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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Shayuri" data-source="post: 6086188" data-attributes="member: 4936"><p>I think it's because it's pretty easy to make a 'trip build' who can render an enemy completely unable to regain his feet once down, if that's allowed. The rules of the game aren't really meant to strictly model reality...they're also to make the game at least semi-protected against that kind of abuse.</p><p></p><p>There may be better ways to do it, I grant you, but this is how they chose to.</p><p></p><p>There's a fair amount of actions that are resolved as straight rolls against a DC when they should probably be resolved as contested actions. But even then, it's not hard to stack bonuses to make the outcomes of contests foregone, thus removing the randomness from the results.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6086188, member: 4936"] I think it's because it's pretty easy to make a 'trip build' who can render an enemy completely unable to regain his feet once down, if that's allowed. The rules of the game aren't really meant to strictly model reality...they're also to make the game at least semi-protected against that kind of abuse. There may be better ways to do it, I grant you, but this is how they chose to. There's a fair amount of actions that are resolved as straight rolls against a DC when they should probably be resolved as contested actions. But even then, it's not hard to stack bonuses to make the outcomes of contests foregone, thus removing the randomness from the results. [/QUOTE]
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