Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Mutant Rising OOC (Game has started!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Binder Fred" data-source="post: 4807241" data-attributes="member: 63746"><p>Jemal, I'm refering to the inset section on Movement on page 32 of the main rules.</p><p></p><p></p><p></p><p>There is no contradiction : </p><p></p><p>(1) The Speed power is actually given neither by the Move or by the action but by the hour. With one point it says you can move 10 MPH (miles per hour) during any move action you make. Wether you move one or thirtyfour actions in a row doesn't matter : you'd still be moving at 10 MPH all the way through.</p><p></p><p>(2) 10 MPH physically comes out to 90 feet per 6 second round, i.e. if you move during your entire round (2 move actions, 6 seconds total) you've travelled 90 feet. </p><p></p><p>If, as you say, you could move 90 feet twice in a 6 second round, then math says you'd actually be moving at 90 feet * 2 moves * 10 six seconds round per minute * 60 minutes in an hour = 108 000 feet per hour / 5 280 feet per mile = 20 miles per hour. It's not a question of rules, it's the beauty of simple physics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>_______________________________________________________________________</p><p>Binder Fred, remembering the strange joy of finaly being able to calculate the falling time of an object WITH air resistance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 4807241, member: 63746"] Jemal, I'm refering to the inset section on Movement on page 32 of the main rules. There is no contradiction : (1) The Speed power is actually given neither by the Move or by the action but by the hour. With one point it says you can move 10 MPH (miles per hour) during any move action you make. Wether you move one or thirtyfour actions in a row doesn't matter : you'd still be moving at 10 MPH all the way through. (2) 10 MPH physically comes out to 90 feet per 6 second round, i.e. if you move during your entire round (2 move actions, 6 seconds total) you've travelled 90 feet. If, as you say, you could move 90 feet twice in a 6 second round, then math says you'd actually be moving at 90 feet * 2 moves * 10 six seconds round per minute * 60 minutes in an hour = 108 000 feet per hour / 5 280 feet per mile = 20 miles per hour. It's not a question of rules, it's the beauty of simple physics. :) _______________________________________________________________________ Binder Fred, remembering the strange joy of finaly being able to calculate the falling time of an object WITH air resistance. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Mutant Rising OOC (Game has started!)
Top