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Gaming W/Jemal: Mutant Rising OOC (Game has started!)
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<blockquote data-quote="Jemal" data-source="post: 4726586" data-attributes="member: 9026"><p>After the results of <a href="http://www.enworld.org/forum/talking-talk/252993-triumphant-return-gaming-w-jemal.html" target="_blank">This thread</a>, I've decided to run a NEW Mutants and Masterminds game. </p><p>And before anybody mentions it, yes I know that the 'new mutants' was a marvel team, that won't be the name of the thread for long, I just haven't been able to come up with a name for the campaign yet, so it's a placeholder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Although I love the marvel universe, I decided to go with a different one for this, b/c I don't want a bunch of established super-characters walking around. This leaves everyone open to create whatever we want *wicked grin*.</p><p></p><p>The concept:</p><p>The PC's are a individuals from all walks of life, all living in the same city - Metro(Large made up city) - who find themselves suddenly developing 'super powers'. But they're not the only ones. Rumours run rampant of strange happenings all over the globe. Just the other night a man was found frozen alive in his home on the east side of Metro.</p><p></p><p>What I would like to know from prospective players (Prospective players meaning anybody who'd like to join the game) is which(If any) of the following possible starting situations you like:</p><p>The PC's all know each other (Makes things easier)</p><p>The PC's don't ALL know each other but are each connected somehow</p><p>The PC's (Or at least some of them) have started acting like 'super heroes' to help people. (Perhaps forming a group with each other)</p><p></p><p>EDIT: Creation Rules</p><p></p><p>FIRST: If you haven't allready done so, post your concept. I will not be accepting characters whose concepts I haven't allready approved!</p><p></p><p>PC's will be PL 10, standard creation rules from the M&M 2e book with the following modifiers:</p><p>A) I will be requiring all PCs have 3 points each of Base attack and Base defense. No more, no less, no exceptions.</p><p>B) I will not be putting a limit on the PC's attack/defense trade-offs, I leave it up to your own sensibilities.. with the above exception regarding minimum base attack/defense. One thing to keep in mind: The NPC's will be using similar rules to you, and I WILL have NPC's capable of standing up to any over-clocked trade-offs the PC's use. SO, if one of you decides to take a +17 toughness save, sure you'll be immune to most things, but there WILL be someone out there with the strength to hurt you (And said villain will likely end up one-shotting anybody else if he hits someone other than you).</p><p>C) The Boost, Healing, Anatomic Seperation, Space Flight, Nemesis, and Nullify abilities are not available to PC's. I may add more to this list if they come up as problematic</p><p>D) Luck Feat limit 1.</p></blockquote><p></p>
[QUOTE="Jemal, post: 4726586, member: 9026"] After the results of [url=http://www.enworld.org/forum/talking-talk/252993-triumphant-return-gaming-w-jemal.html]This thread[/url], I've decided to run a NEW Mutants and Masterminds game. And before anybody mentions it, yes I know that the 'new mutants' was a marvel team, that won't be the name of the thread for long, I just haven't been able to come up with a name for the campaign yet, so it's a placeholder. :P Although I love the marvel universe, I decided to go with a different one for this, b/c I don't want a bunch of established super-characters walking around. This leaves everyone open to create whatever we want *wicked grin*. The concept: The PC's are a individuals from all walks of life, all living in the same city - Metro(Large made up city) - who find themselves suddenly developing 'super powers'. But they're not the only ones. Rumours run rampant of strange happenings all over the globe. Just the other night a man was found frozen alive in his home on the east side of Metro. What I would like to know from prospective players (Prospective players meaning anybody who'd like to join the game) is which(If any) of the following possible starting situations you like: The PC's all know each other (Makes things easier) The PC's don't ALL know each other but are each connected somehow The PC's (Or at least some of them) have started acting like 'super heroes' to help people. (Perhaps forming a group with each other) EDIT: Creation Rules FIRST: If you haven't allready done so, post your concept. I will not be accepting characters whose concepts I haven't allready approved! PC's will be PL 10, standard creation rules from the M&M 2e book with the following modifiers: A) I will be requiring all PCs have 3 points each of Base attack and Base defense. No more, no less, no exceptions. B) I will not be putting a limit on the PC's attack/defense trade-offs, I leave it up to your own sensibilities.. with the above exception regarding minimum base attack/defense. One thing to keep in mind: The NPC's will be using similar rules to you, and I WILL have NPC's capable of standing up to any over-clocked trade-offs the PC's use. SO, if one of you decides to take a +17 toughness save, sure you'll be immune to most things, but there WILL be someone out there with the strength to hurt you (And said villain will likely end up one-shotting anybody else if he hits someone other than you). C) The Boost, Healing, Anatomic Seperation, Space Flight, Nemesis, and Nullify abilities are not available to PC's. I may add more to this list if they come up as problematic D) Luck Feat limit 1. [/QUOTE]
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