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Gaming W/Jemal: Mutant Rising OOC (Game has started!)
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<blockquote data-quote="Arkhandus" data-source="post: 4739705" data-attributes="member: 13966"><p>My character's finished sheet. Put in a minor connection to Roy, aka Kid Super, but I dunno how he might be connected to any others yet.</p><p></p><p><strong>Red Impulse, aka Bobby Reddington</strong></p><p>Male Human, Age 23, Height 5'-11", Weight 144 lbs.</p><p>Speaks, reads, and writes both English and Japanese</p><p></p><p>Allegiances: Good, Family, America</p><p>Power Level 10, Power Points 150, Spent 150, Hero Points 1</p><p>Max Attack/Save Difficulty +2/-2, Max Defense/Toughness -2/+2</p><p>Complication: Secret Identity</p><p></p><p>Strength 12 (+1), Dexterity 14 (+2), Constitution 12 (+1)</p><p>Intelligence 14 (+2), Wisdom 10 (+0), Charisma 12 (+1)</p><p></p><p>Base Attack +3, Melee +3 (Unarmed +7), Ranged +12, Grapple +4</p><p>Defense 18 (+3 Base, +5 Dodge), Flat-Footed 11</p><p>Initiative +10, Medium Size, Speed 30 ft. (10 MPH with Speed)</p><p></p><p>Toughness +1/+12 (+1 Con, +0/+11 Force Field)</p><p>Fortitude +6 (+5 Base, +1 Con)</p><p>Reflex +10 (+8 Base, +2 Dex)</p><p>Will +4 (+4 Base, +0 Wis)</p><p></p><p>Unarmed Strike +7 melee for +1 damage</p><p>Psychokinetic Strike +7 melee for +5 damage</p><p>Psychokinetic Bolt +12 ranged for +8 damage</p><p></p><p>Skills: Acrobatics +5 (3 ranks, +2 Dex), Bluff +15 (14 ranks, +1 Cha), Climb +10 (9 ranks, +1 Str), Computers +12 (10 ranks, +2 Int), Concentration +7 (7 ranks, +0 Wis), Craft (Artistic) +6 (4 ranks, +2 Int), Drive +5 (3 ranks, +2 Dex), Knowledge (Business) +5 (3 ranks, +2 Int), Knowledge (Current Events) +5 (3 ranks, +2 Int), Knowledge (History) +5 (3 ranks, +2 Int), Knowledge (Popular Culture) +10 (8 ranks, +2 Int), Knowledge (Tactics) +5 (3 ranks, +2 Int), Knowledge (Technology) +10 (8 ranks, +2 Int), Language 1 (Japanese), Notice +10 (10 ranks, +0 Wis), Profession (Comic Book Store Clerk) +5 (5 ranks, +0 Wis), Profession (Computer Programmer) +5 (5 ranks, +0 Wis), Search +5 (3 ranks, +2 Int), Sense Motive +7 (7 ranks, +0 Wis), Stealth +5 (3 ranks, +2 Dex), Swim +5 (4 ranks, +1 Str)</p><p></p><p>Feats: Attack Focus (Ranged) 9, Attack Specialization (Unarmed Strike) 2, Distract (Bluff) 1, Dodge Focus 5, Elusive Target, Equipment 6, Evasion 1, Improved Block 1, Improved Initiative 2, Master Plan, Move-By Action, Precise Shot 2, Takedown Attack 1, Taunt</p><p></p><p>Equipment: Superhero Outfit (EP 0, red jumpsuit with blue and white trim, blue goggles, white bandana over his lower face, small blue fannypack for carrying binoculars and flashlight), Headquarters (EP 0, Diminutive Structure, Toughness 5, Fire Prevention System, Living Space, his apartment), Motorcycle (EP 9, Medium, Strength 15, Speed 5, Defense 10, Toughness 8, a red motorscooter), Cell Phone (EP 1, Diminutive, kept at the apartment while out on vigilante escapades), Commlink (EP 1, Miniscule), Binoculars (EP 1, Small), Flashlight (EP 1, Tiny), Desktop Computer (EP 1, Large, kept at the apartment), PS3 Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), PS2 Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), PS-One Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Saturn Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Dreamcast Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Sega-CD Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Genesis Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Wii Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), GameCube Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), N-64 Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Super Famicom Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Famicom Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Nintendo DS (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff), GameBoy Advance (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff), GameBoy (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff), GameGear (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff), PSP (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff)</p><p></p><p>Current Load ? lbs.