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Gaming W/Jemal: Planar Quest IC (Prologue)
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<blockquote data-quote="Binder Fred" data-source="post: 6085584" data-attributes="member: 63746"><p>Ur silently and very calmly curses when the golem disappears right from under them, apologizes to the concerned gods, and then curses some more, teeth clenched tight. He waits, poised to strike, until Ying can drop her dome and let's them *in*! (<span style="color: #008000">"Cold Iron,"</span> he begins to whisper in old dwarvish-). But then Mei Ying *doesn't* drop the dome after all! </p><p></p><p><span style="color: #008000">"By Thor's endless beard!"</span> After only a beat of hesitation the dwarven giant wipes away the wooden floor-covering with one mighty sweep of his arm, debris still raining everywhere even as he dives face first into the revealed stone and earth beneath -- And goes right through it, a simple adamantium band now glowing bright on his right hand! Seconds later the floor erupts right below their fallen foe, a giant fist punching up through the ground and projecting him up to smack against the impenetrable dome of force above!</p><p></p><p><em><span style="color: #A9A9A9">OOC: Nice trick, D'Raven!</span></em></p><p></p><p>[sblock=Actions]<strong>Free: </strong>Activate Boots of Speed -> +1 standard action this round</p><p><strong>Standard:</strong> Activate Earth Glide Ring</p><p><strong>Move:</strong> Earth Glide to a spot 15' below Wade (Ring), using his casual str to move the floor aside. <em>Not his prefered tactics, but there isn't space to fit him under the dome too, right? If there is, he'll emerge instead. How do you want to play this, Jemal? I'd be alright with saying he's got to partially emerge to be effective in combat, thereby granting him something like partial/total cover and/or concealement?</em></p><p><strong>Standard: </strong>AImproved Trip attempt vs Wade (+26 vs Touch AC, +17 Trip, see below for the rest) </p><p></p><p>Attack: 26 Tohit (+Prone bonuses of course)</p><p>Huge Damage: 8d8+14 (Magical, Lawful, adamantium [Ring])</p><p></p><p>Coming round: If Wade tries to stand up, etc, he can suffer up to six AoO from Ur through Combat Reflexes (not that that's likely but hey). Those AoO will all be Trip Attemps if appropriate (+26 Touch, +17 to Trip, Free attack at +26 plus 8d8+14 damage on successful trip. A further +4 to avoid being tripped in return on a failed attempt (Dwarven stability)). )'.[/sblock][sblock=Quick stat block]Current Conditions: Huge, Earth Gliding</p><p>AC: 37 (Arrow Snarring 5/5, Spell Returning 3/3 [Ring]), Large 36, Huge 35</p><p>HP: 160/200 (Regeneration 20 Hp/H [Earring])</p><p>PP: 74/86</p><p>Ini: +10, Large +9, Huge +8</p><p>Reach: 5', Large 10', Huge 15'</p><p>Psionic focus: Focused</p><p></p><p>Fort 14/19 +2 Spells, +4 Suffocation, Immune to Poison and Disease</p><p>Ref 17/24 +2 Spells, Improved evasion, -1 Large, -2 Huge</p><p>Will 18/25 +2 Spells, +2 Enchantments</p><p></p><p>ToHit melee: (14/9/4 BAB), 26/21/15 with belt and bracers, 26/26/26/21/15 with Flurry</p><p>Damage unharmed: 4d8+12 (4 str, 3 belt, 5 bracers), Large 6d8+13, Huge 8d8+14 (Magical, Lawful, Adamantine [Ring])</p><p>Attack Options: Subdual, ST Knockback, Improved Bull Rush, Improved Trip, Improved Sunder [Ring], Jumping Charge, Power Attack</p><p>Defense Options: Up to 6 AoO per round, Slow Fall 50'</p><p></p><p>Move: 80' (Up walls if Focused, Stand up from prone as Free with no AoO [Anklets])</p><p>Jump: 45+1d20' (Only need 10' run up [Anklets], +10 to jump check 3/3 [Anklets])</p><p>Carry: Light 233, Medium 466, Heavy 700 (Lift X2, Drag X5, Large X2, Huge X4).