of the following conditions: Disabled, Staggered, Dying, Unconscious, ressurection. Victim - All sounds good so far, I agree with the knockback drawback, though you're allready wondering what to put your points in, so you'd then have to figure out what to do with the new points. You could up your AC/Attack bonus. Drothgery - As victim said, lotsa luck can get you doing practically whatever you want with power stunts. Other than that, we'll see what you can do and figure somethin out. Fangor - When you use penetrating attacks, you don't need to change anything, you just need to point out to your GM (me) that you have penetrating, and I'll take it into account when rolling opponents toughness saves. And Victim's right, you don't currently have any penetrating listed on your sheet. As far as your spike's are concerned, the math looks right. Strike 5, Mighty(+7strmod) = 12 damage. Base attack 5+3 attack focus melee + 4 accurate=+12. What are you planning on doing with the 5 points in your container? Adding penetrating 5 would be one way to go, it'd mean you'd be capable of hurting people with invulnerable. Shayuri - I think I am gonna just say no to the transform thing.. I don't know what it is, but everytime I try picturing it I get this bad feeling. sry. Anybody else know what they're doing with their level ups/new characters? I'd like to get this stuff done so I can continue the main thread. [/QUOTE]
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