</p><p>Light Load 43, Medium Load 86, Heavy Load 130</p><p>Maximum Load 260, Push/Drag 500</p><p></p><p>Powers:</p><p>1. Psychokinetic Bolt (Blast 8, Mutant, Psionic, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 20, Saving Throw: Toughness, Power Feat: Affects Insubstantial 1, Power Feat: Alternate Power 2, Power Feat: Split Attack 1, ranged energy attack dealing damage of +8)</p><p>--->1a. Focused Psychokinetic Bolt (Blast 8, Mutant, Psionic, Effect: Attack, Action: Full, Range: Ranged, Duration: Instant, Equivalent Cost: 18, Saving Throw: Toughness, Extra: Penetrating, Flaw: Action, Power Feat: Affects Insubstantial 2, ranged energy attack dealing damage of +8)</p><p>--->1b. Psychokinetic Barrage (Blast 8, Mutant, Psionic, Effect: Attack, Action: Full, Range: Ranged, Duration: Instant, Equivalent Cost: 17, Saving Throw: Toughness, Extra: Autofire 2/Interval, Flaw: Action, Flaw: Distracting, Power Feat: Affects Insubstantial 1, ranged energy attack dealing damage of +8)</p><p>2. Psychokinetic Push (Leaping 3, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Instant, Cost: 3, jumps 10 times normal distance with a sudden push by his psychokinetic field, no damage from landing after any jump within his maximum jumping distance)</p><p>3. Psychokinetic Dive (Swimming 1, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Sustained, Cost: 1, swims at 2.5 MPH or 25 ft. with a directed pulse from his psychokinetic field)</p><p>4. Psychokinetic Shield (Force Field 11, Mutant, Psionic, Effect: Defense, Action: Free, Range: Personal, Duration: Sustained, Cost: 22, crackling red energy field protects him from harm with +11 to Toughness saves, Extra: Impervious)</p><p>5. Psychokinetic Strike (Strike 4, Mutant, Psionic, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, Cost: 7, Saving Throw: Toughness, Power Feat: Affects Insubstantial 1, Power Feat: Extended Reach 1, Power Feat: Mighty, deals an extra +4 damage with a melee attack by launching himself psychokinetically and maintaining the psychokinetic field around him for a moment)</p><p>6. Psychokinetic Surge (Speed 1, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Sustained, Cost: 1, moves at 10 MPH with a burst of psychokinetic propulsion)</p><p></p><p>Bobby Reddington is a part-time computer programmer and part-time retail clerk at the local comic book shop in central Metro. He worked for a year at a computer programming job before dropping it, bored to tears and disappointed that he hadn't gotten a job in the video game industry yet, fresh out of college. He probably set his sights too high at first. Still, he keeps hoping to land a job in the video game industry, and does occasional independant computer jobs. However, his main income lately is from the comic book store he works at part-time, MegaComix. Bob's a longtime friend of the store's owner, Patrick "Pat" Erikson, and Bob is his only employee. Bob's seen a youth named Roy at the store fairly often, but has never talked much with him.</p><p></p><p>Outside his dayjob, though, Bob's recently become a vigilante, since discovering his own strange powers. He's played video games since he was a little kid and has even learned Japanese just so he could get some imports that would never be released in America. And he's been interested in martial arts since childhood, so he's taken some classes in Karate. And of course, he's been a comic book fan forever, so when he started manifesting strange powers of psychokinesis, he naturally reached the conclusion that he should be a SUPER-HERO!!!!! It didn't work out so well at first. Putting on a ski mask and running around town at night almost got him caught by cops for suspicious activity, and even when he did manage to actually find criminals or gangs, his powers were hard to control and mostly just protected him from getting shot or stabbed a lot. It took a few weeks to actually start achieving some success at the whole costumed vigilante bit. He swallowed his pride a little and learned to sew a bit, after working up a design on his computer, and made himself a bona-fide super-heroing costume! Really just cobbling together a few different things he bought in stores around town and things he ordered online.