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Gaming W/Jemal: Mutant Rising OOC (Game has started!)
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<blockquote data-quote="Shayuri" data-source="post: 4733944" data-attributes="member: 4936"><p>Mein apologies! I suppose I can see how that layout was a bit confusing with the header there...</p><p></p><p>There's 4 separate arrays, with different values. The label "Elemental Control" is just an organizational thing so it's easier for me to keep it all straight in my head and on the sheet. Here's the breakdown:</p><p></p><p>Air Control +10, 21pp (base power of Air array)</p><p>AP Wind (Windstorm) +5, 1pp (AP from that, as noted in Ultimate Power)</p><p></p><p>Earth Control +10, 22pp (base power of Earth array)</p><p>AP Shape Matter (Earth/Stone only -1, Continuous +1) +5, 1pp (AP from that)</p><p>AP Force Field (Impervious) +10, 1pp (Another AP. Sheet has typo that didn't count this point in the total).</p><p></p><p>Fire Control +6, 13pp (base power in Fire array)</p><p>AP Ignite +4, 1pp (AP from that)</p><p></p><p>Water Control +1, 2pp (Water is least developed...tiny power, and no array yet)</p><p></p><p>--------------</p><p>Are your movement powers tied into your elemental control power at all?</p><p></p><p>-- They are thematically tied to elemental control, but I wanted free access to them, so they are not part of an array. Plus, my thought is that a given effect might be different elements depending on circumstances. For example, if I fall out of an airplane, Slow Fall could be a powerful updraft. If I fall off Niagra Falls, then Slow Fall might be the water cascading back up at me to set me down gently.</p><p></p><p>But yes, though the specific element involved may vary according to situation and environment, all super powers are achieved via some kind of manipulation of elemental forces.</p><p></p><p>Which element provides your shield?</p><p></p><p>-- Similar to the movement power, this can vary. Bullets could be deflected by a sudden jut of stone that bursts up through the floor. Fire could be blocked by a rush of wind that cuts across, or water erupting from nearby pipes. And so on.</p><p></p><p>No Flight? With Air control, I figured flight would be involved.</p><p></p><p>-- I figured I'd work up to Flight. Right now, Slow Fall would most usually represent a control of Air.</p><p></p><p>------------</p><p></p><p>Additional notes:</p><p></p><p>I decided to forego Alternate forms, so Chemico is welcome to shapeshift those things as far as I'm concerned. I decided to focus on elemental control instead.</p><p></p><p>As far as that goes, do you think it'd be better if I focused more on a single element? Something ubiquitous perhaps, like Earth or Air...so that it'd only be a complication to say I need the element present to use the power...</p><p></p><p>I really like the Heroes vibe you've got going, but it seems like that style of character often has a pretty specific power. You think this is okay?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4733944, member: 4936"] Mein apologies! I suppose I can see how that layout was a bit confusing with the header there... There's 4 separate arrays, with different values. The label "Elemental Control" is just an organizational thing so it's easier for me to keep it all straight in my head and on the sheet. Here's the breakdown: Air Control +10, 21pp (base power of Air array) AP Wind (Windstorm) +5, 1pp (AP from that, as noted in Ultimate Power) Earth Control +10, 22pp (base power of Earth array) AP Shape Matter (Earth/Stone only -1, Continuous +1) +5, 1pp (AP from that) AP Force Field (Impervious) +10, 1pp (Another AP. Sheet has typo that didn't count this point in the total). Fire Control +6, 13pp (base power in Fire array) AP Ignite +4, 1pp (AP from that) Water Control +1, 2pp (Water is least developed...tiny power, and no array yet) -------------- Are your movement powers tied into your elemental control power at all? -- They are thematically tied to elemental control, but I wanted free access to them, so they are not part of an array. Plus, my thought is that a given effect might be different elements depending on circumstances. For example, if I fall out of an airplane, Slow Fall could be a powerful updraft. If I fall off Niagra Falls, then Slow Fall might be the water cascading back up at me to set me down gently. But yes, though the specific element involved may vary according to situation and environment, all super powers are achieved via some kind of manipulation of elemental forces. Which element provides your shield? -- Similar to the movement power, this can vary. Bullets could be deflected by a sudden jut of stone that bursts up through the floor. Fire could be blocked by a rush of wind that cuts across, or water erupting from nearby pipes. And so on. No Flight? With Air control, I figured flight would be involved. -- I figured I'd work up to Flight. Right now, Slow Fall would most usually represent a control of Air. ------------ Additional notes: I decided to forego Alternate forms, so Chemico is welcome to shapeshift those things as far as I'm concerned. I decided to focus on elemental control instead. As far as that goes, do you think it'd be better if I focused more on a single element? Something ubiquitous perhaps, like Earth or Air...so that it'd only be a complication to say I need the element present to use the power... I really like the Heroes vibe you've got going, but it seems like that style of character often has a pretty specific power. You think this is okay? [/QUOTE]
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