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Gaming W/Jemal: Mutant Rising OOC (Game has started!)
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<blockquote data-quote="Shayuri" data-source="post: 4739495" data-attributes="member: 4936"><p>Okay! Revised to telekineticist!</p><p></p><p>Simpler structure to the powers. Basically there's one "telekinesis" array, with two defenses and a movement power. The Shield represents a Telekinetic Parry, in which Cass can grab objects in the environment and interpose them between herself and attacks. The Force Field is a reactive, instinctive 'burst' of TK energy that directly slows or diverts attacks just before they hit her. I decided that she can't fly by just picking herself up, but she can lift objects and ride them around...hence the Platform flaw on her Flight power.</p><p></p><p>As for the attacks, she has several in the array, which is largely offensive. I'll give a brief explanation/visualization for each.</p><p></p><p>The basic attack is the single-target TK power, which is also one of the array's 'utility' powers. It has Perception, Damaging (letting it function as a blast), with the Subtle and Precise feats. This is your basic "invisible hand" TK power.</p><p></p><p>She also has an "area effect" telekinesis that's limited in range, but powerful nevertheless. This ability lacks the precision of her more focused TK, and even though it doesn't require an attack roll, a Reflex save can allow someone to avoid the effects, at least in part. Although she most often uses this to attack or throw creatures and objects near her, it can be used for anything non-precise TK can be used for, and the Selective Attack extra lets her choose who gets what.</p><p></p><p>Next is the Autofire Blast which is not Perception. This represents Cass using TK to pick up loose items and debris in her immediate vicinity, and hurl them all at once at a target. Her control lets her do this very accurately, but it's not automatic hitting (which wouldn't work with Autofire anyway). It has the complication of needing loose objects of some kind to work. In most cases, there'd be enough gravel and metal litter and so on that I don't think it'd be an issue...but if she were trapped in the World of Pillows, that could be a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Suffocate is easy. Darth Vader Choke Grip. Nuff said.</p><p></p><p>Paralyze actually represents a telekinetic "hold" that's more complete than a grapple. A grapple would be like...grabbing someone's arm, or holding them in a giant hand. She can do that too...but this would be more like holding someone tightly in a telekinetic prison that covered the whole body.</p><p></p><p>Finally, Cassandra's Deflect is a defense power that she uses mostly on others. It represents either using telekinetically manipulated objects to block attacks (similar to Shield, and might not stack with it at GM's option), or using TK to directly deflect attacks. The trick here is that if she uses a standard action, she can use this power on multiple attacks with no penalty at range...allowing her to project protection over anyone close enough to her. I figured this gives her some utility even in situations where her other powers aren't terribly useful, such as against insubstantial foes.</p><p></p><p>Finally, her Evasion and Uncanny Dodge are based on telekinesis as well. Evasion represents a defensive "backblast" where area attacks on her can be disrupted by releasing a wave of TK away from her, reducing or countering the incoming attack. Uncanny Dodge represents a subliminal awareness of her surroundings based on subtle interactions of her mind with surrounding matter. With GM permission, this might eventually flower into Blindsight or similar. For now, consider it a Mental sense, if that's all right?