Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Mutant Rising OOC (Game has started!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jemal" data-source="post: 4739323" data-attributes="member: 9026"><p>I don't really like powers being described as objects unless they actually are. It causes a problem with countering powers, stealing objects, whether or not they're available all the time, etc. </p><p></p><p>As for the light descriptor - hmm, I'll have to think on that. Light-based attack powers aren't very common.</p><p></p><p>Walking Dad - If he's obviously not human when changed, then it's an acceptable drawback, and that pic makes me think such is the case.</p><p></p><p>Arkhandus - </p><p>Yes, thats a good point. if your characters are trying to keep their identities secret, then that's an acceptable complication.</p><p></p><p></p><p>How did did you get an instant 'lasting' duration? Adding the instant flaw to a power makes it instant, not instant 'lasting'. If you want your power to last forever, you could add the duration modifier twice, then add the permanent modifier for a total of +1/rank modifier for a permanent power. (Concentration->Sustained +1; Sustained-> continuous +1; continuous-> permanent -1)</p><p></p><p> </p><p></p><p>And what about people who are immune to bullets/physical damage? or people who could break handcuffs? Your descriptors for these powers does not fit the reality of the power. someone with steel skin would be immune to you flesh wound ability as its described, but not the power you're using to emulate it. Likewise someone who could change their size or was super strong would have no problem escaping handcuffs, but would be unable to free themselves from YOUR handcuffs. </p><p></p><p></p><p>C4 doesn't affect insubstantial, but other than that it seems ok.</p><p></p><p> </p><p></p><p>Quick change to teleport your costume to you would be an acceptable usage, imo.</p><p></p><p></p><p>I'm gonna say no to this.</p><p></p><p></p><p></p><p>the c4 triggers I'll allow, b/c C4 takes time to set up. </p><p>The problem I have with your attack teleport is that the way you describe it and the mechanics don't seem the same. the name has me thinking you say 'to me' and someone gets teleported 'to you'. however, the mechanics are you touch someone (melee attack roll) and teleport them elsewhere..</p><p></p><p></p><p></p><p></p><p>What about people who are immune to bullets or otherwise not scared of a gun? The power still works on them via mechanics, but not via description.</p><p></p><p>The main problem I have with your character is that the mechanics on the page don't match the descriptions very well, there's a lot of little 'what ifs'. </p><p>You say your TK is supposed to represent a gun, but mechanically there's nothing about the power that doesn't allow you to do what TK does but guns don't.</p><p>You say your Mind control is fear from pointing a gun at someone, but people who are immune to fear/guns but not mind control wouldn't care about that</p><p>etc.</p><p>What happens if someone can stop TK? Are they immune to your gun? What if someone can stop teleportation? Are they immune to all of your powers? does your gun appear and dissapear after every attack, or do you just summon it the once? Can you be disarmed of your gun? Can it be destroyed? Do you have multiple guns? Does your 'summoning' work off of knowing the location of the object? </p><p></p><p>I'm going to allow the majority of the character b/c I like the concept, but we'll have to do a lot of work to figure out Exactly how each of your powers works, and what will/will not affect or be affected by them.</p></blockquote><p></p>
[QUOTE="Jemal, post: 4739323, member: 9026"] I don't really like powers being described as objects unless they actually are. It causes a problem with countering powers, stealing objects, whether or not they're available all the time, etc. As for the light descriptor - hmm, I'll have to think on that. Light-based attack powers aren't very common. Walking Dad - If he's obviously not human when changed, then it's an acceptable drawback, and that pic makes me think such is the case. Arkhandus - Yes, thats a good point. if your characters are trying to keep their identities secret, then that's an acceptable complication. How did did you get an instant 'lasting' duration? Adding the instant flaw to a power makes it instant, not instant 'lasting'. If you want your power to last forever, you could add the duration modifier twice, then add the permanent modifier for a total of +1/rank modifier for a permanent power. (Concentration->Sustained +1; Sustained-> continuous +1; continuous-> permanent -1) And what about people who are immune to bullets/physical damage? or people who could break handcuffs? Your descriptors for these powers does not fit the reality of the power. someone with steel skin would be immune to you flesh wound ability as its described, but not the power you're using to emulate it. Likewise someone who could change their size or was super strong would have no problem escaping handcuffs, but would be unable to free themselves from YOUR handcuffs. C4 doesn't affect insubstantial, but other than that it seems ok. Quick change to teleport your costume to you would be an acceptable usage, imo. I'm gonna say no to this. the c4 triggers I'll allow, b/c C4 takes time to set up. The problem I have with your attack teleport is that the way you describe it and the mechanics don't seem the same. the name has me thinking you say 'to me' and someone gets teleported 'to you'. however, the mechanics are you touch someone (melee attack roll) and teleport them elsewhere.. What about people who are immune to bullets or otherwise not scared of a gun? The power still works on them via mechanics, but not via description. The main problem I have with your character is that the mechanics on the page don't match the descriptions very well, there's a lot of little 'what ifs'. You say your TK is supposed to represent a gun, but mechanically there's nothing about the power that doesn't allow you to do what TK does but guns don't. You say your Mind control is fear from pointing a gun at someone, but people who are immune to fear/guns but not mind control wouldn't care about that etc. What happens if someone can stop TK? Are they immune to your gun? What if someone can stop teleportation? Are they immune to all of your powers? does your gun appear and dissapear after every attack, or do you just summon it the once? Can you be disarmed of your gun? Can it be destroyed? Do you have multiple guns? Does your 'summoning' work off of knowing the location of the object? I'm going to allow the majority of the character b/c I like the concept, but we'll have to do a lot of work to figure out Exactly how each of your powers works, and what will/will not affect or be affected by them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Mutant Rising OOC (Game has started!)
Top