</p><p></p><p>Bobby Reddington (usually called Bob or Red by those who know him) first noticed his burgeoning powers when he almost crashed his motorscooter during a rainstorm. His psychokinetic shield manifested to save him from the crash, and left his scooter with only minor damage. He was really freaked out by the crackling red aura that just appeared out of nowhere when he panicked, but later he noticed other wierd signs. Sometimes, while practicing his Karate, Bob saw the same crackle of red energy around him as he was shadow-boxing, and saw how the strange force pulverized nearby objects he was punching or kicking towards. And once, when he tried to execute a jump-kick, he saw it again and flew what must've been 10 or 20 feet into the air instead of just a foot! The landing almost hurt, but the aura saved him again as he clenched his teeth and worried about the impact. He was totally fine when he opened his eyes again, and fell the last inch or two to the ground. After a week or two of these strange occurances, he began figuring it out, though he still has no idea why he suddenly acquired superhuman powers. Now he can focus a bit of his attention on generating the psychokinetic shield at will, and has figured out how to release that energy in other ways.</p><p></p><p>Bob is a short white guy with black hair, blue eyes, and nothing remarkable about his appearance. He's a bit muscular from his Karate training and general exercise, but it's not noticeable most of the time with his ordinary clothes on. It's only really obvious in his more-form-fitting Red Impulse costume. That's a red jumpsuit with some blue and white trim (Bob's fairly patriotic), white gloves, a white bandana over his mouth and nose, and blue goggles, with a small blue fannypack that carries his few pieces of gear.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4739705, member: 13966"] My character's finished sheet. Put in a minor connection to Roy, aka Kid Super, but I dunno how he might be connected to any others yet. [B]Red Impulse, aka Bobby Reddington[/B] Male Human, Age 23, Height 5'-11", Weight 144 lbs. Speaks, reads, and writes both English and Japanese Allegiances: Good, Family, America Power Level 10, Power Points 150, Spent 150, Hero Points 1 Max Attack/Save Difficulty +2/-2, Max Defense/Toughness -2/+2 Complication: Secret Identity Strength 12 (+1), Dexterity 14 (+2), Constitution 12 (+1) Intelligence 14 (+2), Wisdom 10 (+0), Charisma 12 (+1) Base Attack +3, Melee +3 (Unarmed +7), Ranged +12, Grapple +4 Defense 18 (+3 Base, +5 Dodge), Flat-Footed 11 Initiative +10, Medium Size, Speed 30 ft. (10 MPH with Speed) Toughness +1/+12 (+1 Con, +0/+11 Force Field) Fortitude +6 (+5 Base, +1 Con) Reflex +10 (+8 Base, +2 Dex) Will +4 (+4 Base, +0 Wis) Unarmed Strike +7 melee for +1 damage Psychokinetic Strike +7 melee for +5 damage Psychokinetic Bolt +12 ranged for +8 damage Skills: Acrobatics +5 (3 ranks, +2 Dex), Bluff +15 (14 ranks, +1 Cha), Climb +10 (9 ranks, +1 Str), Computers +12 (10 ranks, +2 Int), Concentration +7 (7 ranks, +0 Wis), Craft (Artistic) +6 (4 ranks, +2 Int), Drive +5 (3 ranks, +2 Dex), Knowledge (Business) +5 (3 ranks, +2 Int), Knowledge (Current Events) +5 (3 ranks, +2 Int), Knowledge (History) +5 (3 ranks, +2 Int), Knowledge (Popular Culture) +10 (8 ranks, +2 Int), Knowledge (Tactics) +5 (3 ranks, +2 Int), Knowledge (Technology) +10 (8 ranks, +2 Int), Language 1 (Japanese), Notice +10 (10 ranks, +0 Wis), Profession (Comic Book Store Clerk) +5 (5 ranks, +0 Wis), Profession (Computer Programmer) +5 (5 ranks, +0 Wis), Search +5 (3 ranks, +2 Int), Sense Motive +7 (7 ranks, +0 Wis), Stealth +5 (3 