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Gaming W/Jemal: Mutant Rising OOC (Game has started!)
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<blockquote data-quote="Jemal" data-source="post: 4737804" data-attributes="member: 9026"><p>First I'd like to apologize for my lack of posting lately, my hand's been hurting like a *Insert censored word here* and contrary to what my roomates might say, I am NOT a master of the 1-handed typing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As far as dark backgrounds go, I'm ok with a little dark, but I don't want any Rorschach's. For those of you who have the misfortune of not knowing who Rorschach is, I have a quest for you: Walk away from your keyboard, and either go watch the Watchmen movie, or read the graphic novel. Then, and only then may you return <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Seriously though, I'm comfortable with morally gray. That doesn't mean everyone else will be, though, so the darker your character, the more likely he/she will find themselves at odds with the world, including other PC's.</p><p></p><p>Metro is the equivalent to New York, a large sprawling metropolis. The reason I chose to go with a non-specific metropolis was b/c I know nothing about any large cities, but they're kinda needed for the super-hero gig. It's located on a non-specific coastline. Other than that, feel free to make up info about it if required for your background.</p><p></p><p>ALSO, looking over the sheets one more thing has come up - I'm saying no to multiple ranks of the luck feat unless being excessively lucky is part of your super power. Luck is now limited to 1 rank.</p><p></p><p><strong>Shayuri/Walkingdad </strong>- Seems the situation's been resolved. Walkingdad can freely play the elemental type and Shayuri's changing gears.</p><p></p><p><strong>Shayuri</strong></p><p>Hmm... Nightshift allready has TK, so Shay if you're looking for something Unique I'd suggest the electrokinetic. That being said though, I'd prefer to have someone who's BASED on TK (It's one of my fave abilities), as it seems to be an 'add-on' to Binder's character, and I was hoping to have at least one character who could be defined as a "Telekineticist". That saves me an NPC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Walking Dad</strong></p><p>Things seem OK, but I have a few questions about your normal identity : What differentiates it from your super-powered one other than not having powers? Do they look different? Act different? is your super-powered form ALWAYS in a different chemical state?</p><p>Basically, is there any reason in the world NOT to be in your super-powered form at all times? If it doesn't make any difference other than having/not having powers, then there's no drawback b/c you could stay super-powered at all times.</p><p></p><p><strong>Rellique</strong> </p><p>I dislike Turnabout on teleport. I understand that it's "Supposed" to be the equivalent of a move-by-action, but teleport-attack-teleport is too powerful of an attack pattern IMO.</p><p>Are your Body Armour and Goggles Equipment or Devices? The way you have them listed is as though they were actual powers.</p><p>Finally: I notice you only have a 13 defense. The 'base 3' just means you have to buy 3 base points before increasing it any further with feats/powers. If you only WANT a 13 defense that's fine. I presume in that case you'd be hoping for your insubstantiality to keep you alive? </p><p>Also, don't forget you have to pick one type of power that affects you while you're insubstantial. </p><p></p><p><strong>Andor</strong></p><p>Your character needs to buy a few ranks in the Intimidate skill. (Fearsome Presence rank may not exceed intimidate bonus)</p><p></p><p>And yes, I'd suggest giving your nauseate a 'requires successful grapple' limitation for -1. </p><p></p><p><strong>Binder Fred</strong></p><p>Instant duration Mind Control seems exceedingly limited. any 'command' that would take the character more than an instant won't be carried out, b/c they'll start and then instantly stop b/c your control would run out. Effective enough to get someone to drop something, but that's about it.</p><p></p><p>Both of your snare attacks work mechanically, but don't make sense with their 'name'. I take it since your character is a mentalist that the snares are you making them think they're received an incapacitating wound/being handcuffed, hence the will save? Or are these actual bonds you're creating?</p><p></p><p>I'm not sure how your 'C4 power' fits... you can make things blow up? </p><p></p><p>The 'costume teleport' - I think I get what you're going for, but wouldn't taking your protective suit as a 'device' and then using the quick change feat to represent your teleport make more sense than 'activated protection'? </p><p></p><p>Reversible and Trigger on teleport: Reversible teleportation is basically a variant of turnabout, which I've disallowed. As to Triggered attack powers - I don't allow triggers that are controllable by the character. it's a cheap and easy way of getting a free-action attack (Granted once per combat, but that's often enough), and I dislike that.</p><p></p><p>This character has a lot of varied powers (Mind control, TK, Snares, Explosive Blast, Teleport[self or as attack], Shield)</p></blockquote><p></p>
