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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Scott DeWar" data-source="post: 6057489" data-attributes="member: 49929"><p><strong>work in progress . . . . .</strong></p><p></p><p>work in progress . . . . .</p><p></p><p>[sblock=base info]</p><p>Intelligent Items are allowed (In fact, I encourage at least one in the party), but with the following caveats:</p><p>Any intelligent item will have: 18 in one mental stat, 16 in another, 14 in the third; 3 lesser powers, 1 or 2 greater powers; 120 ft. darkvision, blindsense, and hearing, Speech, Telepathy with wielder; AND a special purpose. Base price of +10,000GP + powers. You will NOT have to pay the special power cost (But see below).</p><p>Also, if it's your weapon, it can be a special material (Adamantine, Cold iron, etc) as a free upgrade.</p><p></p><p>Player picks the Lesser/Greater powers and stat distribution. (Alignment will be same as Character)</p><p>DM picks the personality, Languages, and special purpose/power UNLESS the character made the item with the appropriate Item Creation Feat. (Don't worry I wont screw you over.). We'll decide between us who roleplays the item.</p><p>[/sblock]</p><p></p><p>[sblock=wish list]</p><p>* Intelligent item: headband of mental superiority [+6 to int, wis, cha]</p><p> * Mental Ability Scores: </p><p> * * Int: 18</p><p> * * Wis: 14</p><p> * * Cha: 16 </p><p> * Communication: </p><p> * * Speech: Languages to be determined by DM Jamal [common +4 more]</p><p> * * telepathy: to be run by DM Jamal</p><p> * <span style="color: #33DD73">Capabilities: Four lesser powers and three greater powers </span></p><p> * Senses: 120 ft. darkvision, blindsense, and hearing</p><p> * Base Price Modifier: </p><p> * * item stats: +15,000 gp</p><p> * * lessor powers: +20,000 gp</p><p> * * greater powers: + 30,000 gp</p><p></p><p>Lesser powers:</p><p> * 10 ranks in <a href="http://www.d20srd.org/srd/skills/knowledge.htm" target="_blank"> knowledge planes </a></p><p> * 10 ranks in <a href="http://www.d20srd.org/srd/skills/knowledge.htm" target="_blank"> knowledge arcane </a></p><p> <span style="color: #33DD73">* 10 ranks in spot <span style="font-size: 9px">(1)</span></span></p><p> <span style="color: #33DD73">* 10 ranks in listen <span style="font-size: 9px">(1)</span></span></p><p><span style="color: #33DD73">(1): both combined to give 10 ranks in <a href="http://www.d20pfsrd.com/skills/perception" target="_blank"> perception </a> </span></p><p></p><p></p><p></p><p>Greater power:</p><p> <span style="color: #33DD73">* Item can use <a href="http://www.d20srd.org/srd/spells/dismissal.htm" target="_blank"> dismissal </a> on a foe 1/day</span></p><p> <span style="color: #33DD73">* Item can use <a href="http://www.d20srd.org/srd/spells/arcaneEye.htm" target="_blank"> Arcane Eye </a> 1/day</span></p><p> <span style="color: #33DD73">* Item has continuous <a href="http://www.d20srd.org/srd/spells/detectScrying.htm" target="_blank"> Detect Scrying </a> effect </span></p><p></p><p>Special purpose</p><p> * to be determined by DM Jamal</p><p></p><p>Special purpose power</p><p> * to be determined by DM Jamal</p><p></p><p> </p><p>this might be all that is known [to give dm caveat] to enact, gems must be </p><p>inserted in blank spots to equal to what is needed to activate power</p><p></p><p>This headband was found as part of what was left of the bones and equipment </p><p>of the defeated Archlich Iredex. It seemed to call to Gerard while the dust of the </p><p>battle was still settling. It or rather SHE revealed some of her knowledge to him.</p><p></p><p><span style="color: #33DD73">****was wanting the 15,000 gp item level for the 4 lessor powers as I have listed**** </span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6057489, member: 49929"] [b]work in progress . . . . .[/b] work in progress . . . . . [sblock=base info] Intelligent Items are allowed (In fact, I encourage at least one in the party), but with the following caveats: Any intelligent item will have: 18 in one mental stat, 16 in another, 14 in the third; 3 lesser powers, 1 or 2 greater powers; 120 ft. darkvision, blindsense, and hearing, Speech, Telepathy with wielder; AND a special purpose. Base price of +10,000GP + powers. You will NOT have to pay the special power cost (But see below). Also, if it's your weapon, it can be a special material (Adamantine, Cold iron, etc) as a free upgrade. Player picks the Lesser/Greater powers and stat distribution. (Alignment will be same as Character) DM picks the personality, Languages, and special purpose/power UNLESS the character made the item with the appropriate Item Creation Feat. (Don't worry I wont screw you over.). We'll decide between us who roleplays the item. [/sblock] [sblock=wish list] * Intelligent item: headband of mental superiority [+6 to int, wis, cha] * Mental Ability Scores: * * Int: 18 * * Wis: 14 * * Cha: 16 * Communication: * * Speech: Languages to be determined by DM Jamal [common +4 more] * * telepathy: to be run by DM Jamal * [color=#33DD73]Capabilities: Four lesser powers and three greater powers [/color] * Senses: 120 ft. darkvision, blindsense, and hearing * Base Price Modifier: * * item stats: +15,000 gp * * lessor powers: +20,000 gp * * greater powers: + 30,000 gp Lesser powers: * 10 ranks in [url=http://www.d20srd.org/srd/skills/knowledge.htm] knowledge planes [/url] * 10 ranks in [url=http://www.d20srd.org/srd/skills/knowledge.htm] knowledge arcane [/url] [color=#33DD73]* 10 ranks in spot [size=1](1)[/size] * 10 ranks in listen [size=1](1)[/size] (1): both combined to give 10 ranks in [url=http://www.d20pfsrd.com/skills/perception] perception [/url] [/color] Greater power: [color=#33DD73]* Item can use [url=http://www.d20srd.org/srd/spells/dismissal.htm] dismissal [/url] on a foe 1/day * Item can use [url=http://www.d20srd.org/srd/spells/arcaneEye.htm] Arcane Eye [/url] 1/day * Item has continuous [url=http://www.d20srd.org/srd/spells/detectScrying.htm] Detect Scrying [/url] effect [/color] Special purpose * to be determined by DM Jamal Special purpose power * to be determined by DM Jamal this might be all that is known [to give dm caveat] to enact, gems must be inserted in blank spots to equal to what is needed to activate power This headband was found as part of what was left of the bones and equipment of the defeated Archlich Iredex. It seemed to call to Gerard while the dust of the battle was still settling. It or rather SHE revealed some of her knowledge to him. [color=#33DD73]****was wanting the 15,000 gp item level for the 4 lessor powers as I have listed**** [/color] [/sblock] [/QUOTE]
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