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Gaming W/Jemal: Planar Quest IC (Prologue)
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<blockquote data-quote="Binder Fred" data-source="post: 6077863" data-attributes="member: 63746"><p>Ur first notices the fact that Wade's attack left no openings in his defenses... and then the slowdown. Pity Gerald is in the dome: sparkling patter is *not* one of the dwarven stonecutter's strong points. Maybe this will help though:</p><p></p><p>The dwarf strikes high left - thunderously blocked by a raised forearm - but that block has already allowed him to step in and down for a tremendous, giant-sized uppercut that shoots the golem clean off its feet... to come crashing back down onto its side a few feet back!</p><p></p><p></p><p>[OOC]Flurry of blows, all of them Trip attempts until either Wade or Ur comes down (Free Stand from Prone in that case [through Anklets]). Then regular attacks, please. 28/28/28/23/17 on the touch attack (includes +2 flanking with Tutek). +17 on the opposed str check (+7 Str base, +2 incr STR through Expansion, +4 size difference, +4 Improved Trip. Free attack, 8d8+14 damage on successful trip. A further +4 to avoid being tripped in return on a failed attempt (Dwarven stability)).</p><p></p><p>If Wade Provokes this round (say trying to get up), Ur's AoO will be another Improved Trip attempt.[/OOC][sblock=Quick stat block]Current size: Huge</p><p>AC: 37 (Arrow Snarring 5/5, Spell Returning 3/3 [Ring]), Large 36, Huge 35</p><p>HP: 160/200 (Regeneration 20 Hp/H [Earring])</p><p>PP: 74/86</p><p>Ini: +10, Large +9, Huge +8</p><p>Reach: 5', Large 10', Huge 15'</p><p>Psionic focus: Focused</p><p></p><p>Fort 14/19 +2 Spells, +4 Suffocation, Immune to Poison and Disease</p><p>Ref 17/24 +2 Spells, Improved evasion, -1 Large, -2 Huge</p><p>Will 18/25 +2 Spells, +2 Enchantments</p><p></p><p>ToHit melee: (14/9/4 BAB), 26/21/15 with belt and bracers, 26/26/26/21/15 with Flurry</p><p>Damage unharmed: 4d8+12 (4 str, 3 belt, 5 bracers), Large 6d8+13, Huge 8d8+14 (Magical, Lawful, Adamantine [Ring])</p><p>Attack Options: Subdual, ST Knockback, Improved Bull Rush, Improved Trip, Improved Sunder [Ring], Jumping Charge, Power Attack</p><p>Defense Options: Up to 6 AoO per round, Slow Fall 50'</p><p></p><p>Move: 80' (Up walls if Focused, Stand up from prone as Free with no AoO [Anklets])</p><p>Jump: 45+1d20' (Only need 10' run up [Anklets], +10 to jump check 3/3 [Anklets])</p><p>Carry: Light 233, Medium 466, Heavy 700 (Lift X2, Drag X5, Large X2, Huge X4).</p><p></p><p><strong>Powers From Items:</strong></p><p>- True Sight 29min/30min, standard to activate [Goggles]</p><p>- Power Sight at will, Quick action [Goggles]</p><p>- Blingsight at will, standard to activate [Goggles]</p><p>- Earth Glide, standard to activate 15min 3/3 [Ring]</p><p>- Haste, Free action 9/10 rounds [Anklets]</p><p>- Empower Energy Burst (X1.5), Free action 3/3 [Shard]</p><p>- +5 Knowledge Skill, 1 min or Standard if at least 5 ranks 3/3 [Tome]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6077863, member: 63746"] Ur first notices the fact that Wade's attack left no openings in his defenses... and then the slowdown. Pity Gerald is in the dome: sparkling patter is *not* one of the dwarven stonecutter's strong points. Maybe this will help though: The dwarf strikes high left - thunderously blocked by a raised forearm - but that block has already allowed him to step in and down for a tremendous, giant-sized uppercut that shoots the golem clean off its feet... to come crashing back down onto its side a few feet back! [OOC]Flurry of blows, all of them Trip attempts until either Wade or Ur comes down (Free Stand from Prone in that case [through Anklets]). Then regular attacks, please. 28/28/28/23/17 on the touch attack (includes +2 flanking with Tutek). +17 on the opposed str check (+7 Str base, +2 incr STR through Expansion, +4 size difference, +4 Improved Trip. Free attack, 8d8+14 damage on successful trip. A further +4 to avoid being tripped in return on a failed attempt (Dwarven stability)). If Wade Provokes this round (say trying to get up), Ur's AoO will be another Improved Trip attempt.[/OOC][sblock=Quick stat block]Current size: Huge AC: 37 (Arrow Snarring 5/5, Spell Returning 3/3 [Ring]), Large 36, Huge 35 HP: 160/200 (Regeneration 20 Hp/H [Earring]) PP: 74/86 Ini: +10, Large +9, Huge +8 Reach: 5', Large 10', Huge 15' Psionic focus: Focused Fort 14/19 +2 Spells, +4 Suffocation, Immune to Poison and Disease Ref 17/24 +2 Spells, Improved evasion, -1 Large, -2 Huge Will 18/25 +2 Spells, +2 Enchantments ToHit melee: (14/9/4 BAB), 26/21/15 with belt and bracers, 26/26/26/21/15 with Flurry Damage unharmed: 4d8+12 (4 str, 3 belt, 5 bracers), Large 6d8+13, Huge 8d8+14 (Magical, Lawful, Adamantine [Ring]) Attack Options: Subdual, ST Knockback, Improved Bull Rush, Improved Trip, Improved Sunder [Ring], Jumping Charge, Power Attack Defense Options: Up to 6 AoO per round, Slow Fall 50' Move: 80' (Up walls if Focused, Stand up from prone as Free with no AoO [Anklets]) Jump: 45+1d20' (Only need 10' run up [Anklets], +10 to jump check 3/3 [Anklets]) Carry: Light 233, Medium 466, Heavy 700 (Lift X2, Drag X5, Large X2, Huge X4). [B]Powers From Items:[/B] - True Sight 29min/30min, standard to activate [Goggles] - Power Sight at will, Quick action [Goggles] - Blingsight at will, standard to activate [Goggles] - Earth Glide, standard to activate 15min 3/3 [Ring] - Haste, Free action 9/10 rounds [Anklets] - Empower Energy Burst (X1.5), Free action 3/3 [Shard] - +5 Knowledge Skill, 1 min or Standard if at least 5 ranks 3/3 [Tome] [/sblock] [/QUOTE]
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