</p><p></p><p>Cassandra Arista</p><p>Concept/Archetype: Telekineticist</p><p>Power Level: 10</p><p>Power Points: 150</p><p>Experience Points: 0</p><p>Hero Points: 1</p><p></p><p>ABILITIES (26)</p><p>STR 10 +0 (0 PP)</p><p>DEX 14 +2 (4 PP)</p><p>CON 12 +1 (2 PP)</p><p>INT 18 +4 (8 PP)</p><p>WIS 16 +3 (6 PP)</p><p>CHA 16 +3 (6 PP)</p><p></p><p>SAVES (20)</p><p>TOUG +10 (+1 Con + 0 Feat + 9 Power + 0 Equipment)</p><p>FORT +7 (+6 Base + 1 Con) (6 PP)</p><p>REF +8 (+6 Base + 2 Dex) (6 PP)</p><p>WILL +10 (+8 Base + 2 Wis) (8 PP)</p><p></p><p>COMBAT (12)</p><p>INIT +1</p><p>BASE DEF +3 (6 PP)</p><p>DEF 20 (10 + 3 Base + 0 Feat + 7 Power)</p><p>FLAT-FOOTED 11</p><p>BASE ATT +3 (6 PP)</p><p></p><p>SKILLS 60 SP (15 PP)</p><p>Bluff +15 (12 ranks + 3 cha)</p><p>Computers +6 (2 ranks + 4 int)</p><p>Diplomacy +5 (2 ranks + 3 cha)</p><p>Drive +4 (2 ranks + 2 Dex)</p><p>Gather Information +12 (9 ranks + 3 cha)</p><p>Investigate +11 (7 ranks + 4 Int)</p><p>Knowledge (Current Events) +10 (6 ranks + 4 Int)</p><p>Notice +10 (7 ranks + 3 Wis)</p><p>Profession (Journalist) +5 (3 ranks + 3 Wis)</p><p>Search +6 (2 ranks + 4 Int)</p><p>Sense Motive +10 (7 ranks +3 Wis)</p><p></p><p>LANGUAGES (1 Ranks)</p><p>Spanish</p><p></p><p>MOVEMENT</p><p>Ground 30/60/120</p><p></p><p>FEATS (11 PP)</p><p>Attractive 1</p><p>Contacts 1</p><p>Distract 1</p><p>Equipment 4</p><p>Evasion 1</p><p>Taunt 1</p><p>Uncanny Dodge 1</p><p>Well Informed 1</p><p></p><p>POWERS 66</p><p>Telekinesis +10 (Damaging, Perception, PF Precise, PF Subtle) 47pp</p><p>- AP Telekinesis +10 (Blast Area, Damaging, Selective Attack, Touch Range, PF Subtle) 1pp</p><p>- AP Blast +10 (Autofire, PF Accurate x2) 1pp</p><p>- AP Suffocate +10 (Perception, PF Subtle) 1pp</p><p>- AP Paralyze +10 (Perception, Alternate Save: Reflex, PF Subtle, PF Reversible) 1pp</p><p>- AP Deflect +8 (Slow and fast projectiles, Free action, Ranged, PF Subtle, PF Precise), 1pp</p><p></p><p>Shield +7, 7pp</p><p>Force Field +9, 9pp</p><p>Flight (Platform) +3, 3pp</p><p></p><p>EQUIPMENT (20)</p><p>Compact Car, 9pts</p><p>Light Pistol, 6pts</p><p>Camera, 1pt</p><p>Cell Phone, 1pt</p><p>Laptop Computer, 1pt</p><p>Digital Audio Recorder, 1pt</p><p>Flashlight, 1pt</p><p></p><p>COST</p><p>Abilities [26]</p><p>Combat [12]</p><p>Saves [20]</p><p>Skills [15]</p><p>Feats [11]</p><p>Powers [66]</p><p>Drawbacks [0]</p><p>Total [150]</p><p>Unspent [0]</p><p></p><p>NOTES</p><p>Real Name: Cassandra Arista</p><p>Gender: Female</p><p>Age: 21</p><p>Size: Medium</p><p>Height: 5'5"</p><p>Weight: 135lbs</p><p>Hair: Black</p><p>Eyes: Green</p><p>Nationality: USA </p><p>Ethnicity: Caucasian</p><p>Tradeoffs: None</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4739495, member: 4936"] Okay! Revised to telekineticist! Simpler structure to the powers. Basically there's one "telekinesis" array, with two defenses and a movement power. The Shield represents a Telekinetic Parry, in which Cass can grab objects in the environment and interpose them between herself and attacks. The Force Field is a reactive, instinctive 'burst' of TK energy that directly slows or diverts attacks just before they hit her. I decided that she can't fly by just picking herself up, but she can lift objects and ride them around...hence the Platform flaw on her Flight power. As for the attacks, she has several in the array, which is largely offensive. I'll give a brief explanation/visualization for each. The basic attack is the single-target TK power, which is also one of the array's 'utility' powers. It has Perception, Damaging (letting it function as a blast), with the Subtle and Precise feats. This is your basic "invisible hand" TK power. She also has an "area effect" telekinesis that's limited in range, but powerful nevertheless. This ability lacks the precision of her more focused TK, and even though it doesn't require an attack roll, a Reflex save can allow someone to avoid the effects, at least in part. Although she most often uses this to attack or throw creatures and objects near her, it can be used for anything non-precise TK can be used for, and the Selective Attack extra lets her choose who gets what. Next is the Autofire Blast which is not Perception. This represents