</p><p></p><p><strong>Powers From Items:</strong></p><p>- True Sight 29min/30min, standard to activate [Goggles]</p><p>- Power Sight at will, Quick action [Goggles]</p><p>- Blingsight at will, standard to activate [Goggles]</p><p>- Earth Glide, standard to activate 15min 2/3 [Ring]</p><p>- Haste, Free action 8/10 rounds [Anklets]</p><p>- Empower Energy Burst (X1.5), Free action 3/3 [Shard]</p><p>- +5 Knowledge Skill, 1 min or Standard if at least 5 ranks 3/3 [Tome]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6085584, member: 63746"] Ur silently and very calmly curses when the golem disappears right from under them, apologizes to the concerned gods, and then curses some more, teeth clenched tight. He waits, poised to strike, until Ying can drop her dome and let's them *in*! ([COLOR="#008000"]"Cold Iron,"[/COLOR] he begins to whisper in old dwarvish-). But then Mei Ying *doesn't* drop the dome after all! [COLOR="#008000"]"By Thor's endless beard!"[/COLOR] After only a beat of hesitation the dwarven giant wipes away the wooden floor-covering with one mighty sweep of his arm, debris still raining everywhere even as he dives face first into the revealed stone and earth beneath -- And goes right through it, a simple adamantium band now glowing bright on his right hand! Seconds later the floor erupts right below their fallen foe, a giant fist punching up through the ground and projecting him up to smack against the impenetrable dome of force above! [I][COLOR="#A9A9A9"]OOC: Nice trick, D'Raven![/COLOR][/I] [sblock=Actions][B]Free: [/B]Activate Boots of Speed -> +1 standard action this round [B]Standard:[/B] Activate Earth Glide Ring [B]Move:[/B] Earth Glide to a spot 15' below Wade (Ring), using his casual str to move the floor aside. [I]Not his prefered tactics, but there isn't space to fit him under the dome too, right? If there is, he'll emerge instead. How do you want to play this, Jemal? I'd be alright with saying he's got to partially emerge to be effective in combat, thereby granting him something like partial/total cover and/or concealement?[/I] [B]Standard: [/B]AImproved Trip attempt vs Wade (+26 vs Touch AC, +17 Trip, see below for the rest) Attack: 26 Tohit (+Prone bonuses of course) Huge Damage: 8d8+14 (Magical, Lawful, adamantium [Ring]) Coming round: If Wade tries to stand up, etc, he can suffer up to six AoO from Ur through Combat Reflexes (not that that's likely but hey). Those AoO will all be Trip Attemps if appropriate (+26 Touch, +17 to Trip, Free attack at +26 plus 8d8+14 damage on successful trip. A further +4 to avoid being tripped in return on a failed attempt (Dwarven stability)). )'.[/sblock][sblock=Quick stat block]Current Conditions: Huge, Earth Gliding AC: 37 (Arrow Snarring 5/5, Spell Returning 3/3 [Ring]), Large 36, Huge 35 HP: 160/200 (Regeneration 20 Hp/H [Earring]) PP: 74/86 Ini: +10, Large +9, Huge +8 Reach: 5', Large 10', Huge 15' Psionic focus: Focused Fort 14/19 +2 Spells, +4 Suffocation, Immune to Poison and Disease Ref 17/24 +2 Spells, Improved evasion, -1 Large, -2 Huge Will 18/25 +2 Spells, +2 Enchantments ToHit melee: (14/9/4 BAB), 26/21/15 with belt and bracers, 26/26/26/21/15 with Flurry Damage unharmed: 4d8+12 (4 str, 3 belt, 5 bracers), Large 6d8+13, Huge 8d8+14 (Magical, Lawful, Adamantine [Ring]) Attack Options: Subdual, ST Knockback, Improved Bull Rush, Improved Trip, Improved Sunder [Ring], Jumping Charge, Power Attack Defense Options: Up to 6 AoO per round, Slow Fall 50' Move: 80' (Up walls if Focused, Stand up from prone as Free with no AoO [Anklets]) Jump: 45+1d20' (Only need 10' run up [Anklets], +10 to jump check 3/3 [Anklets]) Carry: Light 233, Medium 466, Heavy 700 (Lift X2, Drag X5, Large X2, Huge X4). [B]Powers From Items:[/B] - True Sight 29min/30min, standard to activate [Goggles] - Power Sight at will, Quick action [Goggles] - Blingsight at will, standard to activate [Goggles] - Earth Glide, standard to activate 15min 2/3 [Ring] - Haste, Free action 8/10 rounds [Anklets] - Empower Energy Burst (X1.5), Free action 3/3 [Shard] - +5 Knowledge Skill, 1 min or Standard if at least 5 ranks 3/3 [Tome] [/sblock] [/QUOTE]
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