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Gaming W/Jemal: Mutant Rising OOC (Game has started!)
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<blockquote data-quote="Relique du Madde" data-source="post: 4734054" data-attributes="member: 42169"><p>Here's the write up of Dusk's character sheet. Background wise, before becoming super powered he was a stuntman/thrill seeker type. I;m thinking his motivations for becoming a vigilante might be a result of him witnessing a horrendous crime and deciding to punish the criminal since he saw that nothing was being done about it. In other words, he's more of the hard-boiled noir/pulpish type of vigilante. </p><p></p><p>DUSK PL10 [150pp]</p><p>ABILITIES: 18 pp</p><p>STR: 14 (+2) DEX: 18 (+4) CON: 14 (+2) INT 10 (+0) WIS: 12 (+1) CHR: 10 (+1)</p><p></p><p>SAVING THROWS: 12pp</p><p>Toughness: +8/+10 = PROTECTION 6 + 2 CON + Defensive Roll 2</p><p>Fortitude: + 6 = BASE 4 + 2 CON</p><p>Reflexes: + 8 = BASE 4 + 4 REF</p><p>Will: + 5 = BASE 4 + 1 WIS</p><p></p><p>COMBAT: 12 pp</p><p>Damage Bonus: + 2 (unarmed)</p><p>Base Attack: +3 ( +4 melee, +6 Shadow Blades, +3 ranged)</p><p>Base Defense: +3</p><p>Defense: 13 (11 Flatfooted) </p><p>Initiative: +4</p><p></p><p>ATTACKS:</p><p>Shadow Blades (full powered): +6 attack, +10 damage </p><p>Shadow Blast (full powered): +3 attack, +10 damage</p><p>Two-fisted Justice (Unarmed attacks): +4 attack, +2 damage</p><p></p><p>SKILLS: 48 ranks (12 pp) </p><p>Acrobatics 6 (+10),</p><p>Climbing 5 (+7),</p><p>Concentration 3 (+4),</p><p>Drive 3 (+7), </p><p>Escape Artist 4 (+8), </p><p>Intimidation 3 (+3),</p><p>Knowledge: Pop Culture 2 (+2),</p><p>Knowledge: Streetwise 2 (+2),</p><p>Perform: Acting 3 (+3),</p><p>Profession: Stuntman 5 (+6),</p><p>Slight of Hand 4 (+4),</p><p>Stealth 8 (+12),</p><p> </p><p>FEATS: 11 pp</p><p>Acrobatic Bluff, </p><p>Attack Focus (melee)</p><p>Attack Specialization (Shadow Blades)</p><p>Blind Fighting</p><p>Diehard</p><p>Defensive Roll 2</p><p>Fearless</p><p>Instant Up</p><p>Move by Action</p><p>Uncanny Dodge (Hearing)</p><p></p><p></p><p>POWERS: 85 pp</p><p>Alternate Form 7 [35pp]: “Shadow Demon”</p><p>• Insubstantial 4 [21pp]: PF: Selective</p><p>• Concealment 1 [1pp]: Visual; LIMITATIONS: Limited to Shadows/Areas of Low Light, Passive</p><p>• Immunity 9 [9pp]: Life Support</p><p>• Super movement 1 [2pp]: Slowfall</p><p>• Power Feat: Fearsome Presence 2 [2pp] </p><p></p><p>Darkness Control 10 [39pp]: Obscure (visual); PF: Dynamic; EXTRA: Selective</p><p>• DAP: Hood of Shadows: Dazzle 10 [21pp*]: PF: Dynamic; Reversible</p><p>• DAP: Shadow Blast 10 [24pp*]: PF: Dynamic; Affects Insubstantial, Indirect 3; Extras: Ranged</p><p>• DAP: Shadow Blades 10 [11pp*]: PF: Dynamic, Affects Insubstantial; </p><p>• DAP: Shadow Puppetry 10 [24pp*] : PF: Progression 4 (100 ft); Extras: Duration (Sustained); LIMITATIONS: Illusions always appear as “black or shadowy/Smokey shapes”</p><p></p><p>Shadow Walk: Teleport 1 [3pp]; 100 ft. range; PF: Change Direction, Turnabout; LIMITATIONS: Medium (via Darkness/Shadows) </p><p></p><p>Protection 6 [5pp]: Reinforced Body Armor; Drawback: Noticeable</p><p></p><p>Super sense 4 [3pp]: Goggles; Counters Conceal (Visual, LIMITED Lowlight/Darkness); Counters Obscure (Visual, Darkness); </p><p></p><p></p><p>HERO POINTS: 1</p><p>COMPLICATIONS: Secret Identity (Jason Gallows), </p><p>TRADE OFFS: None</p><p></p><p>COST SUMMERY: </p><p>Abilities 18 pp + Skills 12 pp + Feats 11 pp + Powers 85 pp + Combat 12 pp + Saves 12 pp = 150 pp</p><p></p><p> </p><p>* Maximum points that could be placed into power when array is used.