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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Shayuri" data-source="post: 6031905" data-attributes="member: 4936"><p>Time for a flurry of questions!</p><p></p><p>1) Jemal, I'm interested in a few MIC items. The Vest of the Archmagi for one, and possible runestaves. I realize runestaff costs were errated, so I need to find that info from the vast interweb before I know specifically which one I want. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anyway, is there any guideline as far as what MIC items are available? Or is it strictly case by case? Similarly, there's some summoning-related items in Complete Mage, I believe, that I may be interested in.</p><p></p><p>2) Similar question regarding non-core sources for spells, such as Spell Compendium and PHB2 and the Completes.</p><p></p><p>3) This one's for Scott! Since we're both sorcerors I was looking over your sheet to make sure I didn't step on your dragonny toes. It was a little confusing though. Your caster level is 16, right? 6 sorceror, 5 abjurant champion, 1 rogue, 1 fighter, and 6 eldritch knight? You have it listed as 18 though, and you have the spell selection of a 19th level sorceror. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I realize it's a work in progress...I am just trying to coordinate with you a bit, so we can have distinct magical focus.</p><p></p><p>In the spirit of that cooperation, here's what I have so far...also a work in progress. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock=Very very rough protosheet]Str 10</p><p>Dex 18</p><p>Con 16</p><p>Int 12</p><p>Wis 16</p><p>Cha 18 (29 full boost, 34 w/tomes)</p><p></p><p>1st level monk</p><p>8 HP</p><p>24 sp</p><p>bonus feat: Improved Grapple? Stunning Fist? (DC 19+wismod)</p><p>Improved Unarmed attack: 1d6 unarmed dmg</p><p>Flurry of blows (2 atks, -2 to hit each)</p><p></p><p>18th level sorceror</p><p>18d6 hp</p><p>72 sp</p><p>Appraise</p><p>Bluff</p><p>Craft</p><p>Fly</p><p>Intimidate</p><p>heal</p><p>knowledge arcana</p><p>profession</p><p>spellcraft</p><p>UMD</p><p></p><p>BAB +9</p><p>Fort +8</p><p>Ref +8</p><p>Will +15</p><p></p><p>feats</p><p>b Point Blank Shot</p><p>1 Precise Shot</p><p>3 Spell Focus: Transmutation</p><p>6 Ascetic Mage</p><p>b Weapon Finesse</p><p>9 Empower Spell</p><p>12 Spell Penetration</p><p>b Iron Will</p><p>15 Greater Spell Focus: Transmutation</p><p>18 Heighten Spell</p><p></p><p>Base DC 22</p><p>6 slots all, 5 8th, 3 9th </p><p>0 9</p><p>1 Enlarge Person, Magic Missile, Shocking Grasp, Shield, Grease, Bless</p><p>2 Dimension Hop, Knock, Invisibility, See Invisibility, Glitterdust, Resist Energy</p><p>3 Displacement, Phantom Steed, Suggestion, Wind Wall, Magic Circle v Evil</p><p>4 Orb of Force, Ennervation, Dimensional Anchor, Resilient Sphere, Remove Curse</p><p>5 Telekinesis, Wall of Stone, ?, ?, Flame Strike</p><p>6 Disintegrate, Analyze Dweomer, Greater Heroism? (Globe of Invuln?), Greater Dispel</p><p>7 Spell Turning, Greater Teleport, Limited Wish, Banishment</p><p>8 Moment of Prescience, Polymorph Any Object, Sunburst</p><p>9 Summon Monster IX</p><p></p><p>Celestial</p><p>2 Bonus feats: Dodge, Extend Spell, Iron Will, Mobility, Mounted Combat, Ride By, Skill Focus: Knowledge Religion, Weapon finesse</p><p>Arcana: Summons gain 1/2lvl DR/evil</p><p>Hevenly Fire: 1d4+9 holy dmg/healing</p><p>Resist Acid/Cold 10</p><p>Wings of Heaven: Fly 60 Good 19min/day in 1min increments.