ranks, +2 Dex), Swim +5 (4 ranks, +1 Str) Feats: Attack Focus (Ranged) 9, Attack Specialization (Unarmed Strike) 2, Distract (Bluff) 1, Dodge Focus 5, Elusive Target, Equipment 6, Evasion 1, Improved Block 1, Improved Initiative 2, Master Plan, Move-By Action, Precise Shot 2, Takedown Attack 1, Taunt Equipment: Superhero Outfit (EP 0, red jumpsuit with blue and white trim, blue goggles, white bandana over his lower face, small blue fannypack for carrying binoculars and flashlight), Headquarters (EP 0, Diminutive Structure, Toughness 5, Fire Prevention System, Living Space, his apartment), Motorcycle (EP 9, Medium, Strength 15, Speed 5, Defense 10, Toughness 8, a red motorscooter), Cell Phone (EP 1, Diminutive, kept at the apartment while out on vigilante escapades), Commlink (EP 1, Miniscule), Binoculars (EP 1, Small), Flashlight (EP 1, Tiny), Desktop Computer (EP 1, Large, kept at the apartment), PS3 Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), PS2 Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), PS-One Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Saturn Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Dreamcast Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Sega-CD Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Genesis Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Wii Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), GameCube Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), N-64 Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Super Famicom Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Famicom Game Console (EP 1, Large, kept at the apartment, using desktop computer stats for the whole suite of stuff), Nintendo DS (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff), GameBoy Advance (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff), GameBoy (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff), GameGear (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff), PSP (EP 1, Tiny, kept at the apartment, using PDA stats for the whole suite of stuff) Current Load ? lbs. Light Load 43, Medium Load 86, Heavy Load 130 Maximum Load 260, Push/Drag 500 Powers: 1. Psychokinetic Bolt (Blast 8, Mutant, Psionic, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 20, Saving Throw: Toughness, Power Feat: Affects Insubstantial 1, Power Feat: Alternate Power 2, Power Feat: Split Attack 1, ranged energy attack dealing damage of +8) --->1a. Focused Psychokinetic Bolt (Blast 8, Mutant, Psionic, Effect: Attack, Action: Full, Range: Ranged, Duration: Instant, Equivalent Cost: 18, Saving Throw: Toughness, Extra: Penetrating, Flaw: Action, Power Feat: Affects Insubstantial 2, ranged energy attack dealing damage of +8) --->1b. Psychokinetic Barrage (Blast 8, Mutant, Psionic, Effect: Attack, Action: Full, Range: Ranged, Duration: Instant, Equivalent Cost: 17, Saving Throw: Toughness, Extra: Autofire 2/Interval, Flaw: Action, Flaw: Distracting, Power Feat: Affects Insubstantial 1, ranged energy attack dealing damage of +8) 2. Psychokinetic Push (Leaping 3, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Instant, Cost: 3, jumps 10 times normal distance with a sudden push by his psychokinetic field, no damage from landing after any jump within his maximum jumping distance) 3. Psychokinetic Dive (Swimming 1, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Sustained, Cost: 1, swims at 2.5 MPH or 25 ft. with a directed pulse from his psychokinetic field) 4. Psychokinetic Shield (Force Field 11, Mutant, Psionic, Effect: Defense, Action: Free, Range: Personal, Duration: Sustained, Cost: 22, crackling red energy field protects him from harm with +11 to Toughness saves, Extra: Impervious) 5. Psychokinetic Strike (Strike 4, Mutant, Psionic, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, Cost: 7, Saving Throw: Toughness, Power Feat: Affects Insubstantial 1, Power Feat: Extended Reach 1, Power Feat: Mighty, deals an extra +4 damage with a melee attack by launching himself psychokinetically and maintaining the psychokinetic