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 4734054, member: 42169"] Here's the write up of Dusk's character sheet. Background wise, before becoming super powered he was a stuntman/thrill seeker type. I;m thinking his motivations for becoming a vigilante might be a result of him witnessing a horrendous crime and deciding to punish the criminal since he saw that nothing was being done about it. In other words, he's more of the hard-boiled noir/pulpish type of vigilante. DUSK PL10 [150pp] ABILITIES: 18 pp STR: 14 (+2) DEX: 18 (+4) CON: 14 (+2) INT 10 (+0) WIS: 12 (+1) CHR: 10 (+1) SAVING THROWS: 12pp Toughness: +8/+10 = PROTECTION 6 + 2 CON + Defensive Roll 2 Fortitude: + 6 = BASE 4 + 2 CON Reflexes: + 8 = BASE 4 + 4 REF Will: + 5 = BASE 4 + 1 WIS COMBAT: 12 pp Damage Bonus: + 2 (unarmed) Base Attack: +3 ( +4 melee, +6 Shadow Blades, +3 ranged) Base Defense: +3 Defense: 13 (11 Flatfooted) Initiative: +4 ATTACKS: Shadow Blades (full powered): +6 attack, +10 damage Shadow Blast (full powered): +3 attack, +10 damage Two-fisted Justice (Unarmed attacks): +4 attack, +2 damage SKILLS: 48 ranks (12 pp) Acrobatics 6 (+10), Climbing 5 (+7), Concentration 3 (+4), Drive 3 (+7), Escape Artist 4 (+8), Intimidation 3 (+3), Knowledge: Pop Culture 2 (+2), Knowledge: Streetwise 2 (+2), Perform: Acting 3 (+3), Profession: Stuntman 5 (+6), Slight of Hand 4 (+4), Stealth 8 (+12), FEATS: 11 pp Acrobatic Bluff, Attack Focus (melee) Attack Specialization (Shadow Blades) Blind Fighting Diehard Defensive Roll 2 Fearless Instant Up Move by Action Uncanny Dodge (Hearing) POWERS: 85 pp Alternate Form 7 [35pp]: “Shadow Demon” • Insubstantial 4 [21pp]: PF: Selective • Concealment 1 [1pp]: Visual; LIMITATIONS: Limited to Shadows/Areas of Low Light, Passive • Immunity 9 [9pp]: Life Support • Super movement 1 [2pp]: Slowfall • Power Feat: Fearsome Presence 2 [2pp] Darkness Control 10 [39pp]: Obscure (visual); PF: Dynamic; EXTRA: Selective • DAP: Hood of Shadows: Dazzle 10 [21pp*]: PF: Dynamic; Reversible • DAP: Shadow Blast 10 [24pp*]: PF: Dynamic; Affects Insubstantial, Indirect 3; Extras: Ranged • DAP: Shadow Blades 10 [11pp*]: PF: Dynamic, Affects Insubstantial; • DAP: Shadow Puppetry 10 [24pp*] : PF: Progression 4 (100 ft); Extras: Duration (Sustained); LIMITATIONS: Illusions always appear as “black or shadowy/Smokey shapes” Shadow Walk: Teleport 1 [3pp]; 100 ft. range; PF: Change Direction, Turnabout; LIMITATIONS: Medium (via Darkness/Shadows) Protection 6 [5pp]: Reinforced Body Armor; Drawback: Noticeable Super sense 4 [3pp]: Goggles; Counters Conceal (Visual, LIMITED Lowlight/Darkness); Counters Obscure (Visual, Darkness); HERO POINTS: 1 COMPLICATIONS: Secret Identity (Jason Gallows), TRADE OFFS: None COST SUMMERY: Abilities 18 pp + Skills 12 pp + Feats 11 pp + Powers 85 pp + Combat 12 pp + Saves 12 pp = 150 pp * Maximum points that could be placed into power when array is used. [/QUOTE]
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