</p><p>Conviction: Reroll ability check, atk roll, skill check or saving throw 1/day[/sblock]</p><p></p><p>I'm going for a focus on utility over pure blasting, and single-target blasts (Orb of Force...Disintegrate) as well as versatile impediment and 'debuff' attacks (Telekinesis...Polymorph Any Object). I elected to take a summon for my top level spell, so I'd have access to celestials who can use clerical support.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6031905, member: 4936"] Time for a flurry of questions! 1) Jemal, I'm interested in a few MIC items. The Vest of the Archmagi for one, and possible runestaves. I realize runestaff costs were errated, so I need to find that info from the vast interweb before I know specifically which one I want. :) Anyway, is there any guideline as far as what MIC items are available? Or is it strictly case by case? Similarly, there's some summoning-related items in Complete Mage, I believe, that I may be interested in. 2) Similar question regarding non-core sources for spells, such as Spell Compendium and PHB2 and the Completes. 3) This one's for Scott! Since we're both sorcerors I was looking over your sheet to make sure I didn't step on your dragonny toes. It was a little confusing though. Your caster level is 16, right? 6 sorceror, 5 abjurant champion, 1 rogue, 1 fighter, and 6 eldritch knight? You have it listed as 18 though, and you have the spell selection of a 19th level sorceror. :) I realize it's a work in progress...I am just trying to coordinate with you a bit, so we can have distinct magical focus. In the spirit of that cooperation, here's what I have so far...also a work in progress. :) [sblock=Very very rough protosheet]Str 10 Dex 18 Con 16 Int 12 Wis 16 Cha 18 (29 full boost, 34 w/tomes) 1st level monk 8 HP 24 sp bonus feat: Improved Grapple? Stunning Fist? (DC 19+wismod) Improved Unarmed attack: 1d6 unarmed dmg Flurry of blows (2 atks, -2 to hit each) 18th level sorceror 18d6 hp 72 sp Appraise Bluff Craft Fly Intimidate heal knowledge arcana profession spellcraft UMD BAB +9 Fort +8 Ref +8 Will +15 feats b Point Blank Shot 1 Precise Shot 3 Spell Focus: Transmutation 6 Ascetic Mage b Weapon Finesse 9 Empower Spell 12 Spell Penetration b Iron Will 15 Greater Spell Focus: Transmutation 18 Heighten Spell Base DC 22 6 slots all, 5 8th, 3 9th 0 9 1 Enlarge Person, Magic Missile, Shocking Grasp, Shield, Grease, Bless 2 Dimension Hop, Knock, Invisibility, See Invisibility, Glitterdust, Resist Energy 3 Displacement, Phantom Steed, Suggestion, Wind Wall, Magic Circle v Evil 4 Orb of Force, Ennervation, Dimensional Anchor, Resilient Sphere, Remove Curse 5 Telekinesis, Wall of Stone, ?, ?, Flame Strike 6 Disintegrate, Analyze Dweomer, Greater Heroism? (Globe of Invuln?), Greater Dispel 7 Spell Turning, Greater Teleport, Limited Wish, Banishment 8 Moment of Prescience, Polymorph Any Object, Sunburst 9 Summon Monster IX Celestial 2 Bonus feats: Dodge, Extend Spell, Iron Will, Mobility, Mounted Combat, Ride By, Skill Focus: Knowledge Religion, Weapon finesse Arcana: Summons gain 1/2lvl DR/evil Hevenly Fire: 1d4+9 holy dmg/healing Resist Acid/Cold 10 Wings of Heaven: Fly 60 Good 19min/day in 1min increments. Conviction: Reroll ability check, atk roll, skill check or saving throw 1/day[/sblock] I'm going for a focus on utility over pure blasting, and single-target blasts (Orb of Force...Disintegrate) as well as versatile impediment and 'debuff' attacks (Telekinesis...Polymorph Any Object). I elected to take a summon for my top level spell, so I'd have access to celestials who can use clerical support. [/QUOTE]
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