[QUOTE="Jemal, post: 4737804, member: 9026"] First I'd like to apologize for my lack of posting lately, my hand's been hurting like a *Insert censored word here* and contrary to what my roomates might say, I am NOT a master of the 1-handed typing. ;) As far as dark backgrounds go, I'm ok with a little dark, but I don't want any Rorschach's. For those of you who have the misfortune of not knowing who Rorschach is, I have a quest for you: Walk away from your keyboard, and either go watch the Watchmen movie, or read the graphic novel. Then, and only then may you return ;). Seriously though, I'm comfortable with morally gray. That doesn't mean everyone else will be, though, so the darker your character, the more likely he/she will find themselves at odds with the world, including other PC's. Metro is the equivalent to New York, a large sprawling metropolis. The reason I chose to go with a non-specific metropolis was b/c I know nothing about any large cities, but they're kinda needed for the super-hero gig. It's located on a non-specific coastline. Other than that, feel free to make up info about it if required for your background. ALSO, looking over the sheets one more thing has come up - I'm saying no to multiple ranks of the luck feat unless being excessively lucky is part of your super power. Luck is now limited to 1 rank. [B]Shayuri/Walkingdad [/B]- Seems the situation's been resolved. Walkingdad can freely play the elemental type and Shayuri's changing gears. [B]Shayuri[/B] Hmm... Nightshift allready has TK, so Shay if you're looking for something Unique I'd suggest the electrokinetic. That being said though, I'd prefer to have someone who's BASED on TK (It's one of my fave abilities), as it seems to be an 'add-on' to Binder's character, and I was hoping to have at least one character who could be defined as a "Telekineticist". That saves me an NPC. ;) [B]Walking Dad[/B] Things seem OK, but I have a few questions about your normal identity : What differentiates it from your super-powered one other than not having powers? Do they look different? Act different? is your super-powered form ALWAYS in a different chemical state? Basically, is there any reason in the world NOT to be in your super-powered form at all times? If it doesn't make any difference other than having/not having powers, then there's no drawback b/c you could stay super-powered at all times. [B]Rellique[/B] I dislike Turnabout on teleport. I understand that it's "Supposed" to be the equivalent of a move-by-action, but teleport-attack-teleport is too powerful of an attack pattern IMO. Are your Body Armour and Goggles Equipment or Devices? The way you have them listed is as though they were actual powers. Finally: I notice you only have a 13 defense. The 'base 3' just means you have to buy 3 base points before increasing it any further with feats/powers. If you only WANT a 13 defense that's fine. I presume in that case you'd be hoping for your insubstantiality to keep you alive? Also, don't forget you have to pick one type of power that affects you while you're insubstantial. [B]Andor[/B] Your character needs to buy a few ranks in the Intimidate skill. (Fearsome Presence rank may not exceed intimidate bonus) And yes, I'd suggest giving your nauseate a 'requires successful grapple' limitation for -1. [B]Binder Fred[/B] Instant duration Mind Control seems exceedingly limited. any 'command' that would take the character more than an instant won't be carried out, b/c they'll start and then instantly stop b/c your control would run out. Effective enough to get someone to drop something, but that's about it. Both of your snare attacks work mechanically, but don't make sense with their 'name'. I take it since your character is a mentalist that the snares are you making them think they're received an incapacitating wound/being handcuffed, hence the will save? Or are these actual bonds you're creating? I'm not sure how your 'C4 power' fits... you can make things blow up? The 'costume teleport' - I think I get what you're going for, but wouldn't taking your protective suit as a 'device' and then using the quick change feat to represent your teleport make more sense than 'activated protection'? Reversible and Trigger on teleport: Reversible teleportation is basically a variant of turnabout, which I've disallowed. As to Triggered attack powers - I don't allow triggers that are controllable by the character. it's a cheap and easy way of getting a free-action attack (Granted once per combat, but that's often enough), and I dislike that. This character has a lot of varied powers (Mind control, TK, Snares, Explosive Blast, Teleport[self or as attack], Shield) [/QUOTE]
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