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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Jemal" data-source="post: 6056084" data-attributes="member: 9026"><p>I think I see your issue BF, allow me to explain : The -20 to attack and hide does NOT take away ANY of the requirements, it's just a -20 penalty if you make a hide check in the same round as you have made an attack. (At least, by the way I've ruled it in my previous post)</p><p>You still need to move to rehide, you still have to roll another hide check (Unless you have skill mastery), it still would require concealment and not being observed to hide (say ducking behind an obstacle to disappear after stabbing someone in the gut.), and it still takes (further) penalties if you move more than half your speed.</p><p>The opponent could still take attacks of opportunity if you didn't have some way of preventing them, and make readied actions. He would know where you attacked from and which way you started heading before you hid again.</p><p></p><p>Compare to Sniping in which case the target knows... which general direction he was hit from.</p><p></p><p>I think your major problem comes from seeing all the feats, class abilities, and magic that D'raven has applied - Skill mastery, multiple attacks on a spring attack, HIPS, massive hide check - And seeing that as what the skill does when in fact it's not - much of his 20th lvl character is based around this concept of an anime-ish disappearing/reappearing fighter who seems to be attacking from all sides and fading into nothingness.</p><p>I fail to see how that's so much harder to believe than someone spending the same amount of time and effort to learn how to summon demons and blow up cities.</p><p></p><p></p><p>as far as the ranged character, yes they could choose to either shoot, then move and rehide (If they aren't being observed and do have concealment), or spend the move action to snipe and remain hidden and unseen so the target doesn't even know where they shot him from to begin with. </p><p>The sniping description doesn't preclude the possibility of doing it, it just offers an alternative for Sniping - firing without being seen. I don't see how it being specific to ranged means it's the ONLY thing ranged can do.</p><p></p><p>Personally the only time I'd ever use the first option is if I had HIPS to overcome the 'observed/concealment' issue. And even then only if you've got a method of shooting multiple times while moving. Otherwise it's worse than them not seeing you at all and has the same penalty.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6056084, member: 9026"] I think I see your issue BF, allow me to explain : The -20 to attack and hide does NOT take away ANY of the requirements, it's just a -20 penalty if you make a hide check in the same round as you have made an attack. (At least, by the way I've ruled it in my previous post) You still need to move to rehide, you still have to roll another hide check (Unless you have skill mastery), it still would require concealment and not being observed to hide (say ducking behind an obstacle to disappear after stabbing someone in the gut.), and it still takes (further) penalties if you move more than half your speed. The opponent could still take attacks of opportunity if you didn't have some way of preventing them, and make readied actions. He would know where you attacked from and which way you started heading before you hid again. Compare to Sniping in which case the target knows... which general direction he was hit from. I think your major problem comes from seeing all the feats, class abilities, and magic that D'raven has applied - Skill mastery, multiple attacks on a spring attack, HIPS, massive hide check - And seeing that as what the skill does when in fact it's not - much of his 20th lvl character is based around this concept of an anime-ish disappearing/reappearing fighter who seems to be attacking from all sides and fading into nothingness. I fail to see how that's so much harder to believe than someone spending the same amount of time and effort to learn how to summon demons and blow up cities. as far as the ranged character, yes they could choose to either shoot, then move and rehide (If they aren't being observed and do have concealment), or spend the move action to snipe and remain hidden and unseen so the target doesn't even know where they shot him from to begin with. The sniping description doesn't preclude the possibility of doing it, it just offers an alternative for Sniping - firing without being seen. I don't see how it being specific to ranged means it's the ONLY thing ranged can do. Personally the only time I'd ever use the first option is if I had HIPS to overcome the 'observed/concealment' issue. And even then only if you've got a method of shooting multiple times while moving. Otherwise it's worse than them not seeing you at all and has the same penalty. [/QUOTE]
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