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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Jemal" data-source="post: 6086303" data-attributes="member: 9026"><p>AH, I see. The 'still laying on the ground" comment was meant to indicate that he appeared to be in both places <em>At the same time</em> - Standing in the bubble AND laying on the ground where he was tripped. (The ability he used - 'flee the scene' invocation - simultaneously teleports you AND Creates an illusion of you where you were for one round that reacts as though you were still there.) Apologies for not making that clearer.</p><p></p><p>As to the ruling, I can understand your reasoning, but as Shayuri already pointed out, it's a big balance issue. A trip character (Like, say for completely random example...you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Could easily keep many opponents out of a fight otherwise.</p><p>Even without the ability to just keep someone prone as long as you want, you can still force them every round to to either expend a move action (Or have some other way of getting up) or remain prone and suffer the consequences. </p><p></p><p>I've always found Trip, Disarm and Grapple to be fairly powerful, so much so that I dislike using them against PC's. The only time they AREN'T highly effective is when they're completely useless because the target is immune (Or virtually immune, such as by dint of having an even better check than the attacker)</p></blockquote><p></p>
[QUOTE="Jemal, post: 6086303, member: 9026"] AH, I see. The 'still laying on the ground" comment was meant to indicate that he appeared to be in both places [I]At the same time[/I] - Standing in the bubble AND laying on the ground where he was tripped. (The ability he used - 'flee the scene' invocation - simultaneously teleports you AND Creates an illusion of you where you were for one round that reacts as though you were still there.) Apologies for not making that clearer. As to the ruling, I can understand your reasoning, but as Shayuri already pointed out, it's a big balance issue. A trip character (Like, say for completely random example...you ;) ) Could easily keep many opponents out of a fight otherwise. Even without the ability to just keep someone prone as long as you want, you can still force them every round to to either expend a move action (Or have some other way of getting up) or remain prone and suffer the consequences. I've always found Trip, Disarm and Grapple to be fairly powerful, so much so that I dislike using them against PC's. The only time they AREN'T highly effective is when they're completely useless because the target is immune (Or virtually immune, such as by dint of having an even better check than the attacker) [/QUOTE]
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