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Gaming W/Jemal: Mutant Rising OOC (Game has started!)
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<blockquote data-quote="Andor" data-source="post: 4731747" data-attributes="member: 1879"><p>Is it too late to jump into the pool?</p><p></p><p>I'm thinking normal slightly geeky, perhaps not too bright 16 year old who woke up with superpowers and lept into the superhero role without a second thought. Or a first thought. Actually the second thoughts are starting to happen. </p><p></p><p>Finding crime in the first place is harder than he thought, and wandering randomly around the city for hours in longjohns with a towel tied around his neck is not as much fun as he thought. </p><p></p><p>And the costume thing is harder than it looks. He still hasn't figured out the mask bit. The skimask got him in trouble with the cops. Halloween masks slip and he can't see out of them. Right now he's making do with a bandana with holes cut in it. Internet research is about to introduce him to spiritgum. His first experiment will probably not go well.</p><p> The cape was easy, but it never drapes right. And tights that don't look stupid are harder to come by than he thought. Right now he's getting by with black jeans, a gold (painted) belt, and a superman t-shirt from the comic store.</p><p></p><p>Powerswise he has (he thinks) the superman suite. The flight is fun enough to make up for the disappointing heat vision. (He can shoot red beams from his eyes. They are exactly as effective as a laser pointer. The GM is invited to give them some secret effect he hasn't figured out yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) He is strong (although nowhere close to superman strong, duh.) He is bullet-proof, although he isn't nearly as tough as he thinks. (He has a field that drains KE from fast moving objects. Bullets don't hurt, but the first 2 by 4 to the head is going to come as a real surprise.) He tried the super-cold-breath thing but he just got dizzy from hyperventilating. That's all he's thought to try so far.</p><p></p><p>Oh, and he calls himself "Kid Super". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Would it be allright for me to leave aside a pool of points when making him? Both to spend on feats/skill/alternate powers as he come to grips with his new powers and learns how to use them, and the GM to spend on 'surprise' powers he didn't realize he had.</p></blockquote><p></p>
[QUOTE="Andor, post: 4731747, member: 1879"] Is it too late to jump into the pool? I'm thinking normal slightly geeky, perhaps not too bright 16 year old who woke up with superpowers and lept into the superhero role without a second thought. Or a first thought. Actually the second thoughts are starting to happen. Finding crime in the first place is harder than he thought, and wandering randomly around the city for hours in longjohns with a towel tied around his neck is not as much fun as he thought. And the costume thing is harder than it looks. He still hasn't figured out the mask bit. The skimask got him in trouble with the cops. Halloween masks slip and he can't see out of them. Right now he's making do with a bandana with holes cut in it. Internet research is about to introduce him to spiritgum. His first experiment will probably not go well. The cape was easy, but it never drapes right. And tights that don't look stupid are harder to come by than he thought. Right now he's getting by with black jeans, a gold (painted) belt, and a superman t-shirt from the comic store. Powerswise he has (he thinks) the superman suite. The flight is fun enough to make up for the disappointing heat vision. (He can shoot red beams from his eyes. They are exactly as effective as a laser pointer. The GM is invited to give them some secret effect he hasn't figured out yet. ;) ) He is strong (although nowhere close to superman strong, duh.) He is bullet-proof, although he isn't nearly as tough as he thinks. (He has a field that drains KE from fast moving objects. Bullets don't hurt, but the first 2 by 4 to the head is going to come as a real surprise.) He tried the super-cold-breath thing but he just got dizzy from hyperventilating. That's all he's thought to try so far. Oh, and he calls himself "Kid Super". :) Edit: Would it be allright for me to leave aside a pool of points when making him? Both to spend on feats/skill/alternate powers as he come to grips with his new powers and learns how to use them, and the GM to spend on 'surprise' powers he didn't realize he had. [/QUOTE]
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