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Gaming W/Jemal: Mutant Rising OOC (Game has started!)
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<blockquote data-quote="Binder Fred" data-source="post: 4740343" data-attributes="member: 63746"><p><strong>Relique</strong>, isn't Shadow Blast already Ranged by default?</p><p></p><p></p><p>Ah, well you see, that's the rub : his teleport attack power was initially designed to emulate how his summoned weapons worked, i.e. his weapons are supposed to be past targets of his teleport attack power, hence the Reversible and the long range, full-action bits. Without them, there's no parity between the two applications of what is basicaly suppossed to be the same power... Which last point, now that I think about it, probably means the To Me power should be THE prime power of the Summoned Weapon array instead of being where it is now....</p><p></p><p>Anyway, does the Long Range thing need to be and all or nothing affair? I'd be perfectly confortable with a "1 minute Long Range infusion" drawback or the like, i.e. unusable to tag people in combat, but useful enough to introduce interresting twists now and then while remaining in line with the general workings of the Summoned Weapon array... Would that be acceptable?</p><p></p><p></p><p>Mechanically no, he doesn't need to know, more like the To Me power than the Away one as discussed above. His weapons could be anywhere on the planet and he *still* could get them to his hand (this is probably the result of repeated Long Range infusions, i.e. a semi-permanent bound has formed with these objects). Discovery of the cache matters only if the villain(s) tampers with what he finds there : puts the items in a teleport-proof "impervion" cage, destroys them, shifts them out of phase, dumps them into the abbyss of infinite dimensions, "poisons" the lifeforce stored there, shifts it to other, much more "troublesome", objects, etc, etc. </p><p></p><p>Nighshift also has a personnal conection to some of the items in there, mostly to his duty revolver and to his first pair of handcuffs (given to him by his old army training sergeant, don't you know, a real sign of approval).</p><p></p><p>All in all it makes a fine Complication, I think, but I could merge it with the "His Essence, infused into various objects" complication if you don't think it stands on its own (?).</p><p></p><p>[Life-force]</p><p></p><p>Who can say no to free samples? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What did you have in mind?</p><p></p><p>___________________________________________________</p><p>Binder Fred, sharpening his shopping bags.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 4740343, member: 63746"] [B]Relique[/B], isn't Shadow Blast already Ranged by default? Ah, well you see, that's the rub : his teleport attack power was initially designed to emulate how his summoned weapons worked, i.e. his weapons are supposed to be past targets of his teleport attack power, hence the Reversible and the long range, full-action bits. Without them, there's no parity between the two applications of what is basicaly suppossed to be the same power... Which last point, now that I think about it, probably means the To Me power should be THE prime power of the Summoned Weapon array instead of being where it is now.... Anyway, does the Long Range thing need to be and all or nothing affair? I'd be perfectly confortable with a "1 minute Long Range infusion" drawback or the like, i.e. unusable to tag people in combat, but useful enough to introduce interresting twists now and then while remaining in line with the general workings of the Summoned Weapon array... Would that be acceptable? Mechanically no, he doesn't need to know, more like the To Me power than the Away one as discussed above. His weapons could be anywhere on the planet and he *still* could get them to his hand (this is probably the result of repeated Long Range infusions, i.e. a semi-permanent bound has formed with these objects). Discovery of the cache matters only if the villain(s) tampers with what he finds there : puts the items in a teleport-proof "impervion" cage, destroys them, shifts them out of phase, dumps them into the abbyss of infinite dimensions, "poisons" the lifeforce stored there, shifts it to other, much more "troublesome", objects, etc, etc. Nighshift also has a personnal conection to some of the items in there, mostly to his duty revolver and to his first pair of handcuffs (given to him by his old army training sergeant, don't you know, a real sign of approval). All in all it makes a fine Complication, I think, but I could merge it with the "His Essence, infused into various objects" complication if you don't think it stands on its own (?). [Life-force] Who can say no to free samples? :) What did you have in mind? ___________________________________________________ Binder Fred, sharpening his shopping bags. [/QUOTE]
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