field around him for a moment) 6. Psychokinetic Surge (Speed 1, Mutant, Psionic, Effect: Movement, Action: Move, Range: Personal, Duration: Sustained, Cost: 1, moves at 10 MPH with a burst of psychokinetic propulsion) Bobby Reddington is a part-time computer programmer and part-time retail clerk at the local comic book shop in central Metro. He worked for a year at a computer programming job before dropping it, bored to tears and disappointed that he hadn't gotten a job in the video game industry yet, fresh out of college. He probably set his sights too high at first. Still, he keeps hoping to land a job in the video game industry, and does occasional independant computer jobs. However, his main income lately is from the comic book store he works at part-time, MegaComix. Bob's a longtime friend of the store's owner, Patrick "Pat" Erikson, and Bob is his only employee. Bob's seen a youth named Roy at the store fairly often, but has never talked much with him. Outside his dayjob, though, Bob's recently become a vigilante, since discovering his own strange powers. He's played video games since he was a little kid and has even learned Japanese just so he could get some imports that would never be released in America. And he's been interested in martial arts since childhood, so he's taken some classes in Karate. And of course, he's been a comic book fan forever, so when he started manifesting strange powers of psychokinesis, he naturally reached the conclusion that he should be a SUPER-HERO!!!!! It didn't work out so well at first. Putting on a ski mask and running around town at night almost got him caught by cops for suspicious activity, and even when he did manage to actually find criminals or gangs, his powers were hard to control and mostly just protected him from getting shot or stabbed a lot. It took a few weeks to actually start achieving some success at the whole costumed vigilante bit. He swallowed his pride a little and learned to sew a bit, after working up a design on his computer, and made himself a bona-fide super-heroing costume! Really just cobbling together a few different things he bought in stores around town and things he ordered online. Bobby Reddington (usually called Bob or Red by those who know him) first noticed his burgeoning powers when he almost crashed his motorscooter during a rainstorm. His psychokinetic shield manifested to save him from the crash, and left his scooter with only minor damage. He was really freaked out by the crackling red aura that just appeared out of nowhere when he panicked, but later he noticed other wierd signs. Sometimes, while practicing his Karate, Bob saw the same crackle of red energy around him as he was shadow-boxing, and saw how the strange force pulverized nearby objects he was punching or kicking towards. And once, when he tried to execute a jump-kick, he saw it again and flew what must've been 10 or 20 feet into the air instead of just a foot! The landing almost hurt, but the aura saved him again as he clenched his teeth and worried about the impact. He was totally fine when he opened his eyes again, and fell the last inch or two to the ground. After a week or two of these strange occurances, he began figuring it out, though he still has no idea why he suddenly acquired superhuman powers. Now he can focus a bit of his attention on generating the psychokinetic shield at will, and has figured out how to release that energy in other ways. Bob is a short white guy with black hair, blue eyes, and nothing remarkable about his appearance. He's a bit muscular from his Karate training and general exercise, but it's not noticeable most of the time with his ordinary clothes on. It's only really obvious in his more-form-fitting Red Impulse costume. That's a red jumpsuit with some blue and white trim (Bob's fairly patriotic), white gloves, a white bandana over his mouth and nose, and blue goggles, with a small blue fannypack that carries his few pieces of gear. [/QUOTE]
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