Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Mutant High
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fangor the Fierce" data-source="post: 4200325" data-attributes="member: 17100"><p>Ok, Spike's edits:</p><p></p><p>Comments appreciated, as I need to understand this thing a little more. 2 Skill/Feat pp went to Feats. Other 5pp went to Container with a little left over to edit as needed.</p><p></p><p>Abilities and Saves stay the same, no changes there.</p><p></p><p>[sblock=Combat]Combat (20pp): Attack (10pp) +5 (+8 Melee/+12Spikes) [Spikes +12 dmg], Defense (10pp) 22 (12 flat-footed), Init +6, Grapple +12, Knockback -10[/sblock]</p><p></p><p>[sblock=Skills and Feats] Major changes here, as he needs a few more options besides impaling people. Removed Luck 2, replaced with Improved Trip and Improved Throw. </p><p></p><p>Feats (20pp): Attack Focus 3 (Melee), Uncanny Dodge (hearing), Dodge Focus 7, Fearless, Taunt, Diehard, Move by Action, Instant Up, Evasion 2, *Improved Trip, *Improved Throw[/sblock]</p><p></p><p>[sblock=Container Power]Powers (70pp):</p><p>Container 7 (Mutant Skeleton; Power Feat: Innate) (36 pp)</p><p>Enhanced Skeletal Structure: </p><p>(10pp) Permanent Density 3 [+6 Strength, Protection 1 (Extra: Impervious), Immovable 1, Super Strength 1, Mass x2, Extra: Duration (Continuous); Flaw: Permanent, Drawback: Noticeable(His Protection takes the form of a form of exoskeleton, with some of the armored plating revealing itself on his shoulders, back, chest, legs, arms, and crown.)]</p><p>(6pp) Protection 5 (Impervious 1)</p><p>(1pp) Elongation 1 (Move action to grow spiked limbs, standard action to attack range 10’)</p><p>(12pp) Strike 5 (Extra: Penetrating 5, PF: Mighty, Accurate x2); Drawback: Only Lethal Damage)</p><p>(2pp) Super-Movement 2 (Wall-Crawling 2, Full Speed)</p><p>(2pp) Immovable 2 (+2 Bonus to Knockback, +8 vs trip/push/rush/throw)[/sblock]</p><p></p><p>That leaves 2pp left to spend on the container array, but I need some help. When taking the Mighty Power Feat, don't I have to take ranks in that for each +1 STR bonus I want to tack onto the damage? So, with Mighty as is, am I able to only add +1 Str bonus to damage from the power feat, or the full +7?</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4200325, member: 17100"] Ok, Spike's edits: Comments appreciated, as I need to understand this thing a little more. 2 Skill/Feat pp went to Feats. Other 5pp went to Container with a little left over to edit as needed. Abilities and Saves stay the same, no changes there. [sblock=Combat]Combat (20pp): Attack (10pp) +5 (+8 Melee/+12Spikes) [Spikes +12 dmg], Defense (10pp) 22 (12 flat-footed), Init +6, Grapple +12, Knockback -10[/sblock] [sblock=Skills and Feats] Major changes here, as he needs a few more options besides impaling people. Removed Luck 2, replaced with Improved Trip and Improved Throw. Feats (20pp): Attack Focus 3 (Melee), Uncanny Dodge (hearing), Dodge Focus 7, Fearless, Taunt, Diehard, Move by Action, Instant Up, Evasion 2, *Improved Trip, *Improved Throw[/sblock] [sblock=Container Power]Powers (70pp): Container 7 (Mutant Skeleton; Power Feat: Innate) (36 pp) Enhanced Skeletal Structure: (10pp) Permanent Density 3 [+6 Strength, Protection 1 (Extra: Impervious), Immovable 1, Super Strength 1, Mass x2, Extra: Duration (Continuous); Flaw: Permanent, Drawback: Noticeable(His Protection takes the form of a form of exoskeleton, with some of the armored plating revealing itself on his shoulders, back, chest, legs, arms, and crown.)] (6pp) Protection 5 (Impervious 1) (1pp) Elongation 1 (Move action to grow spiked limbs, standard action to attack range 10’) (12pp) Strike 5 (Extra: Penetrating 5, PF: Mighty, Accurate x2); Drawback: Only Lethal Damage) (2pp) Super-Movement 2 (Wall-Crawling 2, Full Speed) (2pp) Immovable 2 (+2 Bonus to Knockback, +8 vs trip/push/rush/throw)[/sblock] That leaves 2pp left to spend on the container array, but I need some help. When taking the Mighty Power Feat, don't I have to take ranks in that for each +1 STR bonus I want to tack onto the damage? So, with Mighty as is, am I able to only add +1 Str bonus to damage from the power feat, or the full +7? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Mutant High
Top