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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Jemal" data-source="post: 6022893" data-attributes="member: 9026"><p>FIRST, Questions: </p><p>Thank you Kinem, I forgot that. I'll add it to the creation post, but </p><p>HP will be as follows: d4=3, d6=5, d8=6, d10=8, d12=10. (80% rounded closest)</p><p></p><p> [MENTION=63746]Binder Fred[/MENTION]: it pains me to hear someone say that's the only good monk path, Most of my characters are fairly ass-kicking monks, and I haven't played a psion since 2e.</p><p>BUT if you would like to try Psion, I'll likely allow it. I don't have access to complete psionics, so I'll have to find the class and look it over.</p><p></p><p>Now for those who've posted characters : </p><p>I don't have time to go over every last number fully right now (Especially since much is liable to change), but a few things that stood out at quick glance:</p><p></p><p> [MENTION=51271]Voda Vosa[/MENTION] </p><p>Ogres are actually 6 levels - 4 Giant HD, +2 lvl adjust, so you'd be Ogre 4(+2la) Fighter 14.</p><p>If you need Fighter 16 to qualify for a feat, I'll allow the ogre levels to stack for that, so you'd be effective fgtr 18 to qualify for fgtr feats.</p><p>Also, re: Sendesemcal - Yay an intelligent item already! However, as I noted in creation rules, you do not get to pick the items purpose unless you crafted it yourself - which, as a straight fighter, seems implausible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Enhancement bonuses don't stack. </p><p>You have Belt of str +6, Ioun stone of str +2, and scrolls of bull's strength. None of those stack with each other, so you'd still only have a total +6 enhancement to str if you use all of them combined. (6 from belt which is your highest) Not sure if you're buying backups, or just overlooked that.</p><p>Same with the amulet of health +6 and Ioun stone of con +2.</p><p></p><p>Gloves do not match a defensive body slot, so putting Natural Armour on them would cost more. I'd suggest a vest or robe slot for the natural armour.</p><p></p><p></p><p>Next</p><p> [MENTION=49929]Scott DeWar[/MENTION]</p><p>First thing to say is that if you're playing a fighter-mage, I would highly recommend the Complete Mage PRC : Abjurant Champion</p><p>can't repeat it fully here, but its a 5 lvl class with full bab, full casting, AND special powers each level. It's E.Knight's big brother.</p><p>The only requirement you don't already make is Combat Casting feat.</p><p></p><p>Also if you're going for a finesse fighter, I would suggest using the Swashbuckler from complete.. warrior? Adventurer? One of those..</p><p>Instead of fgt 2/rogue 2, Swashbuckler 3/fighter 1? You loose evasion, trapfinding, 1d6 sneak, and a few skill points, but gain 1 bab, some hp, and add your int to dmg... with both weapons if dual wielding.</p><p>You loose one fighter bonus feat but gain w.finesse for free, so that's an even trade off, and the evasion can be regained via the ring for 20K (Or 30 if you add it onto something existing). The trapfinding is useful if you really want to be the party rogue, but is more suited to someone who's centered more around scouting.</p><p></p><p>Personally, I'd suggest: Swash3/Sorc6/Fighter1/E.Knight4/Abj Champ5</p><p>This would up your bab by 1, won't change your Casting ability, and what i noted above under swashbuckler.</p><p></p><p>I notice you don't have more than about 9 ranks in any of yours skills.. why?</p><p></p><p>Equipment: </p><p>Where are the Choker of Life Protection, Gloves of Ghost Touch, and Sepulchral vest from? </p><p>Potions of Healthful rest and blessed bandage - I assume these spells are also from spell compendium?</p><p></p><p>The belt and headband of stat boosting that you're using would actually be priced at 144,000 GP each. I would suggest splitting them apart instead of stacking them all up like that (That's only required in pathfinder, in D&D You can have separate stats on separate items, like gloves of dex, Belt of str, Amulet of con, etc.)</p><p></p><p>On that note, I notice that like VV you have bulls strength AND a +6 str item.. they do not stack, so unless you're planning on using bull strength on someone else, I'd suggest replacing it. (And everybody who could benefit from bull strength will more than likely have a str boost item already at this level, so..)</p><p></p><p>SPELLCASTING: </p><p>I'll have to get hold of a spell compendium to check those spells before allowing them, it's not on the 'pre-approved list'.