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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Jemal" data-source="post: 6042340" data-attributes="member: 9026"><p>Scott - </p><p>Looks good as far as I can see. Spells are right, though wondering why you have Elemental Body listed as Elemental Body III - I'm assuming it's just the Elemental body spell from Spell Compendium, right?</p><p></p><p>Most of your wands seem fairly redundant and weak.. CL 3 body of the sun? 1d4 damage/round for 3 rounds doesn't seem worth an action. You could slap someone harder than that. Acid Arrow has the same problem - It'll deal 2d4/round for 2 rounds..</p><p>lvl 5 Lightning bolt might be useful but seems highly circumstantial.</p><p>Considering your acid splatter feat, you don't even need these wands as 'backup damage' for use when you don't want to expend your spells. </p><p></p><p>Personally I'd drop what you have spent on wands and potions and buy a Bag of Random Stuff. If you need any circumstantial spells, you can always just pull a scroll/potion out of the bag. Sure it costs more, but not enough of a difference to justify buying so many potions/wands (Unless you plan on using them very frequently).</p><p></p><p>My main problem is the potion of cure mod - It's about the worst healing item you can get. Cure light is better for between-fight healing, b/c it's much more cost efficient, and if you want the potions for quick healing IN fight, then you should be going with cure critical, b/c the 2d8+3 of cure mod isn't going to be near enough, especially at this level, to validate using a precious action drinking it. It's kinda the 'worst of both worlds'. </p><p></p><p>*ALSO: Potion of featherfall is a bit weird.. The point of feather fall is 'oh crap i'm falling *Cast*', I don't see it working too well as a potion.. Draw & Drink takes time, unless you KNOW you're going to be falling and use it ahead of time, or you fall more than 200 feet, you won't have time to use it.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6042340, member: 9026"] Scott - Looks good as far as I can see. Spells are right, though wondering why you have Elemental Body listed as Elemental Body III - I'm assuming it's just the Elemental body spell from Spell Compendium, right? Most of your wands seem fairly redundant and weak.. CL 3 body of the sun? 1d4 damage/round for 3 rounds doesn't seem worth an action. You could slap someone harder than that. Acid Arrow has the same problem - It'll deal 2d4/round for 2 rounds.. lvl 5 Lightning bolt might be useful but seems highly circumstantial. Considering your acid splatter feat, you don't even need these wands as 'backup damage' for use when you don't want to expend your spells. Personally I'd drop what you have spent on wands and potions and buy a Bag of Random Stuff. If you need any circumstantial spells, you can always just pull a scroll/potion out of the bag. Sure it costs more, but not enough of a difference to justify buying so many potions/wands (Unless you plan on using them very frequently). My main problem is the potion of cure mod - It's about the worst healing item you can get. Cure light is better for between-fight healing, b/c it's much more cost efficient, and if you want the potions for quick healing IN fight, then you should be going with cure critical, b/c the 2d8+3 of cure mod isn't going to be near enough, especially at this level, to validate using a precious action drinking it. It's kinda the 'worst of both worlds'. *ALSO: Potion of featherfall is a bit weird.. The point of feather fall is 'oh crap i'm falling *Cast*', I don't see it working too well as a potion.. Draw & Drink takes time, unless you KNOW you're going to be falling and use it ahead of time, or you fall more than 200 feet, you won't have time to use it. [/QUOTE]
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