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Gaming W/Jemal: Planar Quest! (Closed)
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<blockquote data-quote="Binder Fred" data-source="post: 6086404" data-attributes="member: 63746"><p>Oh. Didn't get that at all, obviously. Might have acted differently if I knew... Then again, maybe not, considering Ur was the only fighter able to get inside the bubble that round... Eh, it's done now.</p><p></p><p></p><p>You mean somewhat like, say, the Daze cantrip at low levels? Confusion/charm/slow spells? Trip attemps *are* fairly nice when they work (that being, you know, the point), but contrarely to most things, they are resisted *twice* (once from the touch, once from the Str), allow the defender an opportunity to turn the tables if the trip attack should fail and, in the non-Feated version, even give out an AoO for your trouble(!), all of which balances things some I would think... Would it be better accepted if the target did not suffer from the Prone disadvantages when under an AoO Trip? (For no RL reason that I can see, but much better to loose a hard won advantage than not being able to use it at all, right?). What say yee?</p><p></p><p>(While on the subject, I don't generally consider Ur to be a "trip character". He's far from optimized to be one anyways. I think of him more as a General Support character. He's much more polyvalent than, say, Tutek, and, if he ever manages to lay his hands on a Divine Might item he can use, he might even manage to be at least competitive in the straight damage-dealing arena as well.)</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6086404, member: 63746"] Oh. Didn't get that at all, obviously. Might have acted differently if I knew... Then again, maybe not, considering Ur was the only fighter able to get inside the bubble that round... Eh, it's done now. You mean somewhat like, say, the Daze cantrip at low levels? Confusion/charm/slow spells? Trip attemps *are* fairly nice when they work (that being, you know, the point), but contrarely to most things, they are resisted *twice* (once from the touch, once from the Str), allow the defender an opportunity to turn the tables if the trip attack should fail and, in the non-Feated version, even give out an AoO for your trouble(!), all of which balances things some I would think... Would it be better accepted if the target did not suffer from the Prone disadvantages when under an AoO Trip? (For no RL reason that I can see, but much better to loose a hard won advantage than not being able to use it at all, right?). What say yee? (While on the subject, I don't generally consider Ur to be a "trip character". He's far from optimized to be one anyways. I think of him more as a General Support character. He's much more polyvalent than, say, Tutek, and, if he ever manages to lay his hands on a Divine Might item he can use, he might even manage to be at least competitive in the straight damage-dealing arena as well.) [/QUOTE]
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