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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Binder Fred" data-source="post: 6029943" data-attributes="member: 63746"><p><strong>Kinem:</strong> Oh, I agree about the flavor. I had some nice times in Sigil. But when you adventure there, you're not walking the "realm of the Gods/Plains of the dead" anymore. They've had to make some (IMHO large) sacrifices to allow low-level mortals to shine here: pushing the Gods back into pretty much the same role they had on the Primes (back behind intermediaries again), lots of (relatively) low-level planar denizens that add very little to the proceedings, and please don't get me started on the drabness of memory-less petitioners (so the PCs aren't overwhelmed by a sea of Ancient Heroes and dead loved ones (because that would be, you know, cool, AND one of the prime reasons RL legendary heroes venture into the realms of the Gods?)). </p><p></p><p>In all honesty, the Legends and Lore core of me always has this background desire to burn these interfering, self-important, *living* mortals off the face of the Outer Planes and wonders how the Gods can stand it: didn't they create the Primes specifically NOT to have to deal with these low-brow papparazi types directly? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> More patient cutters than me, that's for sure. I get by by treating it as an entirely separate Prime Material setting (and a very interresting one at that!), with the *true* realm of the Gods somewhere else.</p><p></p><p></p><p><strong>Scott:</strong> Alright, let me just pretend I'm the DM for a second, see how close I get. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I don't think the "unlimited" part is correct in your description... and I'm entirely sure you don't need to pull out the same supposed items you put in when you recharged the bag at a store. In fact, I think it works like this:</p><p></p><p>a. Go to a store where you buy an *unspecified* list of gear worth, say, 1000 gp. </p><p>b. Later, you suddenly find out that you desperatly need a Corkscrew of Seduction (worth 100gp in any of your finer stores) to close an... important deal. Well, isn't it just incredibly lucky that you just happened to retroactively pack one? </p><p>c. Take out corkscrew, substract 100 gp from the amount of unspecified items stored in the bag (substract 200gp instead if the corskscrew is magical, ruby-incrusted or the like AND you have a Type B bag). 900 gp left of unspecified gear in the bag.</p><p>d. Less clear on at happens when you put the corscrew *back* in the bag, though... Logic suggest that you *don't* get your money back, but can choose to either store the corskscrew in the plain "Bag of Holding" part of a Type B bag (or on your person if a type A bag), or simply discard it, loosing it in the big pile of "unspecified gear" that's also in the bag.</p><p>e. repeat when you next need a piece of gear that you didn't specifically buy (or loot off unsuspecting Aasimars).</p><p></p><p>So, if, as you say, you put a platinum bar in a Type A bag, I think you'll simply loose it in the junk and never find it again (you need to go to an actual store to recharge the bag and it doesn't have any storing capacity for "realized" objects). If you put a platinum bar in a Type B bag, it would just go in the "Bag of Holding" part of the bag and you could certainly pull that specific bar out again, without either actions affecting how much Random Stuff you have stored in the "Random Stuff" section of the bag (which, for story-telling reasons, can only be replenished in a store, like the type A)... Makes sense?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6029943, member: 63746"] [B]Kinem:[/B] Oh, I agree about the flavor. I had some nice times in Sigil. But when you adventure there, you're not walking the "realm of the Gods/Plains of the dead" anymore. They've had to make some (IMHO large) sacrifices to allow low-level mortals to shine here: pushing the Gods back into pretty much the same role they had on the Primes (back behind intermediaries again), lots of (relatively) low-level planar denizens that add very little to the proceedings, and please don't get me started on the drabness of memory-less petitioners (so the PCs aren't overwhelmed by a sea of Ancient Heroes and dead loved ones (because that would be, you know, cool, AND one of the prime reasons RL legendary heroes venture into the realms of the Gods?)). In all honesty, the Legends and Lore core of me always has this background desire to burn these interfering, self-important, *living* mortals off the face of the Outer Planes and wonders how the Gods can stand it: didn't they create the Primes specifically NOT to have to deal with these low-brow papparazi types directly? ;) More patient cutters than me, that's for sure. I get by by treating it as an entirely separate Prime Material setting (and a very interresting one at that!), with the *true* realm of the Gods somewhere else. [B]Scott:[/B] Alright, let me just pretend I'm the DM for a second, see how close I get. ;) I don't think the "unlimited" part is correct in your description... and I'm entirely sure you don't need to pull out the same supposed items you put in when you recharged the bag at a store. In fact, I think it works like this: a. Go to a store where you buy an *unspecified* list of gear worth, say, 1000 gp. b. Later, you suddenly find out that you desperatly need a Corkscrew of Seduction (worth 100gp in any of your finer stores) to close an... important deal. Well, isn't it just incredibly lucky that you just happened to retroactively pack one? c. Take out corkscrew, substract 100 gp from the amount of unspecified items stored in the bag (substract 200gp instead if the corskscrew is magical, ruby-incrusted or the like AND you have a Type B bag). 900 gp left of unspecified gear in the bag. d. Less clear on at happens when you put the corscrew *back* in the bag, though... Logic suggest that you *don't* get your money back, but can choose to either store the corskscrew in the plain "Bag of Holding" part of a Type B bag (or on your person if a type A bag), or simply discard it, loosing it in the big pile of "unspecified gear" that's also in the bag. e. repeat when you next need a piece of gear that you didn't specifically buy (or loot off unsuspecting Aasimars). So, if, as you say, you put a platinum bar in a Type A bag, I think you'll simply loose it in the junk and never find it again (you need to go to an actual store to recharge the bag and it doesn't have any storing capacity for "realized" objects). If you put a platinum bar in a Type B bag, it would just go in the "Bag of Holding" part of the bag and you could certainly pull that specific bar out again, without either actions affecting how much Random Stuff you have stored in the "Random Stuff" section of the bag (which, for story-telling reasons, can only be replenished in a store, like the type A)... Makes sense? [/QUOTE]
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