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Gaming W/Jemal: Mutant Rising OOC (Game has started!)
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<blockquote data-quote="Jemal" data-source="post: 4730345" data-attributes="member: 9026"><p>Rellique - I wasn't aware there WAS a 'max three' rule for attack and defense, I can't find it in the book anywhere. </p><p>... Unless you're referring to my 'all characters must have 3 BASE attack and BASE defense' ruling. That only refers to the BASE attack and defense bonus bought from page 32. feats and powers can increase these beyond three, but trade-offs will not affect your BASE bonuses, only the max you can have using feats/powers.</p><p></p><p>Shayuri - Aye that does seem to be a problem. I'm still waiting on WD's response to my last question. I hadn't originally thought his concept was so close to yours, it seemed different. Both the form change and the elemental control types would work for me.</p><p></p><p>As for the control being more expensive, it DOES specify right in the Element Control power that you can take the other elements as AP's.</p><p>Even if you want to be able to control them all at the same time, that could be a goal of the character, and as you learn to harness multiple elements at once you could change the array to Dynamic and/or eventually multiple arrays using the power points gained from play, to represent your characters learning curve.</p></blockquote><p></p>
[QUOTE="Jemal, post: 4730345, member: 9026"] Rellique - I wasn't aware there WAS a 'max three' rule for attack and defense, I can't find it in the book anywhere. ... Unless you're referring to my 'all characters must have 3 BASE attack and BASE defense' ruling. That only refers to the BASE attack and defense bonus bought from page 32. feats and powers can increase these beyond three, but trade-offs will not affect your BASE bonuses, only the max you can have using feats/powers. Shayuri - Aye that does seem to be a problem. I'm still waiting on WD's response to my last question. I hadn't originally thought his concept was so close to yours, it seemed different. Both the form change and the elemental control types would work for me. As for the control being more expensive, it DOES specify right in the Element Control power that you can take the other elements as AP's. Even if you want to be able to control them all at the same time, that could be a goal of the character, and as you learn to harness multiple elements at once you could change the array to Dynamic and/or eventually multiple arrays using the power points gained from play, to represent your characters learning curve. [/QUOTE]
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