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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="kinem" data-source="post: 6054890" data-attributes="member: 24234"><p>Braham also has a type C. From his point of view, the main advantage over a type B is that C plays well with his Rope Trick wand.</p><p></p><p>I was looking at the <a href="http://www.d20srd.org/srd/skills/hide.htm" target="_blank">hide rules</a> and want to clear something up:</p><p></p><p>In the first paragraph, it sounds like it's very easy (a mere -20 penalty) to hide while attacking. If so, anyone who faces a stealth character and doesn't have the appropriate senses (or if the DM makes the mistake of allowing/using the Dark Stalker feat) seems screwed, since even readying an action to attack whoever attacks you wouldn't tell you which square to attack.</p><p></p><p>However, this seems contradicted by the section on sniping, which suggests that the sniper would not be hidden while attacking and must then re-hide. Or would the sniper make 2 hide checks: One to stay hidden, and one to re-hide if spotted? What is he makes the first but fails the second?</p><p></p><p>I think HiPS is much like <em>shapechange</em>: Slapped together without any time or thought on the part of WotC employees trying to rush to print, and causing problems ever since. Improved invisibility is a lot less powerful, requiring a mere DC 20 spot check and countered by common spells.</p><p></p><p>I certainly think it would be utterly implausible if Ur did not take steps to defend himself from such threats.</p><p></p><p>I would never create a 20th level D&D character who can't fly. Even a pure melee fighter needs that ability (from a magic item) at this level. Similarly, if a stealth character can hide while attacking, then having a counter to it is a necessity, not an option.</p></blockquote><p></p>
[QUOTE="kinem, post: 6054890, member: 24234"] Braham also has a type C. From his point of view, the main advantage over a type B is that C plays well with his Rope Trick wand. I was looking at the [URL="http://www.d20srd.org/srd/skills/hide.htm"]hide rules[/URL] and want to clear something up: In the first paragraph, it sounds like it's very easy (a mere -20 penalty) to hide while attacking. If so, anyone who faces a stealth character and doesn't have the appropriate senses (or if the DM makes the mistake of allowing/using the Dark Stalker feat) seems screwed, since even readying an action to attack whoever attacks you wouldn't tell you which square to attack. However, this seems contradicted by the section on sniping, which suggests that the sniper would not be hidden while attacking and must then re-hide. Or would the sniper make 2 hide checks: One to stay hidden, and one to re-hide if spotted? What is he makes the first but fails the second? I think HiPS is much like [I]shapechange[/I]: Slapped together without any time or thought on the part of WotC employees trying to rush to print, and causing problems ever since. Improved invisibility is a lot less powerful, requiring a mere DC 20 spot check and countered by common spells. I certainly think it would be utterly implausible if Ur did not take steps to defend himself from such threats. I would never create a 20th level D&D character who can't fly. Even a pure melee fighter needs that ability (from a magic item) at this level. Similarly, if a stealth character can hide while attacking, then having a counter to it is a necessity, not an option. [/QUOTE]
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