</p><p></p><p>Not sure what you mean by *Add 8 to caster level effects*</p><p>Your CL should be 18 : 6 sorc, 8 from e.knight, 4 practiced spellcaster</p><p>and you should have the same spellcasting (spells known/spells per day) as a 14th lvl sorc (6 sorc 8 E.Knight), having access to up to 7th lvl spells.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6022893, member: 9026"] FIRST, Questions: Thank you Kinem, I forgot that. I'll add it to the creation post, but HP will be as follows: d4=3, d6=5, d8=6, d10=8, d12=10. (80% rounded closest) [MENTION=63746]Binder Fred[/MENTION]: it pains me to hear someone say that's the only good monk path, Most of my characters are fairly ass-kicking monks, and I haven't played a psion since 2e. BUT if you would like to try Psion, I'll likely allow it. I don't have access to complete psionics, so I'll have to find the class and look it over. Now for those who've posted characters : I don't have time to go over every last number fully right now (Especially since much is liable to change), but a few things that stood out at quick glance: [MENTION=51271]Voda Vosa[/MENTION] Ogres are actually 6 levels - 4 Giant HD, +2 lvl adjust, so you'd be Ogre 4(+2la) Fighter 14. If you need Fighter 16 to qualify for a feat, I'll allow the ogre levels to stack for that, so you'd be effective fgtr 18 to qualify for fgtr feats. Also, re: Sendesemcal - Yay an intelligent item already! However, as I noted in creation rules, you do not get to pick the items purpose unless you crafted it yourself - which, as a straight fighter, seems implausible. ;) Enhancement bonuses don't stack. You have Belt of str +6, Ioun stone of str +2, and scrolls of bull's strength. None of those stack with each other, so you'd still only have a total +6 enhancement to str if you use all of them combined. (6 from belt which is your highest) Not sure if you're buying backups, or just overlooked that. Same with the amulet of health +6 and Ioun stone of con +2. Gloves do not match a defensive body slot, so putting Natural Armour on them would cost more. I'd suggest a vest or robe slot for the natural armour. Next [MENTION=49929]Scott DeWar[/MENTION] First thing to say is that if you're playing a fighter-mage, I would highly recommend the Complete Mage PRC : Abjurant Champion can't repeat it fully here, but its a 5 lvl class with full bab, full casting, AND special powers each level. It's E.Knight's big brother. The only requirement you don't already make is Combat Casting feat. Also if you're going for a finesse fighter, I would suggest using the Swashbuckler from complete.. warrior? Adventurer? One of those.. Instead of fgt 2/rogue 2, Swashbuckler 3/fighter 1? You loose evasion, trapfinding, 1d6 sneak, and a few skill points, but gain 1 bab, some hp, and add your int to dmg... with both weapons if dual wielding. You loose one fighter bonus feat but gain w.finesse for free, so that's an even trade off, and the evasion can be regained via the ring for 20K (Or 30 if you add it onto something existing). The trapfinding is useful if you really want to be the party rogue, but is more suited to someone who's centered more around scouting. Personally, I'd suggest: Swash3/Sorc6/Fighter1/E.Knight4/Abj Champ5 This would up your bab by 1, won't change your Casting ability, and what i noted above under swashbuckler. I notice you don't have more than about 9 ranks in any of yours skills.. why? Equipment: Where are the Choker of Life Protection, Gloves of Ghost Touch, and Sepulchral vest from? Potions of Healthful rest and blessed bandage - I assume these spells are also from spell compendium? The belt and headband of stat boosting that you're using would actually be priced at 144,000 GP each. I would suggest splitting them apart instead of stacking them all up like that (That's only required in pathfinder, in D&D You can have separate stats on separate items, like gloves of dex, Belt of str, Amulet of con, etc.) On that note, I notice that like VV you have bulls strength AND a +6 str item.. they do not stack, so unless you're planning on using bull strength on someone else, I'd suggest replacing it. (And everybody who could benefit from bull strength will more than likely have a str boost item already at this level, so..) SPELLCASTING: I'll have to get hold of a spell compendium to check those spells before allowing them, it's not on the 'pre-approved list'. Not sure what you mean by *Add 8 to caster level effects* Your CL should be 18 : 6 sorc, 8 from e.knight, 4 practiced spellcaster and you should have the same spellcasting (spells known/spells per day) as a 14th lvl sorc (6 sorc 8 E.Knight), having access to up to 7th lvl spells. [/QUOTE]
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