Cass using TK to pick up loose items and debris in her immediate vicinity, and hurl them all at once at a target. Her control lets her do this very accurately, but it's not automatic hitting (which wouldn't work with Autofire anyway). It has the complication of needing loose objects of some kind to work. In most cases, there'd be enough gravel and metal litter and so on that I don't think it'd be an issue...but if she were trapped in the World of Pillows, that could be a problem. :) Suffocate is easy. Darth Vader Choke Grip. Nuff said. Paralyze actually represents a telekinetic "hold" that's more complete than a grapple. A grapple would be like...grabbing someone's arm, or holding them in a giant hand. She can do that too...but this would be more like holding someone tightly in a telekinetic prison that covered the whole body. Finally, Cassandra's Deflect is a defense power that she uses mostly on others. It represents either using telekinetically manipulated objects to block attacks (similar to Shield, and might not stack with it at GM's option), or using TK to directly deflect attacks. The trick here is that if she uses a standard action, she can use this power on multiple attacks with no penalty at range...allowing her to project protection over anyone close enough to her. I figured this gives her some utility even in situations where her other powers aren't terribly useful, such as against insubstantial foes. Finally, her Evasion and Uncanny Dodge are based on telekinesis as well. Evasion represents a defensive "backblast" where area attacks on her can be disrupted by releasing a wave of TK away from her, reducing or countering the incoming attack. Uncanny Dodge represents a subliminal awareness of her surroundings based on subtle interactions of her mind with surrounding matter. With GM permission, this might eventually flower into Blindsight or similar. For now, consider it a Mental sense, if that's all right? Cassandra Arista Concept/Archetype: Telekineticist Power Level: 10 Power Points: 150 Experience Points: 0 Hero Points: 1 ABILITIES (26) STR 10 +0 (0 PP) DEX 14 +2 (4 PP) CON 12 +1 (2 PP) INT 18 +4 (8 PP) WIS 16 +3 (6 PP) CHA 16 +3 (6 PP) SAVES (20) TOUG +10 (+1 Con + 0 Feat + 9 Power + 0 Equipment) FORT +7 (+6 Base + 1 Con) (6 PP) REF +8 (+6 Base + 2 Dex) (6 PP) WILL +10 (+8 Base + 2 Wis) (8 PP) COMBAT (12) INIT +1 BASE DEF +3 (6 PP) DEF 20 (10 + 3 Base + 0 Feat + 7 Power) FLAT-FOOTED 11 BASE ATT +3 (6 PP) SKILLS 60 SP (15 PP) Bluff +15 (12 ranks + 3 cha) Computers +6 (2 ranks + 4 int) Diplomacy +5 (2 ranks + 3 cha) Drive +4 (2 ranks + 2 Dex) Gather Information +12 (9 ranks + 3 cha) Investigate +11 (7 ranks + 4 Int) Knowledge (Current Events) +10 (6 ranks + 4 Int) Notice +10 (7 ranks + 3 Wis) Profession (Journalist) +5 (3 ranks + 3 Wis) Search +6 (2 ranks + 4 Int) Sense Motive +10 (7 ranks +3 Wis) LANGUAGES (1 Ranks) Spanish MOVEMENT Ground 30/60/120 FEATS (11 PP) Attractive 1 Contacts 1 Distract 1 Equipment 4 Evasion 1 Taunt 1 Uncanny Dodge 1 Well Informed 1 POWERS 66 Telekinesis +10 (Damaging, Perception, PF Precise, PF Subtle) 47pp - AP Telekinesis +10 (Blast Area, Damaging, Selective Attack, Touch Range, PF Subtle) 1pp - AP Blast +10 (Autofire, PF Accurate x2) 1pp - AP Suffocate +10 (Perception, PF Subtle) 1pp - AP Paralyze +10 (Perception, Alternate Save: Reflex, PF Subtle, PF Reversible) 1pp - AP Deflect +8 (Slow and fast projectiles, Free action, Ranged, PF Subtle, PF Precise), 1pp Shield +7, 7pp Force Field +9, 9pp Flight (Platform) +3, 3pp EQUIPMENT (20) Compact Car, 9pts Light Pistol, 6pts Camera, 1pt Cell Phone, 1pt Laptop Computer, 1pt Digital Audio Recorder, 1pt Flashlight, 1pt COST Abilities [26] Combat [12] Saves [20] Skills [15] Feats [11] Powers [66] Drawbacks [0] Total [150] Unspent [0] NOTES Real Name: Cassandra Arista Gender: Female Age: 21 Size: Medium Height: 5'5" Weight: 135lbs Hair: Black Eyes: Green Nationality: USA Ethnicity: Caucasian Tradeoffs: None [/QUOTE]
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